- Jun 29, 2020
- 312
- 1,111
For your information, I've already criticised the outrageously slow pace of the game (many times), how L&P needs to delegate, cut branching, how he's failed to develop scenarios adequately. Maybe you missed it.The main problem with this is that you're ignoring the fact that the game has been in development for close to 5 years and we are not even at halfway point. Wider story, slow burn, or whatever we want to call this pace of progression is fine in theory, but it has to be balanced and well thought. If it takes 10+ years for L&P only to tell a 30-day story, that's either poor management (biting more than they can chew) or milking (if being spread out on purpose). Neither of them is good.
I maintain the idea that L&P could've used an editor in his team to trim the unnecessary bloat in the game. Trimming the bloat doesn't change the game into "a quick fix lame porn game". It simply streamlines the plot progression into something that fits more into L&P's development capacity.
An easy example of what to trim is the amount of branches in the game. L&P needs to have a vision with what story he wants to tell rather than to constantly give options for everything. I'll use Aiden as an example here. Aiden is 100% an optional character. If we take his deal, L&P will need to create multiple tasks from Aiden, multiple ways of what happened during those tasks, and multiple ways to end the Aiden plot. Of course, L&P also needs to create alternate story if we don't take Aiden's deal, in which case all of the work done for Aiden is now 100% meaningless because the players didn't see it.
This very simple branch of Aiden YES/NO suddenly blows up into tons of different things because L&P tried to tell too many different stories.
Having multiple options in the game is doable, but if L&P wants to go with quantity in offering tons of choices for the players, then these options need to be in smaller scale dead end options instead of options that would offer even more choices. Not everything has to offer choices. There is no game where "less is more" is more fitting than AWAM.
I'm actually the opposite. I think L&P could've easily doubled his patrons had he created a better product with more sensible pacing. This game is one of the biggest missed opportunity IMO.
In addition, these have been discussed SO MANY times on this forum it's getting tedious.
Maybe the penny hasn't dropped for you and countless others, so I'll make it clear.
L&P won't change or be persuaded, the success of AWAM is something personal to him. He's got the punters exactly where he wants. He knows they'll be coming back for more, including those bleating they won't.
The promise of erotic sex is very persuasive. And as L&P waves the carrot under their noses they'll dutifully follow.
Just gauge the reactions on this thread already, yours included. Good or bad, they're here falling over each other to get published, people as much enraged as enraptured by this game falling short of what they demand. Exactly the point I was replying to.
You are maybe forgetting L&P holds the reins here. I fully expect to see patron numbers soar after this update, with the same kind of euphoric response after the next one, and the next after that. L&P has turned this game into a cult, made few mistakes, and been handsomely rewarded.
Maybe you don't agree, well we'll see, and if I'm wrong I'll hold my hands up.