- Sep 27, 2017
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At the current pace of roll-out AWAM will take around another 40 years. Originally set in 2017, it is now, for whatever reason, set in 2022. Whether it will suddenly become set in another year later on, is a possibility. Technology, fashions, home furnishings & fittings & much more will have changed, by the time the game finishes, as a "period drama." Progress from what the development speed used to be towards 1PD every 2 & a half years has been steady & headed in only one direction. Sophia would be long past pension age, if in RL, with the tribulations of the menopause well behind her.Sadly, I kind of got it figured out
This last release was all Dylan--and that's how releases in the future will be...a focus on some character AND Sophia. Thats a lot of work if it's going to be one character at a time; thus, resulting in a lot of slow burn. Hell, and I thought Red Dwarf Stars took forever.
Realistically, is it possible to really get more people involved with programing/rendering and a small team of writers or consultants to help the process? If it's going to always be a One-man-Butt-kicking contest, Sophia will hit Menopause before anyone else gets to nibble her Giblets.
With as many characters AND Sophia, there should be three teams of programmers and artist each specializing in a handful of the characters. Am just saying the logistics of this one game is huge just to make any progress.
There has been talk of hiring a team since 2017. It's not the Dev's preferred method of working & the chances of it happening in the standard sense, seen with other games, are minimal to zero.
Dylan's scenes are to be brought up to parity with Sophia's, [AWAM still needs a "male protagonist" tag], which will consume a lot of time & effort, if previous practice is anything to go by. Event-based updates have led to a series of scenes with the probability of a greater amount of lewd content, because fans would be disappointed if each event didn't contain a sexual element, especially after waiting for 2-3 months. Unfortunately this approach has ended the idea of a flowing, coherent story, which used to exist & made immersion impossible for a number of players, particularly those not wishing to play the Dylan route.
Subscribing Patrons are largely in agreement with the way the game progresses & any who aren't run the risk of being 'shut down' if they query or complain on Patreon. Pirates who complain on this thread, are advised to join Patreon & complain there, as in Catch 22.
Vitriol from sycophants often follows a commentary of this type but this is NOT a complaint, simply a brief overview of how things are after 5+ years. Early posts on this thread, in 2017 & later, referred using terms like "insanity," to the possibility of AWAM being likely to take 5 years to develop. This 'unprecedented' amount of time was refuted by a bemused, incredulous, Dev. Things change....
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