DarthSpitz717

Member
Mar 28, 2023
447
922
Slow clap.....
_________________________________++++++___________________________________________________________

I guess I am lucky that I discovered this game late and got to play large parts of the game all at once. Honestly, the only time I think of this game is when I get notices about it and it's fun to see what others write or gripe about.

There is a solution, it's pretty easy... unsubscribe and walk away and not come back for a year or so. It seems a lot of people are beating themselves up watching paint dry. That is pretty painful even for me to watch paint dry.

But while I am at it...really dumb question for the community. I notice several "special" versions of this game with its own substories. Are those official sub-games released by the current staff of this game? I ask because they are not very good. If they are official game spinoffs, it's a cautionary warning just how terrible this game could be, especially if rushed. All I know is if there are anymore spinoffs, I am not going to bother with them. The ones out there are a joke compared to this game
 

WWE FAN

Member
Jun 9, 2022
224
487
I think this game is a joke because people on here thinks that the people who's been given they're opinions about the game think it's funny well I hope the good people laugh at those losers
 

rAmSiMaL

Active Member
Sep 1, 2022
896
3,875
is any dylan cuck content expected?
Sophia is expected to flirt with a muscular guy. He’ll offer her to dance and she’ll get carried away… While dancing he will start whispering dirty words to her… she’s expected to get a little wet! After a kiss he’s going to ask her go to a more private place… There they will start kissing passionately and he will ask her for a quick bj… Sophia using her expert mouth will make him cum in milliseconds. All this under Dylan’s surveillance. What I just described is a wishful thinking cause nothing of major importance is expected to happen… :LOL:
 

Alex kryle

Member
Jan 9, 2021
168
590
0.180 released on 4feb , later 0.185 released on 30 april……. there is nearly a gap of 3month … for just 1event … and today is 15august.. it has been 3.5 months …but yet not relased… i think it will go another 10days more …taking approx 4month ..to release….. now think of the time when LnP used to release 3to 4events in just a single update … in around 5months… so there is no progress in his speed of releasing updates….
IMG_0086.jpeg IMG_0085.jpeg
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,174
10,600
0.180 released on 4feb , later 0.185 released on 30 april……. there is nearly a gap of 3month … for just 1event … and today is 15august.. it has been 3.5 months …but yet not relased… i think it will go another 10days more …taking approx 4month ..to release….. now think of the time when LnP used to release 3to 4events in just a single update … in around 5months… so there is no progress in his speed of releasing updates….
View attachment 2852387 View attachment 2852388
This trend is why we believe one of the two things below will happen:

AWAM will never be completed

or

AWAM will be completed sometime after the year 2050.

There are some supporters of AWAM that will facepalm this type of post but that is all they can do.

How can they show that L&P has the will and desire to actually increase his team size and production speed to complete the rest of AWAM by Jan 1st, 2030, for example?

They can't - all they can do is facepalm ...
 

rAmSiMaL

Active Member
Sep 1, 2022
896
3,875
Genuine technical questions about AWAM
While we are still waiting for the release of the latest update I thought asking a few questions about the creation of this game. There are five metrics to measure the progress:
- Scene Creation: All 3d items used are already available in the market or some he creates them himself? What are the main challenges for a creator here (i.e. what’s the most difficult part)?
- Scene Rendering: Obviously he has the text prepared and knows how the story goes (e.g. Dylan asks Sophia replies). I’ve read people saying that LP is exaggerating with the time needed to do that! Since there is a special software which can do this in a few minutes! What’s so difficult about that?
- Art edited with photoshop: obviously he changes the lighting and colours of each frame, right?
- Programming and translation: Is he referring here in the options a player has? If you choose path A then the sequence is 1,2,3 or if path B then 1,4,6 etc. right? Also, when is text added and how? Can I for example change the text without destroying the game with the simple means I have available (just a simple laptop)?

Thank you very much for your patience and time to answer my questions :giggle:
 

Bibifoc

Engaged Member
Apr 7, 2018
2,372
5,207
- Programming and translation: Is he referring here in the options a player has? If you choose path A then the sequence is 1,2,3 or if path B then 1,4,6 etc. right? Also, when is text added and how?
Programming is putting all the stuff he made for the update in the source code of the game. Meaning:
- Write the text/dialogs into the code
- Position images (and transition effects)
- Select musics/sounds
- Implement choices and paths like you said

Scenes, or part of scenes are embedded into labels. That's what L&P do during the programming. As the story advances, you jump from label to label.

Here is an example:
Python:
label day20_School_break:
    play bgs classroom_noise_1
    $ renpy.music.set_volume(0.6, delay=0, channel='bgs')
    scene day20_Literature_lesson 134 with fade
    s "Okay, guys. Next class, we'll be talking about what you wrote."
    if day20_Sophia_fulfilled_Aidens_4th_task:
        "Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently."
    else:
        stop bgs fadeout 1.2
        jump day20_Sophias_talking_to_Aiden_when_refused_task

    stop bgs fadeout 1.4
    scene day20_Literature_lesson 135 with fade
    "André was still pissed that Sophia slapped him."
    andr "What the hell ya think ya doin'?! You'll regret that!"
label day20_School_break:
All labels are named.

play bgs classroom_noise_1
The classroom_noise_1 sound is played on the bgs channel.

$ renpy.music.set_volume(0.6, delay=0, channel='bgs')
The volume of the previous sound is modulated.

scene day20_Literature_lesson 134 with fade
The day20_Literature_lesson 134 image is displayed with a fade transition (the previous image fades to black then the new one gradually appears)

s "Okay, guys. Next class,....."
The first letter is the code of a character, here s = Sophia. And the second part, the dialog line to display. So, here, Sophia is speaking.

Python:
if day20_Sophia_fulfilled_Aidens_4th_task:
    "Zac was looking at her, but Sophia just couldn't look in his eyes after the embarrassing moment from just recently."
else:
    stop bgs fadeout 1.2
    jump day20_Sophias_talking_to_Aiden_when_refused_task
Here it depends on a previous choice. day20_Sophia_fulfilled_Aidens_4th_task is a variable which can be True or False.

If you haven't fullfiled the 4th task:
stop bgs fadeout 1.2
The bgs channel is muted (ie the previous classroom sound)

jump day20_Sophias_talking_to_Aiden_when_refused_task
You jump to another label named day20_Sophias_talking_to_Aiden_when_refused_task.


Otherwise, "Zac was looking at her,....." will be displayed. Note there is no character at the beginning of the line, so no one is speaking. Then, you continue in the current label.

Later,
andr "What the hell ya think ya doin'?! You'll regret that!"
Another example of someone speaking, here andr = André.

It is a very simple example. You can of course do much more with Renpy.

Can I for example change the text without destroying the game with the simple means I have available (just a simple laptop)?
You can.

First, you have to uncompile the .rpa files of the game (there are a bunch of tools to do that on F95)
Then, you'll find what I talked about above in .rpy files in the scripts folder.

You can change anything in theses files, run the game and see the changes you made.

But... of course, there is a "but". By altering .rpy, you take the risk to make your saves incompatible with later versions of the game. There are 2 possibilities:
1/ Changes are minors but Renpy is not sure what to do, it rolls you back to the beginning of the current label. The best case.
2/ Renpy doesn't know what to do if there are too much changes. It prevents you to load your save. Worst case :(

If you change few lines of dialog here and there, you'll probably be in first case. But it's not a certainty.

Note all dialogs of AWAM2 are currently in day20.rpy. If you change anything in it. The next time an update will be released, you'll have to modify again the whole file if you want your changes to be permanent.
 
3.20 star(s) 482 Votes