- May 23, 2017
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- 6,089
Same experience, unfortunately..While writing this I realised that all the sex/corruption games I've played that I would rate as above average ended up abandoned, or received a rapid, shortcut, unsatisfactory ending.
Same experience, unfortunately..While writing this I realised that all the sex/corruption games I've played that I would rate as above average ended up abandoned, or received a rapid, shortcut, unsatisfactory ending.
He initially said this game would be over in 5 years.That's when the Dev was motivated & had some vision for how he wanted to develop his creation. I remember reading of how long he expected the project to take & although the estimates changed, it was always just a few years, not up to 40. Character & story-wise it was much better than what L&P later decided it would become. Whatever happens with AWAM it can never come close to fulfilling the potential it had back then. It's become so stretched & slow that speculation about whether it has been abandoned already doesn't seem unduly pessimistic.
While writing this I realised that all the sex/corruption games I've played that I would rate as above average ended up abandoned, or received a rapid, shortcut, unsatisfactory ending.
The author works 5 hours a day without any problemSo what?
Yeahhh - 2nd vacation within 2 months. happy life.
Let's assume that the author has no family, no friends, no social interaction, is physically healthy, and never gets sick
As for LP working pace, he doesn't have to work more than 12 hours a day and 6 days a week.
Nonetheless, he enjoys a two to three week vacation once every three months.
I was saying this to let him know that many people have families and go to the hospital, even though they work 12 hours a day, 6 days a week, and only take 10 days off a year.
I know that even if give LP enough time per render, LP will work for far less time than what I wrote.
For reference, I'm guessing that even if he works less than 40 hours a week, he will still have time.
According to our media reports, the average working time of Germans is about 5 hours per day, which is the shortest average working time in the world.
So what?
Like you said, this developer work 5 hours a day, so they don't need extra vacation time to see family or go to the hospital.The author works 5 hours a day without any problem
I meant to respond to this a long time ago:alright, so I like to inject some questions into this thread and change the usual convos you see in here for a bit.
Let's say hypothetically speaking, you somehow end up with the complete IP rights to AWAM, you have everything, all the 3d assets, Ren'py files and written scripts you need to continue AWAM yourself.
What are the first few things you do?
I meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone except each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
I don't know how reliable the reports & that statistic are. I've stayed in Germany & everybody I encountered worked more than 5 hours per day. They worked hard for very good wages. None of this really matters either way. It's meaningless in the AWAM context, because it's not about how many hours German workers complete on average but how the Dev chooses to work. (He's in Switzerland now anyway). He's his own boss. Nobody here can influence his work schedule. He works when & how he chooses.According to our media reports, the average working time of Germans is about 5 hours per day, which is the shortest average working time in the world.
What it means is that after the last update he took an extra week off and didn't catch up for a July release, so now he has to drag it out to the end of July to get max payout.The progress is stuck at 85% and 80% now. We have no idea what LP is doing whether restructuring the story, doing some personal things... Anyone knows what is happening?
Yup, I have said many times that my disinterest in the story as it exists now happened when he started realizing he could draw it out for personal gain. Once you realize that you have to come up with reasons for it and it always makes a story worse. You start to add needless characters, side stories you'll never finish. Etc.I'm playing from the beginning (again). It really had much more thought to it in the initial instalments. You can clearly see the story is there and all threads seem to lead somewhere. Even (forgive me, Drew Carey) points make sense and matter.
Also, just had had a chance to recall how Dylan peeved on Ellie literally in the prologue
and ask L&P to out source the work cuz his lazy ass is slow afI meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone expects each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
I've got another way to finish it & leave the field open for some talented, hard-working & above all motivated individual or team to do a reboot by going back to basics.Yup, I have said many times that my disinterest in the story as it exists now happened when he started realizing he could draw it out for personal gain. Once you realize that you have to come up with reasons for it and it always makes a story worse. You start to add needless characters, side stories you'll never finish. Etc.
Further, I've always said that it's blatantly obvious that he *didn't* have it all written out. No chance. When you replay it you see it for the garbled, everywhere at once (and yet nowhere) mess of nonsense that it slowly becomes. It's a dude just winging it, making what seems ok and maybe even hot to him at the time. So many plot points and full updates just make zero sense even in the context of a nonsense porn-logic story. None.
I'm just interested in the development at this point. The place it kind of lost me was the 14th "touch the fabric" scene where she puts on a all-but-nude fashion show for these teen boys.
Fine as a standalone thing but in the context of the story it's crazy. IIRC, I tapped out there.
The user above gave a lot of good ways to fix this game (or for someone/some group to re-make it). Cut all the fat. Bennett, the mob, the janitor, etc. Point system can largely go. Make hard forks in the road. Yes or no, see it or don't based on a simple decision at a consequential moment. Think more like Life Is Strange than an RPG where the collective results of 9000 moments sends you down one of 900 paths.
Because, much like when you hear that we'll all die someday and you just think "yeah...without really considering it, so many fans of this story aren't fully taking in that at the current rate this story will take another 20...25 years to finish. They read it and hear people saying it but they aren't FULLY accepting that fact.
If the dev doesn't make serious changes this will go on forever and likely just be abandoned.
Many will say "that's his plan, it's his retirement" and to that I say to force it to not be. Walk away. If he actually adapts and finally listens, great! If he doesn't and just stops making it, you got your proof that it was always a milk-job on purpose.
It's a win-win.
I imagined this scenario a few months ago, looking at the published schedule.I've got another way to finish it & leave the field open for some talented, hard-working & above all motivated individual or team to do a reboot by going back to basics.
If it's true that most of the core fans just want to see Dylan fuck his own mother, (it's a major must-have whatever the case), or attempt this as part of his/her sex education for virgins programme, it might work.
We're told the thugs are coming back, surely they'll want revenge, as I don't think they'll be looking to ask Patricia where she learned to shoot like that. At the current rate that could be decades from now, so let them come back instead during the long, long PD13. Sophia & Dylan, in a good mood after the night club are walking home feeling light-headed & slightly euphoric. "Well, look at that dress," calls thug 1. "Yeah, fuck me, look at the size of those melons," shouts thug 2, wouldn't mind sucking on those." "Hey, look who it is & she's not with that gun-toting bitch, just some scrawny kid." "Last time we had to be sorry but who's sorry now?" "Let's have some fun." [Deliberate echo of Dylan's words earlier that evening, as a last attempt for AWAM to use a literary device not found much in average teen porn. It's also an echo of the mood in which many fans embark on this slow-motion train wreck for their first play through].
So, the rest of this scene pretty much writes itself but if L&P can't be bothered, neither can I. I'm pretty sure most players of sex games can fill in the blanks.
What the thugs havn't realised is that Dylan has had a couple more martial arts lessons. He's got such innate talent for these & is a quick learner, (as we've seen), that he's now proficient in jujutsu, karate, aikido, kendo & kung fu. He's even privately wondered whether to put on weight to try sumo but decided against it as it would clash with his football (soccer) training. "Wham, splat, pow" & the thugs learn another valuable lesson & this time it makes Sophia someone they just want to forget.
"Oh, Dylan, my hero, you were magnificent. You really know your stuff. I'm so proud of the fine young man I've raised. [Deliberate absence of any reference to Liam, so as not to kill the mood]. I just want to hug & squeeze you & kiss you all over. Let's duck down this side street, so you can catch your breath," gushes the mightily impressed & grateful woman. "You lean against this pillar, after all that effort. Are you O.K.?" Suddenly she realises what a stud has been living right under her nose all these years. Sophia, not wanting to spoil the mood by stopping to think, acts more impulsively than ever before in her life & pulls Dylan into a shop doorway. "How can this be wrong, when it feels so right?" she asks of no-one in particular. "Take me Dylan, I'm yours!" she exclaims, as she steps out of her panties & her son fumbles with the fly of his pants. Somewhere, an orchestra plays & could that be a choir....?
You can guess the rest.... AWAM finished, L&P can start his next project. Maybe someone else will write the story as it should have been, maybe they won't. Virgin schoolboy & sycophant facepalms incoming but you've got to admit that by present standards it's credible & it could put AWAM out of our misery.
Short comment regarding point 6: Completely agree with you. Liam is clearly mostly neglected character in the game, although it has a lot of potential. Most bright example (in my opinion) is very cool Exciting Games which is built around corrupted husband who leads his wife to hotwife's lifestyle.I meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone expects each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
give me the sauce please!You don't have permission to view the spoiler content. Log in or register now.
Gegengerade (2011)give me the sauce please!
There are few fucking hopes of this game - one is the sidejob with the old folks. I do not give a shit about incest or lesbian shit. I want to see Sophia being corrupted into vaginal sex (oral and anal are somewhat fine) with men that can dominate her, reconsider her love for sex and her husband and destroy her mature, strategic, reserved woman status. I want to see a criminal seducing her and I want to see her though process while being seduced. I want to see a gang of young criminals gangbanging her and how she slowly becomes used to more and more extreme shit. I want to see old men being happy fucking this mature, ripe, high class woman before their deaths, so it will give me hope that something like this might happen to me.I meant to respond to this a long time ago:
I think 6 is enough for now.
- Drop the side jobs- They're too much. They occur too infrequently, are too isolated from the rest of the story, and (mostly side job 2) are too controversial. With updates being so infrequent, it's a waste of time to dedicate resources to storylines that don't advance Sophia's relationships with major characters. In the case of side job 1 especially, the gaps between events are so great that there's no connection with the characters or their related kinks.
- Bring back Coach Sophia- Coach Sophia was a great idea, and it is suspicious to me that L&P dropped it almost immediately. Coach Sophia would replace the two side jobs. It would give Sophia an added opportunity to interact with a wide variety of characters (both major and supporting) in a different and unique environment. Between games and practices, the Coach Sophia storyline would have regular events and could be a great launching point for different relationships and kinks.
- Drop Morello- Sophia's involvement with him should end with her using Morello to end things with Aiden. Going forward he doesn't strike me as necessary for the game to be enjoyable, so don't waste time with him.
- More time jumps- I'd let the game's timeline jump around more because I think it would help flow. At the current pacing, the event-based release schedule is too inefficient. Because everyone expects each release to have some sexual content, that now means that each event needs to have something sexy happen. When L&P was releasing full day or 1/3 day updates, you would get events and scenes without sexual content, and that made the story flow better. But now we're getting sexual content in every event because who the hell wants to wait 4 months for an event without something to jill/jack-off to?
So, if we're going to stick with event-base releases, let the timeline jump around. We don't need to follow Sophia every minute of the day. It's ponderous and unrealistic. Not every minute of every day is going to be interesting or sexy, but the event-based release schedule is forcing that to be the case. You could still keep the 30-playable days, but spread them out over 90-days (or whatever you want). A sexy scene with Dylan on the morning of PD 14, then jump to a sexy scene with Ellie at Lunch on PD 17, and then have a dinner party with Andy and Whatshername on PD 19. This would make more sense narratively than trying to cram all three events into a single day.- Reuse a lot more assets- I'd start to find ways to place events in fewer locations. I don't want to totally eliminate new environments, and L&P has reused some environments, but it's a waste of time to build a new environment for a one-off event. For example, L&P spent a lot of time building the bar for Sam's concert, and I think there's no chance that we ever see it again. That's a bad use of resources. Instead, have Sam play a show at a location that Sophia regularly visits. Treat the game like a regular TV-show with standard sets. When you do need a new environment, either keep it simple or really make sure it's an event worth the resources.
- Develop Liam's character more- I know it's popular to hate Liam, but failing to develop his character is a real missed opportunity. The game is asking us to corrupt Sophia, and part of corrupting her is acknowledging the disruption to her life. But Liam is such a empty vessel that it dampens the sense of Sophia's corruption because who cares if she's cheating on Liam, he barely exists in the game.
Vivian Schmitt is the blond porn actress.give me the sauce please!
I guessed that L&P might have another scene of "Sophia seeing Dylan as a man," as with the hobos in the need to 'strengthen their relationship' ......again & extrapolated from there. I can't see the thugs return as being useful for anything else, unless Patricia organises a horseback man-hunt, while wearing a red jacket & black jockey cap. [It happened as recently as this century, in England but without the guns].I imagined this scenario a few months ago, looking at the published schedule.
(More precisely, I guessed that the developer might have a plan like this, not wish it was like this.)
And the scenario was Patricia, not Sophia.
We'll see it anyway, when Earthlings become Martians in the distant future...
and another one.
Hmm....... If this is the next opportunity...