Xrisoner

Member
May 23, 2021
471
560
Hii ya'll !!



Since AWAM is a native 720p game I took it upon myself to upscale the entire game into 1080p due to boredom and paranoia during this pandemic.

Yeppp, give or take around 8,270 renders all the way from the flight scene to the end of v.100.
The file size of my unofficial 1080p version is close to the official so yayyy.




Proof below-->

Before and After

View attachment 839181

View attachment 839745



Please feel free to let me know if you find any errors or artifacts on my part. I'll try my best to fix it:)(y)

I am new to this site so, take it easy on me lol



Thanks to monroe for being the awesome human that you are helping me with uploading the files. You are the best !



Here are the links to my 1080p version of the game AWAM [v0.100] :)

Win/Linux version -------------------------------------->

MEGA - AWAM [v0.100] Win/Linux (3.6 GB)

Pixeldrain - AWAM [v0.100] Win/Linux (3.6 GB)


-------------------------------------------------------------->

With the obvious pros and cons of scaling images and videos the following content has been scaled and optimized multiple times for the optimal viewing experience without compromising much of the visually creative and artistic aspects of the project as intended by the developer(s) of said project. Eventhough I take into consideration adjusting the file size, chroma, depth, noise, blur and sharpness between the original and final content most of the time, other important visual details such as hair texture,hair strand separation, hair shine, skin texture, skin bumps, pores, subsurface scattering and obvious details in the base character models and their textures may or may not become smoothed out or accentuated in the process of upscaling and basic post processing, taking into account factors such as viewing angles, depth of field effects, various types of image noise, scene lighting and certain artifacts caused during the workflow.

Any attempt to further compress the provided content may or may not lead to visible image degradation when viewed at higher resolutions by the sensitive eye, but negligible at lower resolutions in which case I suggest you enjoy the offical release if you do not have the need to, the time to, or the internet bandwith to download large files.



The included unofficial version may be disabled, deleted or updated in the future.


Support the artists (y) .. Thank you for stopping by & hope ya'll enjoy ! .. Take care and stay safe !


Britt

Hi. You say your version is 1080p, yet it's size is smaller than the normal version .... How? Your file 3.94 GB and Dev file size is 6.5 GB.

EDIT: I see the Dev version is 0.150. Is this in 1080p ?
 

armion82

Message Maven
Mar 28, 2017
12,237
16,770
The animation is decent, but yeah. It's not worth it slowing development down even further for this. It's already been slow enough last year when we still had 1/3rd PD updates without animations as it took way over a year to finish PD12. Right now we're looking at 2+ years for PD13, so no matter how good the animation, it's just counterproductive in the end. What this game needs is story progression, not more features.

If L&P could atleast produce 5-6 renders per day as he did on 0.150 last year while adding animations, fine. Would still be snail speed, but atleast he wouldn't of cut the production rate in half for it.
Instead of the walking animation,he should animated how Sophia Will Smithed Andre.At least some action.
 

Poser_Voyeur

Well-Known Member
Nov 14, 2020
1,223
3,584
Quasirandom question, but Dylan, Ellie, Sam and Jules all go to different schools, don't they?
I think so. Thankfully we have nt spent any time at school with Ellie, Sam or Julia. I say thankfully as that would be another set of environments to prepare. Hence why most devs stick to just one school!! :)
 
3.20 star(s) 496 Votes