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raZor131

New Member
Jun 1, 2019
8
2
The whole thing becomes even a bit worse when you consider the refraction of light from air to water. BUT, what's the point of taking every bit apart like that, when the whole story is just fiction anyway?

AWAM is a porn game. At the current point in the story, Liam just didn't see it. That is the story. Maybe, later, it turns out to be a little different as kind of a twist in the story, but now, it's not the real world physics that's decisive, it's the story. Again, AWAM is a porn game.
Maybe he is secretly a cuck
 
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dkatryl

Active Member
May 26, 2018
646
1,229
So it appears only the testing phase is left, with a few days left before the end of the month and the new billing cycle hits.

Will he make it before then? Could go either way.

Now, i'm a filthy pirate, so i'm not affected either way, but I'm curious to see if L&P will, well, i dont know if 'impress' is the correct word... :unsure:

...how about, 'doesnt live down to the cynicism of this thread and conveniently take until at least the 1st to post the update for his Patreons'.

Anyone keep track of past updates and notice a pay cycle trend?
 
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palmtrees89

Well-Known Member
Jul 3, 2021
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Now, i'm a filthy pirate, so i'm not affected either way, but I'm curious to see if L&P will, well, i dont know if 'impress' is the correct word... :unsure:

...how about, 'doesnt live down to the cynicism of this thread and conveniently take until at least the 1st to post the update for his Patreons'.
Even if he were to release it right now, it would still be the slowest devcycle in the history of AWAM (in terms of renders/days). Yeah, 'impress' really isn't the right word to describe it. Then again, it is quite impressive that he can go slower and slower, so maybe it is the right word in the end. :D

If the current year is L&P's new standard, a single PD is gonna take 3+ years from now on. And we thought 2+ years was already bad when he began development on PD13 back in November 2021.

When previously estimates for a finished game would be at roughly another 34 years of development, we are now looking at ~51 years. (y)
 

PimbyBoink

Member
Apr 20, 2019
193
485
Even if he were to release it right now, it would still be the slowest devcycle in the history of AWAM (in terms of renders/days). Yeah, 'impress' really isn't the right word to describe it. Then again, it is quite impressive that he can go slower and slower, so maybe it is the right word in the end. :D

If the current year is L&P's new standard, a single PD is gonna take 3+ years from now on. And we thought 2+ years was already bad when he began development on PD13 back in November 2021.

When previously estimates for a finished game would be at roughly another 34 years of development, we are now looking at ~51 years. (y)
Do you happen to know the number of renders per update thus showing us the number of renders per workday?
 

LSC82

Engaged Member
Jul 27, 2020
2,250
4,629
This 20% rate isn't great for a (theoretical) friday release, being optimistic it will come saturday.
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,530
12,164
Do you happen to know the number of renders per update thus showing us the number of renders per workday?
There's a post that's linked in the OP I believe, and one in the Reviews page, that breaks down the renders per day. Off the top of my head, since PD 11 it has absolutely exploded. And that isn't a good thing. For a time it was ok because the updates were still coming out regularly enough compared to the amount of work that was going into them, but at some point L&P hit the point of Diminishing Returns. Since then he's flown off the chart and is well into Negative Returns.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,874
11,708
Do you happen to know the number of renders per update thus showing us the number of renders per workday?
This is a good post. How many renders per update were there?
https://f95zone.to/threads/a-wife-and-mother-v0-185-lust-passion.5944/post-4284722
Here's all the graphs one could ask for. Bookmark it! :)

Next update: ~413 renders, 124 days of development (assuming release 30th of August). ~3.33 renders/day (0 animations)

Previous record: v0.161 with ~144 renders, 42 days of development. ~3.43 renders/day (+2 animations)
 

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