Oof... yeah I can't say that I'd be willing to support a dev with this sort of track record. I can only rarely even support the few devs I follow who *do* deliver; definitely can't spare the ca$h to support one with such a dismal record. The simple truth of business -- and make no mistake, making games for profit IS a business -- is that word of mouth is the best form of advertising. PLayers who play the game and like it, even if they cannot donate themselves, will talk up the game to their friends with deeper pockets, who will then try the game and, if they like it, *those* friends will then donate. Then the paying ones will further spread the word, all while the original players are *still* talking the game up, and the cycle repeats itself ad infinitum.
But you see, there is a flip side to this coin, and that flip side is where we now find this dev. Because the accepted rule of thumb is, that every satisfied customer will spread the word to an average of three to five friends, who then repeat the process, as do those friends, and so on down the line. BUT, and this is the flipside right here, every *dissatisfied* customer will spread the word to TEN of their friends, who will then repeat THAT process, and so forth on down the line. Because complaints spread twice as fast as compliments; every business owner knows this, and struggles on the daily with reducing complaints and keeping their customers happy. By throwing a tantrum and abandoning the game because it got shared here, the dev obliterated all potential *good* word of mouth, while at the same time generating massive amounts of *bad* word of mouth. Infinite complaints, balanced by zero compliments (disregarding the obviously solicited and very badly written ones spammed on this very page by the same triple-posting user) equals absolute economic suicide. The dev nuked their own game from high orbit, rather than leveraging the free advertising.
Normally this is where I wish the dev well in their future endeavors; in this case, unfortunately, the best well-wishes I can offer in good faith are wishes for their success in some other field, because with that mindset they will sadly never succeed in this one. So with that, I do indeed wish you well, ehelljay. Just... find something else to do, or maybe stick to writing your stories and let someone else manage the marketing for you. Laters
Thank you for your harsh but constructive comment, Shipfan66.
I'll try to answer by explaining my point of view. Not a strict "business" point of view.
First of all, I'd like to make a double preamble.
1° I'm not looking to make any profit at all. Believe it or not, I make games as a hobby, because I like it: a bit of code, a bit of storytelling, a bit of 3D, a bit of design, a bit of music, etc. Frankly, it's fun and I'm going to keep doing it. My supporters cover my expenses. So you see: I take your advice ;-)
2° I can assure you that I, in no way, solicited or 'organised' the compliments. They are the sole responsibility of their authors. And I'll leave you to make your own assessment; I'm not getting into that debate, which isn't mine. If, from a marketing point of view, the game is 'atomised', as for the rest, I have nothing to do with that, it's out of my hands.
This may surprise you, but I don't throw tantrums. Who does? You do. And others. When I started "A wife at stake", I decided from the outset that the game would not be distributed free of charge. From the outset I decided that if it was distributed by a 'hero' I would stop it. And I've been checking it every day (here and elsewhere). I'm not getting angry at all, I'm just letting those who pirate know that they won't profit from it.
You describe a model that requires the number of satisfied 'customers' (multiplied by 5 in the best case scenario) to be greater than the number of dissatisfied customers (multiplied by 10). I don't think it works that simply, because there's a bias in your reasoning: it's free. What you describe is true in a model where it's not possible: the producer has to reach a break-even point with consumers who either buy or don't buy. But in a model where the consumer either pays or doesn't pay but uses and consumes anyway, this no longer holds true. Or much less well.
On the other hand, if customers are unsatisfied, and that's their right, then what are my games doing here?
I could understand if the first episode was there, or even the second, but not all of them. And not all the games, systematically or almost. If I make crap, guys, please don't publish it. Please. Let me macerate in my mire and leave me alone. Is that really too much to ask?
No. Judging by the reactions the game's abandonment is provoking, it's more a case of spite than anything else. And in a way, your snarky comments make me happy.
I've never denigrated any game here. I've never made a single derogatory comment about any game. If I can give you one piece of advice: try to do the same!