Don't get me wrong, I'm all in favour of constructive criticism. I do this a lot myself, for example by saying that the game is much too slow in development and that the side stories (like the side jobs) should be cut. I also wrote that it would have been better if Dylan hadn't just got a BJ in this update. All criticism that is genuinely constructive makes sense and, in my opinion, belongs here. ... Also, I consider L&P bad at project management and you can tell by the fact that it took 6 years for this game to finally reach the mid-game. On this point, constructive criticism, if accepted, can have a very positive effect.
But it's just stupid to criticise a game for what it is. For example, there are some here who play AWAM even though they don't like an Incest story line. That's total bollocks. If these people then come here and want to turn the game around 180 degrees, it has nothing to do with constructive criticism, it's just pointless complaining. If someone really has such an inflexible idea of what a game should be like, they should perhaps make the effort to realise their vision themselves instead of trying to force L&P to bend his own ideas. Or to put it another way: "Just because you supported L&P in the past doesn't mean that you have the right to expect him to act the way you want him to". The decisions lie with the developer, as it is simply not possible for everyone here to make the decisions. Just think about it. You ideas about the game may make it a better for version for yourself, but it doesn't mean that others will see it the same way, because they have their own ideas, for a different version that you may also would not like. A game just can't be everything at the same time. So if you want to make the decisions, you have to develop your own game (I really mean that. Just give it a try ... ). Then you have the right to decide what the game looks like. That's the way it is here with all games and no crying will change that.