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Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
That's a part of the point I was trying to make. Characters & storylines already disappear for years at a time, e.g. Alyssa, Bennett....when were they last seen? Aiden's not due back for 5 years, i.e. 2 days in San Alejo time. (How many fans of the blackmail route think we'll ever see him again, I wonder?). Even Patricia & Ellie are beginning to feel like distant memories. Jason & Haru are returning 'soon' on PD14, so only another couple of years to go, in theory, by which time they will have been absent for 6 years. Does everybody remember who they are without replaying the early chapters? This whole saga is already cumbersome & the way it is right now only seems to foreshadow a further deterioration.

I've pointed out several times, that by the time this story is due to finish, it will be a "period drama" of the 20 tens. There could be young fans in the 2050s thinking how odd the clothes, cars & everyday interactions & artefacts seem.

There's no real chance of the Dev changing anything, nor is there an easy answer, even if L&P listened, read this, or bothered with any of it. I am convinced, however, that a rethink is required, if the long-term viability, (& I emphasise "long") of AWAM is to be preserved.

If anybody has better ideas, now might be a good time....& please don't mention a dedicated team, sub-contracting in any form, or cutting back on duplicate storylines or characters. (These have all been trawled, discussed & we know they'll never happen). Otherwise things will carry on as they are, (or slow down again) & of course if fans are happy, or at least content with this, perhaps the current production system is indeed fit for purpose.

As regarding picking up a book after 3 months (or sometimes much more), I've been known to do this without needing to re-read it, though I'll concede it does interrupt a story's flow. It's better to have a shorter period of time between chapters. My suggestion wouldn't solve the disjointedness of AWAM but it would ensure a steady supply of updates. After 5 years of this, I'd settle for that.
To piggyback off your thought, this is my point about multiple theme usage. Because of numerous and repeat theme uses and multiple characters, you end up getting gaps in the story plus story fluff that doesn't impact the game, if it's there or not. For instance, what's the point of bringing the museum scene back? They only met once at the novel's start, 4 years ago in real-time. Unless he changes his mind, PD 14 is supposed to be the last time in the novel. What is the point of that? To satisfy someone's craving for museum love with the college guys that will only have two scenes total, and then they are done? There is no point to it because you can manage to collect points through other means. This is why I said you could drop the side jobs and focus more on Dylan and Ellie using the examples of Coach Sophia and the dance studio or any other event including Dylan, Ellie, and Patricia or expand on Aiden and Sam and a couple of others because they are core-focused characters versus support characters.

It was already beaten to death since most of the topics are repeat topics on this forum, and why I scaled by my replies is the amount of character he has in the novel, plus development equals slow burn and slow development of the story, which PDs are taking beyond a year to complete. Also, if anyone pays attention to the development time for releases, from one-third or one-fourth to event base release, he is taking more time with the events; if you compare the multiple events renders, that total up with one-third day renders count and text of the story. This large story would have been great if a team was supporting him for the size of the story, but because he's a one-man show, he should have started small and expanded outwards when he had the resources available.

The current problem with the event release and the multiple characters is that anyone is following the amount of time they have between their next scene. As you said, Alyssa will have to wait five more years (projection) before seeing another event with her, and with Aiden, they will need to wait roughly two to three years before seeing him again. So for someone to sit tight and support him and wait for that content is wishful thinking. The only people that will continue supporting him are the ones that would probably drop their contribution to one USD or a lower tier. His extensive contribution supports are ones that typically follow the entire story.
 

armion82

Message Maven
Mar 28, 2017
12,210
16,752
Wasn't the whole point of moving to single-event updates so that people complaining about waiting months for barely any content could download updates approximately every month?
I think the idea was to make sure he didn't end with just 1 update for the whole year.
After all in 2021 we got only 2 udpates.
With the old shedule there was a big chance ,that 2022 he will give us only 1 update.
Still many people won't get even a single update for 2022.
90% 90% hmmmm!! this weekend maybe??!!
For renders-maybe.
For the whole thing-not a chance.
 

armion82

Message Maven
Mar 28, 2017
12,210
16,752
You can't be serious, people already call this game a blue ball simulator, now you want him to leave the events midway and release them, what is the benefit of this, people play this game as an erotic fiction novel not just a novel. This is not a thriller where cliffhangers are actually going to hook you. For the majority of the scenes duration it is all buildup and talking, we all know that many people skip through that always. The scene's erotic half, which is the whole point of playing the scene will still be released in the next update, effectively this takes the same amount of time. What it does is it also reveals and give major spoilers for what will happen in the next section. Secondly playing a single scene in two parts over the course of two months will break the immersion even more and all the buildup would be of waste. Plus i can already see the comments coming of people saying "L&P moved from full day to half day, half day to 1/4th, 1/4th to per event and now he can't even release 1 event per update update, he is just milking, no dev does releases incomplete scenes, things are looking even more grim", all this because people can't even be patient to wait for 1 event anymore.

The update is being developed at the same pace as the the previous one. Last update was 230 renders in 44 days at 5.27 renders per day. In this update he has done 405 renders ( 90% ) in 61 days which is 6.64 renders per day. At this speed the projection falls at 450 renders along with PS and translation in 86-87 days.
Effectively we are getting double the size of the last update in double the time with animations. I don't see this as a loss. Some events are bound to be big in this game, we are already aware of that.
The upcoming update will be around 450 renders?
Added to the renders so far,that will bring the number to around 1650 since the end of PD12.
1650 for a whole year?
That is way less than almost 2400 renders he did in 2020 for example.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,817
30,001
The solution to your problem is to wait a few updates. Let the content for your route accumulate before playing. Even if he was doing the half day or 1/3 day updates you will still have to wait almost the same amount of time for all the scenes. That way you can get your immersion and those who want quick updates get what they want. It's a win win.
Regarding disjointed events or abruptly starting or ending events. This is very interesting thing because the abrupt starting and ending if events has existed from the very beginning of the game. I am not speaking based on assumptions here, anyone can easily go back and open the images folder of the game and see for themselves. How even in the initial days the event would just start, with Sophia already in a new outfit or an instant cut to the next scene. This made me see that L&P necessarily hasn't changed the way he starts or connects scenes. The thing that has changed is that we play one event at a time and then don't open the game for a month and a half. The connection breaks and that is why every new feels disjointed. The thing is clear the longer you watch, read or play something the better the immersion and experience. People have ruined their experience themselves. Those who can wait and play after a bunch of updates are out will definitely enjoy every scene and the playable day far more than us who play a scene at a time.


Several months ? That's just exaggeration, almost all updates have been taking 1.5 months to release. The current Sam update is twice as big and takes 3 months. Effectively still the same amount of content in the same amount of time. Releasing a major chunk of the update with no sexual content, how do you think people will respond, what is the point. One would rather wait and another month, take the completed scene and have the promised sexual content. Also when almost half the scene is released it does not leave room for speculation much. One can predict with a lot of certainty as to what will happen. A month of predictions from so many members on the thread is going to guarantee that the event is predicted. This will ruin the second half of the scene. Currently we have still been able to receive surprises from each event as something no one predicted happened. Atleast that is fun, that will change with breaking down individual scenes into many updates.

Frankly there is no end to this. Next we will hear people say release weekly 50 renders as they are completed so we can play and it will create more hype and speculation. This is all rubbish and I'd rather be patient enough to wait for a complete scene than just incomplete ones.

L&P had to include animations at some point. Whenever he did that it would have taken extra time. He had to himself learn blender, find and engage people, test them, coordinate with them. Whether you invest those 5 month now or in future doesn't matter if they have to be invested anyways.
L&P has not felt the need to explain why Andre Aiden Jennifer animation. My common sense tells me that in his place i too would like to test the animator and have make a few animations for my game and see people response to whether the animation is good or not. He also definitely wouldn't want to hand over his prized model of Sophia to any random person. Who better than a few side characters. This is my speculation on it.
That’s why you have to make multiple saves and play every route, like I do (except good wife) so you get something in every update.
I just wish he would unlock the gallery of each update, so if it had update that you weren’t following you could still view it if you wanted to
 
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