- May 5, 2019
- 115
- 67
No one denigrates you!! As I told you in the past, first take a game from one end to the other and then, try to have claims!! I am the kind of person who, when he starts something, finishes it. the majority blames you precisely for this.Thank you for your harsh but constructive comment, Shipfan66.
I'll try to answer by explaining my point of view. Not a strict "business" point of view.
First of all, I'd like to make a double preamble.
1° I'm not looking to make any profit at all. Believe it or not, I make games as a hobby, because I like it: a bit of code, a bit of storytelling, a bit of 3D, a bit of design, a bit of music, etc. Frankly, it's fun and I'm going to keep doing it. My supporters cover my expenses. So you see: I take your advice ;-)
2° I can assure you that I, in no way, solicited or 'organised' the compliments. They are the sole responsibility of their authors. And I'll leave you to make your own assessment; I'm not getting into that debate, which isn't mine. If, from a marketing point of view, the game is 'atomised', as for the rest, I have nothing to do with that, it's out of my hands.
This may surprise you, but I don't throw tantrums. Who does? You do. And others. When I started "A wife at stake", I decided from the outset that the game would not be distributed free of charge. From the outset I decided that if it was distributed by a 'hero' I would stop it. And I've been checking it every day (here and elsewhere). I'm not getting angry at all, I'm just letting those who pirate know that they won't profit from it.
You describe a model that requires the number of satisfied 'customers' (multiplied by 5 in the best case scenario) to be greater than the number of dissatisfied customers (multiplied by 10). I don't think it works that simply, because there's a bias in your reasoning: it's free. What you describe is true in a model where it's not possible: the producer has to reach a break-even point with consumers who either buy or don't buy. But in a model where the consumer either pays or doesn't pay but uses and consumes anyway, this no longer holds true. Or much less well.
On the other hand, if customers are unsatisfied, and that's their right, then what are my games doing here?
I could understand if the first episode was there, or even the second, but not all of them. And not all the games, systematically or almost. If I make crap, guys, please don't publish it. Please. Let me macerate in my mire and leave me alone. Is that really too much to ask?
No. Judging by the reactions the game's abandonment is provoking, it's more a case of spite than anything else. And in a way, your snarky comments make me happy.
I've never denigrated any game here. I've never made a single derogatory comment about any game. If I can give you one piece of advice: try to do the same!
Got that Nintendo disease where they're allergic to free advertising and community buildingView attachment 3680965
oh look, its abandoned already. someone should advice the dev about how advertising works, the only ad he gets here is he dont deliver his products
moving on, as with any other of his stuffs. pointless to even take a look at his work
If you were looking for the best way to show that you're rational, stable, and unperturbed by criticism... keep looking. Posting a 500 word comment was not it.Thank you for your harsh but constructive comment, Shipfan66.
I'll try to answer by explaining my point of view. Not a strict "business" point of view.
First of all, I'd like to make a double preamble.
1° I'm not looking to make any profit at all. Believe it or not, I make games as a hobby, because I like it: a bit of code, a bit of storytelling, a bit of 3D, a bit of design, a bit of music, etc. Frankly, it's fun and I'm going to keep doing it. My supporters cover my expenses. So you see: I take your advice ;-)
2° I can assure you that I, in no way, solicited or 'organised' the compliments. They are the sole responsibility of their authors. And I'll leave you to make your own assessment; I'm not getting into that debate, which isn't mine. If, from a marketing point of view, the game is 'atomised', as for the rest, I have nothing to do with that, it's out of my hands.
This may surprise you, but I don't throw tantrums. Who does? You do. And others. When I started "A wife at stake", I decided from the outset that the game would not be distributed free of charge. From the outset I decided that if it was distributed by a 'hero' I would stop it. And I've been checking it every day (here and elsewhere). I'm not getting angry at all, I'm just letting those who pirate know that they won't profit from it.
You describe a model that requires the number of satisfied 'customers' (multiplied by 5 in the best case scenario) to be greater than the number of dissatisfied customers (multiplied by 10). I don't think it works that simply, because there's a bias in your reasoning: it's free. What you describe is true in a model where it's not possible: the producer has to reach a break-even point with consumers who either buy or don't buy. But in a model where the consumer either pays or doesn't pay but uses and consumes anyway, this no longer holds true. Or much less well.
On the other hand, if customers are unsatisfied, and that's their right, then what are my games doing here?
I could understand if the first episode was there, or even the second, but not all of them. And not all the games, systematically or almost. If I make crap, guys, please don't publish it. Please. Let me macerate in my mire and leave me alone. Is that really too much to ask?
No. Judging by the reactions the game's abandonment is provoking, it's more a case of spite than anything else. And in a way, your snarky comments make me happy.
I've never denigrated any game here. I've never made a single derogatory comment about any game. If I can give you one piece of advice: try to do the same!
Look around you. Grown, bald, pot-bellied men in charge of banks, armies, and media cannot call for order and appeal to virtue. They start wars. You either defend your property with guns, or you end up naked, destitute, and... dead most of the time.Professor "virtue" and the thugs...
But... Do you realise that you're getting upset and angry because a guy has decided not to give you his work?
And that when you steal it from him, he decides to stop? No, but... It's the world upside down.
"Give me your wallet or I'll take it from you. And if you complain, you're a cheapskate!"
Hey, guys…
This is my last post. I’ll stay my ground!
Thanks for the surprisingly well thought-out reply, but there is also a flaw or two in your own reasoning. One, if you're not looking to make a profit, why then did you decide from the outset that the game would not be free? If you're charging for the game, you're definitely not looking to take a loss, so it's for profit. Two, you assume that the customer-satisfaction model I'm describing cannot hold true in an environment like F95. This also is false: look at the entire first page of games on here, sorted by popularity is easiest, and look at their supporter platforms. Even those who post a disclaimer about people leaking their work too soon or leaking the Patreon-only material with them, still choose to continue development and finish what they started. Furthermore, all of them are making solid numbers in terms of number of supporters and money coming in. Why? Because they understand that even a pirate site still creates exposure for their games, and most of their supporters first found their work *right here on F95.* So they're doing what content creators always do if they want to succeed: taking advantage of free publicity for their work. And if you think my bluntness is being "harsh," that is unfortunate, but the truth is that sugar-coating things will not help you at all. Hard fact: You're shooting yourself in the foot. Unfortunately, you're using a tank gun to do it. Might wanna get a bandage for that. Best of luck to you, whatever you wind up doing.Thank you for your harsh but constructive comment, Shipfan66.
I'll try to answer by explaining my point of view. Not a strict "business" point of view.
First of all, I'd like to make a double preamble.
1° I'm not looking to make any profit at all. Believe it or not, I make games as a hobby, because I like it: a bit of code, a bit of storytelling, a bit of 3D, a bit of design, a bit of music, etc. Frankly, it's fun and I'm going to keep doing it. My supporters cover my expenses. So you see: I take your advice ;-)
2° I can assure you that I, in no way, solicited or 'organised' the compliments. They are the sole responsibility of their authors. And I'll leave you to make your own assessment; I'm not getting into that debate, which isn't mine. If, from a marketing point of view, the game is 'atomised', as for the rest, I have nothing to do with that, it's out of my hands.
This may surprise you, but I don't throw tantrums. Who does? You do. And others. When I started "A wife at stake", I decided from the outset that the game would not be distributed free of charge. From the outset I decided that if it was distributed by a 'hero' I would stop it. And I've been checking it every day (here and elsewhere). I'm not getting angry at all, I'm just letting those who pirate know that they won't profit from it.
You describe a model that requires the number of satisfied 'customers' (multiplied by 5 in the best case scenario) to be greater than the number of dissatisfied customers (multiplied by 10). I don't think it works that simply, because there's a bias in your reasoning: it's free. What you describe is true in a model where it's not possible: the producer has to reach a break-even point with consumers who either buy or don't buy. But in a model where the consumer either pays or doesn't pay but uses and consumes anyway, this no longer holds true. Or much less well.
On the other hand, if customers are unsatisfied, and that's their right, then what are my games doing here?
I could understand if the first episode was there, or even the second, but not all of them. And not all the games, systematically or almost. If I make crap, guys, please don't publish it. Please. Let me macerate in my mire and leave me alone. Is that really too much to ask?
No. Judging by the reactions the game's abandonment is provoking, it's more a case of spite than anything else. And in a way, your snarky comments make me happy.
I've never denigrated any game here. I've never made a single derogatory comment about any game. If I can give you one piece of advice: try to do the same!
You are the game developer and it's up to you to close the project or continue. But it surprises me that you so easily refuse to continue the implementation of a creative idea, despite the efforts and time spent. Creating a game is a lot of work, I had the experience of creating fan-made mini-games with an artist, so I know what I'm talking about.Thank you for your harsh but constructive comment, Shipfan66.
I'll try to answer by explaining my point of view. Not a strict "business" point of view.
First of all, I'd like to make a double preamble.
1° I'm not looking to make any profit at all. Believe it or not, I make games as a hobby, because I like it: a bit of code, a bit of storytelling, a bit of 3D, a bit of design, a bit of music, etc. Frankly, it's fun and I'm going to keep doing it. My supporters cover my expenses. So you see: I take your advice ;-)
2° I can assure you that I, in no way, solicited or 'organised' the compliments. They are the sole responsibility of their authors. And I'll leave you to make your own assessment; I'm not getting into that debate, which isn't mine. If, from a marketing point of view, the game is 'atomised', as for the rest, I have nothing to do with that, it's out of my hands.
This may surprise you, but I don't throw tantrums. Who does? You do. And others. When I started "A wife at stake", I decided from the outset that the game would not be distributed free of charge. From the outset I decided that if it was distributed by a 'hero' I would stop it. And I've been checking it every day (here and elsewhere). I'm not getting angry at all, I'm just letting those who pirate know that they won't profit from it.
You describe a model that requires the number of satisfied 'customers' (multiplied by 5 in the best case scenario) to be greater than the number of dissatisfied customers (multiplied by 10). I don't think it works that simply, because there's a bias in your reasoning: it's free. What you describe is true in a model where it's not possible: the producer has to reach a break-even point with consumers who either buy or don't buy. But in a model where the consumer either pays or doesn't pay but uses and consumes anyway, this no longer holds true. Or much less well.
On the other hand, if customers are unsatisfied, and that's their right, then what are my games doing here?
I could understand if the first episode was there, or even the second, but not all of them. And not all the games, systematically or almost. If I make crap, guys, please don't publish it. Please. Let me macerate in my mire and leave me alone. Is that really too much to ask?
No. Judging by the reactions the game's abandonment is provoking, it's more a case of spite than anything else. And in a way, your snarky comments make me happy.
I've never denigrated any game here. I've never made a single derogatory comment about any game. If I can give you one piece of advice: try to do the same!
You claim not to care about profit but you keep bringing up money. Weird.Professor "virtue" and the thugs...
But... Do you realise that you're getting upset and angry because a guy has decided not to give you his work?
And that when you steal it from him, he decides to stop? No, but... It's the world upside down.
"Give me your wallet or I'll take it from you. And if you complain, you're a cheapskate!"
Hey, guys…
This is my last post. I’ll stay my ground!
I agree 100 % !!!!!! Iok reading a bit I understand that the DEV:
- he do games as a hobby and is not looking to make any profit at all.
- it got leaked and now he abandon it. as a way to show power.
sure, do whateverfuck u want. its your decision. but as a DEV myself I feel its just ridiculous. I do games because I enjoy it and nobody would make me stop doing it. and the best satisfaction I get is when people play my games.
now, the DEV say its a hobby and don't care about money. but that most be a lie. only a moneyhungry person would do this.
if u work as a passion and for "free", why do this? just ridiculous. if u don't want to share, don't share at all. make your games at home and play it yourself.