End of the month seems doable not much left.
It can't be abandoned if there was nothing planned to begin with. They're only due to return at the end of the game.I would like to know, do we get to see future update about those contractors who came to the house... i felt like it was abandon just like that. What do you guys think?
That's a fan art game, not this one. Best to ask in the Fan art thread.What happend to this link https://f95zone.to/threads/the-final-task-v0-2-pixil.153044/ ?
And I'm lost. Do we have 2 games called "The Final Task"?
1 as 3rd part of "Dress Up" and 1 with Aiden?
It was a slow start and didn't at first like Sophia. Saw her as being entitled and bitchy well on her way to being a "Karen." Am referring to the house movers opening. But as her character developed, she became someone you can empathize with. Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.Since you introduced yourself as a writer, please let me know which part so good and which line was moved you so much.
Please tell us in detail which plot made you clap.
Do you even play the Ellie route? Ellie doesn't actually like meatheads. She dates them because that's what's expected of her in order to be the popular head cheerleader, but why she's never gone all the way with a guy. We learn this in the last Ellie shower. It's her relationship with Jules that's based on liking and caring about another person.It was a slow start and didn't at first like Sophia. Saw her as being entitled and bitchy well on her way to being a "Karen." Am referring to the house movers opening. But as her character developed, she became someone you can empathize with. Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.
What really makes the story work is the slow burn, and that slow burn allowed the plots to unfold. Now, I see story and game making as an art forum so I will not be too specific. You either like the art presented or you don't, and I am happy to have played it. So, I'll only hit on the highlights and themes. There isn't enough material to guess where the story will go. And I really don't fully understand the point system and haven't noticed much change with taking different choices. Simply, going the good wife kills options.
There are a lot of plot foils within this game and options. First you have two very different sisters, Sophia and Patricia. It's almost like watching Dr. Faust playout in front of you and the devil is wining. Likes, well that's easy. Developed character makes the game. You understand Patricia in that she is a free spirit--perhaps stemming from her wealth and easy lifestyle that makes her look for thrills. Sam and Dylan, need a little work progressing with their self confidence. In Part two Sam and Sophia take the first real step toward loving making. Still, their timid approach toward the mothers works well, but hopefully they ought to be more embolden with whatever the Devs come up with. Sophia has already a lot happen to her; sure, she would be somewhat reluctant but since she has mostly gone do the rabbit, mostly.
Its Elle and her rout that I can only ponder on. Yes, there are the beginnings of Sophia and Elle and its predictable. There is a hint of a Dylan and Elle rout. But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. In part two Elle discovers her boyfriend is a POS. I wonder how the DEVs will alter Elle's liking for meatheads and bad boys to accept Dylan. I can think of several ways to accomplish Elle's attitude changes.
How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting. About the only characters where the players don't care about are the fathers, Neil and Liam--nearly the perfect cucks.
D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
Everything you say is the beginning of the story (if it's a normal game or a normal novel), and most of what you write is regrets and wishes.Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.
There isn't enough material to guess where the story will go. And I really don't fully understand the point system and haven't noticed much change with taking different choices. Simply, going the good wife kills options.
Sam and Dylan, need a little work progressing with their self confidence. In Part two Sam and Sophia take the first real step toward loving making. Still, their timid approach toward the mothers works well, but hopefully they ought to be more embolden with whatever the Devs come up with.
But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments.
I wonder how the DEVs will alter Elle's liking for meatheads and bad boys to accept Dylan.
How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting.
D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
ok end of month Early days of mayRelease: between April 29th and May 2nd
Content: 416 renders, 26 Word pages of script, 3 animations
Anyone new to AWAM & playing for the first time could be impressed. It has high quality renders with an attention to detail, as a refreshing change from the majority of corruption games. There were so many possibilities & potentially several hours of game play. There was the slow burn which helped to distinguish this VN/game, (VN= as it was when I started playing 6 years ago), from average 3D porn. Early in the development of AWAM there existed a veneer of realism, not often present in other games. It had the "class" that the developer claimed in his mission statement & a very individual method of tale telling. Back then the proliferation of characters, kinks & storylines almost seemed to be an advantage, with something for everyone. As for my own POV, having played a large number of games, AWAM looked set to become THE great 3D adult game, making full use of the artistic medium's potential in a way that was unique, as well as long overdue. Overall, in comparison to 3D sex gaming norms, this was not straightforward porn but a piece of genuine erotica. It was as if, at last, there existed a 3D erotic fiction, written by a grown-up for grown-ups. It carried on in this style for the first couple of years. Here was a developer with creativity, vision & ambition. Interest was & remains high. AWAM is a success story, judging by the Dev's ability to maintain a paying consumer base, while occasionally working on a game, where even the personalities of the main characters are not consistent but which, nevertheless attracts & retains a hard core of uncritical fans, for whom L&P is worthy only of congratulations & gratitude. If 1 render was released every 5 years, there'd still be many to sing the developer's praises.I just stumbled upon this game, and I am very impressed! Storyline, art, plot it's like a 9.5 out of 10.
I am a writer--and half the battle is the story. I think the game I am thinking of is "Christine Watson" at this moment were there is great artwork, but the storyline just is dreadful and the plot weak. Not sure how many here have read JRR Martin's "Game of Thrones" series but its nonlinear. It makes the story and a lot of the subplots because it connects other plots. I can just image how much labor goes into the programing and the renders let alone editing. I wager it's like watching snails racing each other at the Daytona 500.
Almost 6000 posts about just this one game is its own testament how good the game is. Another good game "Summer Story" is shy of 120 posts. Its own success though has its own pitfalls though. The biggest potential flop is the Sam/Sophia plotline. How those two finally make love and how its depicted is the test stone. The make out scene in second part totally works. But there are another plotline involving Dylan and his sister (maybe) and eventually the two mothers of Dylan and Sam and how they are going to react when they discover each other's involvement with their sons.
Seriously the only way really to speed things is more programmers working with a director/writer.
Let's say if it's still a thing, Penthouse forum letters are sadly lacking in their imagination when compared to this game. Been a long time since I have read any--truth, those "letters" are rather dull and predictable. Have you read "Lady Chatterleys Lover?" Yes, it's a complement, but considering the author was a product of Victorian Era. But if to place this game/story against the pantheon of the likes of Hemingway, its way better.Everything you say is the beginning of the story (if it's a normal game or a normal novel), and most of what you write is regrets and wishes.
I want to know what part of this game impressed you as an author.
Because you, as a writer, said you like this game.
"But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. "
"How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting."
I could see that only these two sentences out of the whole sentence are your taste.
D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
And this article only makes me laugh.
Do you really think so?
The above is only a partial quotation.
I only quoted what I needed and this person's article should be read in its entirety.
Because this person obviously wrote something praising the game.
Actually, I am going on the conversation Elle had with Sophia in the shower and her own words. Then there are her actions, like at the dance club. But it's fine actually that a young inexperienced girl would like the bad boys. To be sure there is peer pressure as a teenager would have as you correctly point out. Those reading these posts already been down that road and gotten the t-shirt to understand what it was like growing up. Question are the DEVs deliberately using this trope as part of their storyline or just capitalizing on how novias teenage girls are.Do you even play the Ellie route? Ellie doesn't actually like meatheads. She dates them because that's what's expected of her in order to be the popular head cheerleader, but why she's never gone all the way with a guy. We learn this in the last Ellie shower. It's her relationship with Jules that's based on liking and caring about another person.
The bonus storyline that you're playing has little at all to do with the Ellie route. You can even choose for Sophia to watch Dylan's football match, so that Sophia never takes Ellie to the sauna, and Ellie never actually meets Logan.
Yes the writing was good but the quality decreased lately to be honest. I am sensing that the author is rushing things. Trying to take a direction that will satisfy the crowd with erotic scenes, while giving up on the build up. And to me that's where AWAM shines.Actually, I am going on the conversation Elle had with Sophia in the shower and her own words. Then there are her actions, like at the dance club. But it's fine actually that a young inexperienced girl would like the bad boys. To be sure there is peer pressure as a teenager would have as you correctly point out. Those reading these posts already been down that road and gotten the t-shirt to understand what it was like growing up. Question are the DEVs deliberately using this trope as part of their storyline or just capitalizing on how novias teenage girls are.
As to storyline paths that open x, y, and z content--sure. You got me there. But the path you take proves your point and the path I took proves mine. Damn better than just reading a book I say and having black and white outcomes. Hell, if one wants they can just pick good wife options making this all moot. But were we both can agree is it's a work in progress and right now both options are alive and there maybe things that surprise us both depending on paths taken and not taken.
It's the best .When will sex education classes resume? It is one of the coolest story threads.
As for the writing, I can't agree with you. In my opinion, there are better authors who are far ahead of L&P in terms of both narrative style and dialogue. L&P's dialogues are almost always stilted and are far from humorous and easygoing. But this is just a very personal impression, because I've learned from reading many books that different authors have different writing styles and I sometimes have a hard time adapting to them.I just stumbled upon this game, and I am very impressed! Storyline, art, plot it's like a 9.5 out of 10.
I am a writer--and half the battle is the story. I think the game I am thinking of is "Christine Watson" at this moment were there is great artwork, but the storyline just is dreadful and the plot weak. Not sure how many here have read JRR Martin's "Game of Thrones" series but its nonlinear. It makes the story and a lot of the subplots because it connects other plots. I can just image how much labor goes into the programing and the renders let alone editing. I wager it's like watching snails racing each other at the Daytona 500.
Almost 6000 posts about just this one game is its own testament how good the game is. Another good game "Summer Story" is shy of 120 posts. Its own success though has its own pitfalls though. The biggest potential flop is the Sam/Sophia plotline. How those two finally make love and how its depicted is the test stone. The make out scene in second part totally works. But there are another plotline involving Dylan and his sister (maybe) and eventually the two mothers of Dylan and Sam and how they are going to react when they discover each other's involvement with their sons.
Seriously the only way really to speed things is more programmers working with a director/writer.