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new_user!

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Jun 1, 2022
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How events could develop.
She says: So (as yesterday in the bath) can no longer continue. I offer a guitar-deal. You don't grope me in front of others, and I can teach you a lesson in sexual education on live models.
He: Will it be possible to look at a nude model and "feel the fabric"?
She: Yes, but only for educational purposes.
He: And why is a "guitar- deal"?
She: in front of others is a guitar lesson.
He: OK, I agree.
She: Don't you want to invite Dylan to class?
He: ...?
Continued in the next series.:LOL:
 
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Whitekink

Member
Apr 17, 2022
435
797
For the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.
Unfortunately, some people can't be bothered to read back a few pages to read the last time someone asked the very same question! :rolleyes:
I feel your frustration. :cautious:
 
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armion82

Message Maven
Mar 28, 2017
12,210
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The issue that you guys are pointing out here regarding the fact that L&P said the previous scene won't have an impact on the Sam scene, it should be looked into with more detail to understand the scope of why he chose to not have the previous events create an impact.

To start, there is not just one possibility here. The guy on patron asked if Sophia will be hot and bothered because of the 2nd job in the Sam scene. He said no. Now this also because there is route where she is not doing the second job. So she won't be turned on. There is also a possibility that she wasn't doing the Aiden's tasks as well as the 2nd job. So she has had no sexual encounter since Morning. Suppose he considers the impact of a previous scene to have Sophia more turned on in one timeline than the other. This should directly effect how far she goes in a respective event, otherwise it makes no sense to consider the impact of her arousal. This also means an exclusive set of dialogues. There will be Multiple scenarios in the next Sam event in this case.
1) Sophia has just come from the 2nd job and The task and meeting and is extremely turned on. So she should allow Sam a little more than she would have if she was not
2) Sophia has only done Aiden's task in the morning and no gang meeting. Again the level of arousal should be different and the final outcome of the Sam scene changes
3) She did the task and the gang meeting, no second job. She should be disgusted by what happened and definitely should not be in the mood for Anything Sexual, add to that cheating on her husband with a teenager. So what happens in this scenario Realistically should be different.
4) Possibility she did nothing since morning. So she is not aroused at all.
Other possibilities include. Only doing the 2nd job and nothing else. The level of arousal should be different to case 1,2,3 above. This should result in an outcome different than others and how far Sophia goes with Sam. Atleast if we are talking about realism and what L&P should do to create a perfectly well written game.
And this just me talking about the next update scene based on the possibilities since this morning of Day 20.

To explain further, Logically it makes no sense for the relationship between Sam Sophia to end if she just kisses him but does not let him grope her. Hence for realism sake he would have to make another path in the Sam route where the two only kissed during the night but weren't almost caught by Liam. This changes the whole reason for the next scene as to why Sophia is going to see Sam.

Until now i was only talking in the context of the Sam scene. Let's widen the scope. Multiple Dylan, Ellie events and other storylines. If each were to have an impact on the next scene directly it would create a huge number of timelines to accomodate.
For example as an Art class model who showed herself in the Aphrodite outfit and Showed her breasts should have been turned on more than ever with Ares dick touching her. This should have had a direct impact on the next Dylan Jogging scene and she should have gone maybe a lot further. The other possibility could be she does the bare minimum and does not let Aiden grope her, in this case she is not as bothered and turned on. This scenario the Dylan Jogging scene should have turned out differently. With maybe Sophia not allowing Dylan to grope her ass. What does this mean for the next event. He has two variants of the scene. One where Dylan Massaged her ass and one where Dylan didn't, he now needs to account for both these possibilities in the next event which will further create another set of possibilities which need to be accounted for. And i am not even considering the impact it should have on the Nathalie scene after the Jogging scene or the Bar scene because of how far she goes with Nathalie.

Not to mention currently i have only spoken in context of 3-4 events of Day 19. What about the hundreds of different possibilities that need to be accounted for over the course of the previous 11 Playable Days.

So the kind of realism you guys are talking about is not even possible for a big company to produce. if L&P starts taking all this i to consideration from the beginning each and every event will take over a year to produce considering the impact of all previous scenes, Possibilities and dialogue. This is a more like a trickle down effect, if each scene impacts the next scene with the possibility of each player having a choice to play or not play a route with the added condition that they can exit a route at any given point in the scene. No one can accomodate for realism of this kind. There is no proper novel that can accommodate for what you are criticizing here. If L&P was writing a linear story without giving the choices to the players he could definitely write an far far better story than having to work with all these permutations and combinations.

The events happening in Sophia's downfall in a timeline are very specific. Just like in Endgame, Dr.strange says there is only 1 in 14 million possibilities of them winning. This situation with Sophia is similar to that. All the coincidences, all the choices have to be exactly the way it is happening on the filthy route for the story to progress. Like if Ellie didn't catch her mother watching porn, Sophia and Ellie would never have a sexual relationship, if she refused to kiss her Sister, Again Sophia and Ellie won't a relationship. Same goes for all routes and every choice in the game. The filthy route is basically the very specific set of events that need to happen for Sophia to move towards her corruption. Any other set of events will not give the same outcome and Sophia will stop herself.

Hence when L&P refused in his reply that 2nd job has any impact on the Sam event it was a better descision. He is writing the story and most definitely understands the complexity it will bring for the scene creation, Dialogues and coding, if he starts considering Sophia's level of arousal after each scene and how far she went in that respective scene.
Why not just use the amount of filthy/lesbian points we have at the moment of the current event.That way it doesn't matter if you had them from Aiden's task,Dylan or Sam event.
For example if you have
less than 50-nothing will happen
50-100- some gropping and kissing
more than 100-Sophia show her tits and let Sam play,kiss,lick them,maybe even let him touch her pussy.Through the fabric of course:)
 

Alley_Cat

Devoted Member
Jul 20, 2019
9,005
17,576
Why not just use the amount of filthy/lesbian points we have at the moment of the current event.That way it doesn't matter if you had them from Aiden's task,Dylan or Sam event.
For example if you have
less than 50-nothing will happen
50-100- some gropping and kissing
more than 100-Sophia show her tits and let Sam play,kiss,lick them,maybe even let him touch her pussy.Through the fabric of course:)
Because Filthy points have absolutely nothing to do with how aroused she is. It's taken about a hundred for Sophia to be aroused during Aiden's tasks, but only about a dozen on the Ellie and Patricia routes, and you don't need any for her to be horny at seeing Nat jilling off on her bed.
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
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Agree (80% :sneaky:)
As I said (here), Sophia's state of excitement is totally independent for each character and each scene.

However, it's possible to take this state into account, by creating a variable >>> 'excited' true of false.

If Sophia made an exciting scene then excited = true until the end of the day. And that will give you a few extra elements (few additionnal dialogues, renderings) for each scene, where something really exciting happens.
When she goes to sleep, the variable is set to false.

View attachment 2048249 I turn off the light and tomorrow morning I'll be at 'false' :cool:

This would be more realistic without costing too much in terms of development.
For me, these behavioral inconsistencies get me out of the game.
Sophia can masturbe the Myers, but a little kiss afterwards by someone else offends her.
She can reject Sam, but a french kiss with Ellie, no problem.
View attachment 2048253

It's therefore irrelevant to perform precise sequences on details. If Ellie doesn't see Sophia watching porn, she can still imagine it, I don't think she considers her mother a saint.

When you fall, all aspects of your life enter a vicious circle. A strategy would have been a global progression of Sophia towards corruption.

That's not what the strategy of L&P like you said. :giggle:

His story and his way of telling then I shut up. :censored:
Okay, let's discuss your idea. Sophia is excited because of an event, variable turned to positive and it stays positive for the rest of the events in the day, now what happens is in next scene he will have to create extra renders with something more exciting happening for all successive scenes in the day. Extra work for all scenes since the very first event of the day will turn her on, it has for the past few days. We completed the day with these extras, now comes the real problem. The next day the same storylines will be having two possibilities for the next event, one where the variable was true and she was excited and one where she is not. And as per You said, Something really exciting happens if Sophia is excited in the scene. Maybe a character grabs her boobs in the extra part of the scene but nothing like that happens in the non extra version. So now L&P has to write two variants of the scene. One where the character already groped her boobs and one where he has not. In this game such a difference means a lot. Now he essentially has to show the progression for the breast grabbing and at the same time if the variable on the non extra version and check if the variable is currently at true. The routes now are consecutive two "false", one time "false" one "true" and two "true. The level of progression and what happens in the scene should vary according to this. So already we have 3 different variants in two 2 scenes for 1 storyline itself, this is not even considering how far Sophia went in the event. Did she stop just one more choice more the end of the scene or mid way. Should be logical for the route to continue. How will this variable affect the other routes. It will be huge mess to manage with different scenes

So anyway not being able to attain the objective of realism but falling prey to the inherent limitation just by adding more complexities to it anyway. To put quantitatively It is as simple as invest 3 hrs and get a 50% realism or put in 5 hrs and get 60% realism. Neither is the achieving the main goal, just that one is complicating your narrative after every single scene greatly while the other is just change the complexity slightly.

You haven't stated examples of the extra renders, what will they show, you know well that something as small as showing her breasts or letting someone touch them is a big thing, someone playing caressing her near her vagina from the main cast will be a an event in itself, her revealing her vagina will be it's own event on all routes so what is this extra. If the extra is insignificant then and then create a difference then there is no point to it. If it adds something worth while then it creates the rift of two different variants and as stated earlier if twice in the same a player lands with the non extra version, he will be definitely be behind someone who had true as the variable twice in a row, accomodate this even further. Now let's say the person kept getting false as the Variable 4 days a row, the fifth time he gets the extra as the Variable is set to true because of a previous event. There will be huge jump for such a person, leading to inconsistency.
 

Jackie123

Well-Known Member
May 2, 2018
1,248
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For the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.
yeah my bad but havent looked into this game for over 2years and it was the same case before. but thanks for the info
 

Morgu2

Newbie
Apr 10, 2021
65
49
It's a fix pack : a bug prevented Sophia from having extra conjugal sex. :oops: Now Sophia will have sex every day from day 3 to day 19. :sneaky:

More seriously :coffee:
https://f95zone.to/posts/8120982/
Bookmark it and put a (y)on xxxorro 's post
Wow, can't wait for this patch then, but hopefully after this animation that supposedly is coming, the rest of the renders don't take too long
 

armion82

Message Maven
Mar 28, 2017
12,210
16,752
Wow, can't wait for this patch then, but hopefully after this animation that supposedly is coming, the rest of the renders don't take too long
Don't forget they are also suppose to do the animation for Sophia/Dylan events 2 updates before the actual release.
ha ha :cool:
we will see, for my part, neither excessive trust nor distrust... :)

The animation comes early in the event, I'm curious by that. :unsure:
Probably she do the Dylan thing-spying on Julia.But this time Julia is playing with herself.
I know-I am dreaming.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
But then L&P would have to check this plausibility for each new event, whether she has done the task before, whether she was at the 2nd sidejob before, etc to signal to Sophia, now you can react hornier or not?! Isn't that time-consuming?
There's a lot of time with nothing happening between updates. Placing the variables would be more useful than producing animations, for example, or even re-rendering the early scenes. It's all academic, because we know that even rocket boosters wouldn't speed things up but on the other hand, re-doing the early game provides an opening for doing stuff like this. AWAM is slow already, so any extra time consumed would hardly be noticed. Who knows if the Dev made the effort it might get done without slowing down the roll-out at all.
 
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Alley_Cat

Devoted Member
Jul 20, 2019
9,005
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Don't forget they are also suppose to do the animation for Sophia/Dylan events 2 updates before the actual release.

Probably she do the Dylan thing-spying on Julia.But this time Julia is playing with herself.
I know-I am dreaming.
When did spying on Jules become a "Dylan thing"? Sophia did it first on PD8 by the pool
 

xxxorro

Active Member
Jan 18, 2021
860
10,772
Not to intrude the conversation, but maybe a middle ground could be that he goes back to do what he already has done in past events. Instead of having air-locked events like we are having in PD 13 with this per-event cycle, he could at least include some comments/inner thoughts that relate to other events that occurred and not necessarily related the story line of the current event. That would help, IMO, the continuity of the story and the immersiveness for the reader.

For example:

PD 11
1663451796297.jpeg
Python:
"Sophia couldn't answer."
"Claire and Marie were doing their exercise so they weren't paying attention to them."
"She had never touched another woman's breast before today, at least not in this manner."
if day18_Sophia_touched_Julias_breasts:
    "And now she was doing it for the second time today."

PD 12
1663451441766.jpeg

Python:
s "(I can't believe it. Being naked in public was something I thought I would never even do!)"
s "(And what am I doing now? Being naked in public! Well, at least partly.)"
if day19_Sophia_pulls_towel_down_in_sauna:
    s "(And even for the second time on the same day!)"
    if larry >= 9:
        s "(And if I count my boobs flash to Larry Morello this morning, then this is already the third time!)"
        s "(I think that's more than enough for one day, jeez!)"

1663451636590.jpeg
Python:
"Sophia clearly was enjoying the massage in a sensual fashion and hardly realized that at this stage, things were preceding beyond the 'strictly helping to relax' stage."
"Before, she never would've let another woman touch her."
if ellie >= 26:
    s "(Well, except Ellie. Which I still can't believe!)"
else:
    pass

This goes in the direction that Tamaris was proposing, I guess, and yet they are simple extra dialogues/inner thoughts that do not change the course of the event but, IMO, helps the reader to be more immerse inside the story.

We don't know how she will show the breasts to Sam in the next event. So to use something we know, in the apostle event when she bared her taped breasts she might have thought something along the lines of "This is the X-th time I showed the my breasts today" with X replaced by a simple python code like e.g.
Python:
$ count_bare_breasts = sum([day20_Sophia_fulfilled_Aidens_4th_task, day20_Sophia_showed_her_breasts_to_Aidens_gang])
if count_bare_breasts > 0
     s "This is the %(count_bare_breasts) time I showed the my breasts today, bla bla bla"
(ok there is a more fancy way to add first, second, third... instead of 1, 2 ,3... but that's not the point ;) )

This is just a toy example, just to give the gist of it.
As shown above (but there are more) he already used to do it, I don't know if it is the new release cycle that contributes to this compartmentalized set of events but it would be nice if he comes back to it. Also the transitions between events suffers of the same problem, IMO.
 
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