This.... is on my mind for some time tooAlso, @Lust&Passion you maybe should try to be a little more humble... after all, pride and hubris precede the fall.
And what if I happen to know what I'm talking about? What if I have some experience with both DAZ Studio and Ren'Py?Lol! Yeah, criticizing is very easy if never worked himself on such a high level of art creation (and amount of text)! Some people are really discussing things as if all devs got "NASA PC's" at home!
So apparently my initial advice is completely valid and having a mid range PC is not an issue in this case, eh?Lol I am very much aware of how Daz Studio works, believe me, and this is just the basics of basics of basics!...
500+ renders can be quality... or just quantity. It depends of the renders and the scenes. Unnecesary renders are not quality. Rather the opposite.Actually I find this kind of attitude kind of healthy. I really prefer to play a game with extreme quality each 3 months rather than play a mediocre VN each month. It would be much better for every player if devs weren't so Patron addicted. I think half a day update each month might be a fine solution if it brings same quality but update per 3 months isn't really that bad in my opinion.
Yup, it's not synonymous but it usually adds to overall quality. Same scene made out of 3-4 renders (pretty standard amount) will be objectively worse than scene made out of 50 or more renders most of the times (always?). It adds to immersion, especially if text is well written as well. Ofc, it's a matter of resources and what's possible for developer and what's not, but in my opinion it's always additional immersion. At this point A Wife And Mother is doing a great job when it comes to it500+ renders can be quality... or just quantity. It depends of the renders and the scenes. Unnecesary renders are not quality. Rather the opposite.
I´m not saying that this game has unnecesary renders (I played the first version months ago and actually I barely remember it), just saying that a lot of renders is not synonymous with quality.
I disagree, it's always about balance. I'm sure you've heard critiques saying that some movie is too long. Sometimes a long exposure adds nothing to the plot and is just a waste of time. A one-man team should also prioritize his time and efforts.Yup, it's not synonymous but it usually adds to overall quality. Same scene made out of 3-4 renders (pretty standard amount) will be objectively worse than scene made out of 50 or more renders most of the times (always?)...
Ofc, that's why I said it's a matter of resources. But the same scene with same text (so it has the same length) is simply better when you see some movement. Non erotic scenes add incredible amount of immersion into game as well. If you think about finished game this one would be endlessly better than most VNs here thanks to its incredible quality. Sadly we have only Patreon release model. But my previous post wasn't even about renders' amount but rather his vision as a developer that seems solid and unchangeable which I find praiseworthy.I disagree, it's always about balance. I'm sure you've heard critiques saying that some movie is too long. Sometimes a long exposure adds nothing to the plot and is just a waste of time. A one-man team should also prioritize his time and efforts.