- Jul 20, 2017
- 15,999
- 99,123
Yes.Invite onlyDoes L&P have a discord group?
Yes.Invite onlyDoes L&P have a discord group?
totally new feeling after 8 days again 5 percent more. rocket speed.
As I recall it is in Data's head.Where is the Android port?
If he introduces "new features" into the game and these "new features" are created by the helper, L&P must assist the whole process.totally new feeling after 8 days again 5 percent more. rocket speed.
I'm just talking about the possible "animation" or "Blender modifications" part. The rest of course in DAZ.I don't think blender will be used for rendering anytime soon, atleast by L&P. L&P needs to learn blender. And if by chance he the special guy who is a blender pro helps with scene creation, he will only do it on blender and I don't think L&P will mix renders done by someone else with his own in one scene.
At best we can expect sometime in future is that he gives less important scenes to the blender expert, while he works on the next scene on daz
if blender animations are just a sequence of images, i don't think that's a problemI'm just talking about the possible "animation" or "Blender modifications" part. The rest of course in DAZ.
Here another problem arises: "back to DAZ". Daz to Blender works fine, but I don't know how Blender to Daz works.
Does animation from Blender work in Daz? If not, you will render in Blender and have to use Blender lights.
What that means? Images are renders? In this case he will render in Blenderif blender animations are just a sequence of images, i don't think that's a problem
That's what I'm talking. You have renders here.
that's right, you have to understand ifThat's what I'm talking. You have renders here.
Means L&P has to render in Blender.
This is the right one:that's right, you have to understand if
1 creates the scene on daz, exports it to blender and then renders
2 directly creates the scene on blender and renders
from what i understand the animations in daz are ready with presets, just apply them to the character and press play. the program does it allThe only way to render the animation in DAZ is to import everything as a sequence of poses and apply these poses to the characters of your choice in DAZ.
Does this work? I don't know.
if this process is limited only to animations, I do not find it profitable as daz3d already performs good animations, and considering the level of those already present in the game, they will be very acceptable.This is the right one:
1. creates the scene on daz, exports it to blender (DO WHATEVER YOU WANT HERE) and then renders
always better than the animations made up of 2 frames made so farfrom what i understand the animations in daz are ready with presets, just apply them to the character and press play. the program does it all
I'm very new to Blender and by no means a pro with Daz, but for me I see Blender as a tool to modify objects / people and reimport them back into Daz.If he introduces "new features" into the game and these "new features" are created by the helper, L&P must assist the whole process.
My point is that you're better off doing it yourself, same time consumption
The problem: you don't know how to do it.
Not to mention the need for light adjustment because for the "new features", I think, they will use Blender for render.
Back to DAZ what is your workflow?I'm very new to Blender and by no means a pro with Daz, but for me I see Blender as a tool to modify objects / people and reimport them back into Daz.
Breasts are a good example. Maybe there is a secret to making a woman's breast being groped look natural in Daz, but I haven't seen it.