- Jul 20, 2019
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Well if I wasn't busy with other projects I'd be rendering Ellie and Sophia in tennis outfitsSteffi Graff, mmmmmmm
Well if I wasn't busy with other projects I'd be rendering Ellie and Sophia in tennis outfitsSteffi Graff, mmmmmmm
What have you been up to?Well if I wasn't busy with other projects I'd be rendering Ellie and Sophia in tennis outfits
When not preparing for college exams, a project for DDoS. Designing a mechanics garage for its F1 character. Currently, sponsor posters for the walls. And occasionally working out how to use Gescon, so that I can help design the nude beach when that comes up in-game next.What have you been up to?
Is that a common thing for a dev to do?When not preparing for college exams, a project for DDoS. Designing a mechanics garage for its F1 character. Currently, sponsor posters for the walls. And occasionally working out how to use Gescon, so that I can help design the nude beach when that comes up in-game next.
As I've said before, L&P could have a lot more player support if he was nicer to fan artists. We could have each designed a biker character, then all he would have had to do was place them and add expressions
I don't think so, but it's becoming increasingly common for devs to share their character files. The only one that doesn't of the games in my sig is this one.Is that a common thing for a dev to do?
Two updates in a year equals a half day. Quality Okay. Progress terrible.Mid November at latest but anytime before Christmas is fine. Dev can finish the scenes, take a break, then complete art/programming/translation. He got 2 quality updates done in 1 year and deserves a month off which he should get (if not longer)
Can you imagine how much laundry Sophia generates? She goes through like six outfits every day. I know the romper wouldn't fit for this scene but this is another new outfit. There should be one whole day/update of Sophia just doing her laundry.You must be registered to see the links
I'm almost done with the scene creation!
I just wanna let you know, that I have some private stuff to do in the next few days, and can't work my regular time. But from the next week Wednesday on, I have zero plans until March (except for maybe X-mas).
0.150 will be the last update in the old format. After this update is finished I will start working on a Part II, where some new stuff will be available. Also a gallery mode. But I want to include some to this last version too (and some other tiny improvements), since it will be the last update of Part I. In Part II of the game, the updates will be available after every event is finished. You won't need to download the whole game again and again (it will be much smaller of size anyway). You'll just have to click on the update button in the menu and only the new stuff will be added to your older version.
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so from part 2 the game will got a DRM?You must be registered to see the links
I'm almost done with the scene creation!
I just wanna let you know, that I have some private stuff to do in the next few days, and can't work my regular time. But from the next week Wednesday on, I have zero plans until March (except for maybe X-mas).
0.150 will be the last update in the old format. After this update is finished I will start working on a Part II, where some new stuff will be available. Also a gallery mode. But I want to include some to this last version too (and some other tiny improvements), since it will be the last update of Part I. In Part II of the game, the updates will be available after every event is finished. You won't need to download the whole game again and again (it will be much smaller of size anyway). You'll just have to click on the update button in the menu and only the new stuff will be added to your older version.
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Won't make any difference. He'll never be able to code it in a way that nothing gets leaked.so from part 2 the game will got a DRM?
Went from 3, almost 4 halfs of a day to 2 thirds of a day. I think he deserves a 100$ tip from everyone at the end of the year on top of another month of vacation.Two updates in a year equals a half day. Quality Okay. Progress terrible.
That's sabertooth interpretation. There were other people with my interpretation too.Last time I checked, you are the one who couldn't read English thoroughly and people corrected you. Did you already forget, buddy? It was today.
Aight, so I was curious enough to scroll through a bunch of pages to find L&P's post regarding the sidejob. Interesingly enough, said post is now deleted and can only be found in form of a quote from this post, and a screenshot Viper's made later on:
(click on the post to see the quote I'm talking about)
I'm not sure why this post was being deleted, and I don't see a reason for a moderator to do so. Could very well mean that L&P himself did it after noticing a little oopsie. And from what I read there, it doesn't sound all that obvious to me that L&P quit his sidejob because he couldn't manage it all. Ofcourse you could argue that that's what he was implying, but to me it sounds more like; "YOU wouldn't be able to do all of this while having a sidejob like I do!", basically bragging in the same way he does in his other recent posts shitting on other creators and acting like god himself. Nothing he said there actually states that he had to quit his job, and nobody else mentioned the sidejob either before he did. Being able to speak decent English certainly doesn't make that statement any clearer. It can be laid out in both ways. Now, obviously supporters gonna say it implies what you think it implies, and the doubters will probably say the opposite, so it's gonna remain a mystery I guess.
Okay this actually sounds good to me, and for those who doesn't like small updates i see no problem for them to skip a few updates till they consider what's a big update for them...In Part II of the game, the updates will be available after every event is finished.
The problem is that this strategy, by itself, does not fix the larger problem of long development cycles. Switching to an event-based release schedule may just obscure the fact that the entire 1/3 of the day is still taking 5+ months to release.Okay this actually sounds good to me, and for those who doesn't like small updates i see no problem for them to skip a few updates till they consider what's a big update for them...
Well... if you prefer playing bigger updates, don't download the game until there are more events to play, that's it, it's not like someone is forcing you to play the small updates. Although, if you want to discuss the game here, you would get spoilers, I give you that.I also worry that the connective tissue between events will suffer. When an update has three (or whatever) events it may be easier to tie them together. But one event every month or two? They may feel flat and disconnected. I'm glad that he's trying something, but this doesn't seem like the right idea.
It def doesn't fix the issue but it sort of masks it and that way whoever pays him will have content each 6 weeks (give or take 1 week). Better than now where its crickets 10 months of the year.The problem is that this strategy, by itself, does not fix the larger problem of long development cycles. Switching to an event-based release schedule may just obscure the fact that the entire 1/3 of the day is still taking 5+ months to release.
I also worry that the connective tissue between events will suffer. When an update has three (or whatever) events it may be easier to tie them together. But one event every month or two? They may feel flat and disconnected. I'm glad that he's trying something, but this doesn't seem like the right idea.
But that's what I'm concerned about. If the game is now being written and built on an event-by-event basis, even if you wait (which I wouldn't) to play it as one big update, it could feel disconnected. Even though the current update structure divides the days into relatively small chunks, at least there's a natural progression from one event to the next. When he play tests the update, he can see if it transitions from one event to the next smoothly. But when you're structuring the updates around a single event, I can see it being a bit more difficult to keep the connection between events strong. This is actually a problem I've noticed on other games, you'll be in one location and then, with only a slight transition, you'll be in a new location. It's jarring and reeks of poor quality control IMO. L&P may be able to avoid this of course, but I see it as something that he'll need to be careful about.Well... if you prefer playing bigger updates, don't download the game until there are more events to play, that's it, it's not like someone is forcing you to play the small updates. Although, if you want to discuss the game here, you would get spoilers, I give you that.