- Sep 1, 2022
- 896
- 3,875
It was a week off for LP to enjoy the sun of beach…Progress Report Ver. 0.190.
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It was a week off for LP to enjoy the sun of beach…Progress Report Ver. 0.190.
85% - 85% - 0%
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wow the snail woke up.Progress Report Ver. 0.190.
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Does that include the 2 hour European family lunch at home? (I’m kidding I’m jealous though in the US I only get a fuckin 40 minute lunch)According to our media reports, the average working time of Germans is about 5 hours per day, which is the shortest average working time in the world.
I actually did consider adding in that Sophia is a Gym teacher instead of what she is now, but that would mean there is no logical reason for side job 2 and tutoring. I do think her being a Gym teacher from the get-go is probably the best idea but side job 2 would alienate some people who are a fan of AWAM, so why I decided not to add it but I see the logic to Sophia being a gym teacher.I meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone expects each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
my solution in a short time. leave it to the fans to translate. fuck English; release the game in L&P's native language and let the fans do the translation. reduces waiting times and solves translation problems. Using a translator while playing isn't too complicatedI meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone expects each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
Objective evaluation is not possible when discussing art.
- As objectively as possible: lesbian scenes are, thus far, the hottest ones - sorry, haters
Thank you my LordProgress Report Ver. 0.190.
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I don't know if I could conceive of a faster way to alienate my audience.my solution in a short time. leave it to the fans to translate. fuck English; release the game in L&P's native language and let the fans do the translation. reduces waiting times and solves translation problems. Using a translator while playing isn't too complicated
How about.. I don't know... Just a really crazy idea... Hiring some freelancer?I don't know if I could conceive of a faster way to alienate my audience.
This is actually a great point. It's not that you can't do 12 events with Aiden, but give yourself some wiggle room and leave it undefined. Only make events that advance their relationship, and aren't so procedural. The strict procedure of the events is making them kinda a slog. Obviously you don't want to move too quickly, but the pacing is all out of wack. We take forever for even the smallest baby step of an event to unfold. We have the setup, Sophia's resistence, Aiden's threats, Sophia's acceptance, and then the scene itself. It takes forever to unfold and amounts to only a small step forward in their relationship. By officially stating the number of events, L&P has locked himself into a very drawn out process. I'd use time jumps to montage over a couple of events, therefore showing them in broad detail, and get to an event that is more interesting. This would help with pacing by making the storyline less ponderous, and you could still ensure that each event advances their relationship without taking years to do it.I also considered that the Aiden tasks not actually having a specific number or that number being lower, 12 is too specific and too long.
Sure, that's fine, but it would be craziness to just let the fans translate the game themselves. I imagine 80% of his paying audience speaks English as their primary language, so you have to cater to that.How about.. I don't know... Just a really crazy idea... Hiring some freelancer?
Yep. Add to that the fact that a whole bunch of patrons aren't even part of F95 or other pirate sites, so they'd hardly have a way to even get their hands on a fan-translated English version either unless it's shared on L&P's Discord or whatever. And truth be told, as bad as L&P's English translations are at times, a fanmade translation would likely turn out to be even worse. No thanks. lolSure, that's fine, but it would be craziness to just let the fans translate the game themselves. I imagine 80% of his paying audience speaks English as their primary language, so you have to cater to that.
I think we need voice acting as well. Would make this funny as heck.Yep. Add to that the fact that a whole bunch of patrons aren't even part of F95 or other pirate sites, so they'd hardly have a way to even get their hands on a fan-translated English version either unless it's shared on L&P's Discord or whatever. And truth be told, as bad as L&P's English translations are at times, a fanmade translation would likely turn out to be even worse. No thanks. lol
So No Teaser alright, this update has much to hide, i think.Progress Report Ver. 0.190.
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I know, hence "as possible" disclaimer.Objective evaluation is not possible when discussing art.
Reactions to art is always subjective.
I agree the latest Sam scene is in the same tier, so it comes as second to me, or as first to you. From my perspective, though, it was rushed and lost the remaining traces of "realism" and sanity.So the Sam scenes are the hottest ones for me from both an art and story perspective.
What's the circle exactly?Even more so, now that we know the circumstances of Sophia's first sexual encounter. That backstory coming full circle with Sam adds delightful spice to the Sophia/Sam story.
The Sophia flashback to her teenage years when she slept with her friend's father.What's the circle exactly?