Sadly, I kind of got it figured out
This last release was all Dylan--and that's how releases in the future will be...a focus on some character AND Sophia. Thats a lot of work if it's going to be one character at a time; thus, resulting in a lot of slow burn. Hell, and I thought Red Dwarf Stars took forever.
Realistically, is it possible to really get more people involved with programing/rendering and a small team of writers or consultants to help the process? If it's going to always be a One-man-Butt-kicking contest, Sophia will hit Menopause before anyone else gets to nibble her Giblets.
With as many characters AND Sophia, there should be three teams of programmers and artist each specializing in a handful of the characters. Am just saying the logistics of this one game is huge just to make any progress.