I know what you mean
However your argument mixes intensive and extensive parameters
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extensive : pizza (amount of material), cooking (progress of a reaction)
intensive : temperature, duration
In general, you can change the extensive parameters, for example, you can send several pizzas in the same oven.
(meaning to make several 3D renditions in parallel)
but it will be difficult to have a day that makes more than 24 hours to do more in a day, or to work 10 times faster by experience or because you have a computer 1,000 times faster than it was 20 years ago.
At best you will gain 10-15% on intensives in several years
The only solution (and it has been debated a thousand times) to go faster is to focus on the extensives, so have one or more collaborators who will have a or several well-defined tasks.
One who makes the paw, (another) who makes the pizza, (another) who cooks it, (another) who sells/serve it.
(scenario, script, scene creation, rendering, post-treatement, packaging, communication)
These discussions, although interesting, never lead to anything once the developer wants to work alone on his project.
That's why I no longer care too much about these aspects in this thread.
As
I_Love_Moms said, people (like me) are rather worried that the story isn't really progressing, we have gone over half the game and we always have only scenes where Sophia is embarrassed by the sight of a penis or a pair of breasts.
So it gives the impression that the author is pulling on the length. I have no opinion on this, I report the opinions of some
And that implies two major risks, that nothing really happens for a long time, or that all of a sudden too much is happening.
This game is often compared to another (a famous blonde journalist moving by Vespa to a newspaper stand
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), I don't like comparing two artistic works between them. But I must say the progression in the other artist is very balanced and I was able to exchange with him on it, it's a point that has all his attention. Here I am more circumspect even worried.