Yes i tried freshwoman, it is good, with a good story, the characters are enjoyable the environments are well crafted too. But to me, it is nowhere near AWAM's level. The lighting is always flat , expressions not the best, not a lot of details, characters development, a bit flat too. didn't even enjoy the sex scenes.
And i feel like if L&P decides to do the same the game will follow the paths of these other games like freshwoman, being a dik, lisa...etc. Which means a lot of content, but a sensible decrease in quality and details.
Things like character development will not change because of hiring more people, L&P is the storywriter an he will remain as such. Actually, hiring more people could help with the character development better. If you notice, L&P has been sacrificing Sophia's character in the last updates to give kind of absurd lewd scenes to the audience (Sophia allowing to be groped by a bunch of gang members just because, for example). And that's precisely because of his slow development and the pressure he feels to deliver something erotic sooner than later.
Freshwomen is a different kind of visual novel, it has a juvenile tone and some exaggerated expressions are intentional, the dev seems to be a fan of anime and things like ahegao, there are even distorted frames. Those expressions aren't because of the lack of skills but a matter of style. The story pace is a matter of style too, faster, no slow burn, but that has nothing to do with creating renders speed.
The lighting was flat at the beginning of AWAM, like two years or more, and somehow you were able to continue playing it until this stage, like everybody else. Still, I don't see like an impossible task to hire artists with lighting rigor, there are a lot of them out there. Besides, L&P can test the artists he will hire, I bet they will not do it worse than the first renders of this game, which are still part of AWAM. If he doesn't like them or the players complain for a decreasing in quality, he can continue to do it all by himself.