- Nov 11, 2020
- 1,694
- 3,411
It's true, my monitor resolution is 1920x1080.The game actually already runs in windowed mode! Now, I think it actually is related to your laptop like you mentioned, but not for the reason you think! Here is my suspicion: your monitor resolution is 1920x1080, which is the resolution AWA opens at when ran. That would explain why the bottom is clipping with the taskbar and you can't see the top bar with title and such. I have something of a solution in mind!
I don't know what is your solution, but being able to choose a lower resolution like 1600x900 will be good for me, as I don't mind to play this kind of games at lower resolution in a smaller window.
No problem if it's not in the next update.Travel from within a region to another "connected" region is planned. Probably not in the next Public Release, I already have my objectives set for that (You can read about themYou must be registered to see the linksin a public patreon post!), but likely relatively soon.
You have an incremental development approach, which is a good think.
It's normal that not all improvements are available at once.
I understand that sometimes, a return button is necessary. In the case of a pop-up windows, you need something to be able to close the window.As to the Return button, it will die (probably by the next public release!) but I am sorry to tell you that its legacy will live on. The ExploreEvents will have a pop-up(think like what happens when you open your inventory in camp) to display the Event and its options (as opposed to sticking them in the same window as the Region's description). You will have to click a button to close this pop-up. Sorry. I can say however that once that happens you won't be locked into going straight to a new region when you discover it like you currently are, and will be able to stay where you currently are.
I think rollback and access to the save window are functionality built-in Ren'py engine.I intend to expand where you will be able to save the game from. Once again, likely not in the next Public Release, but eventually I want it to happen. Probably not to the degree that you can save and rollback after every dialogue choice or combat turn or the like, but much less chained to the Camp.
If they are not in the engine you are using, it could take a lot of time and effort to create them.
I'm curious, what engine are you using?
And why not choose a popular one like Ren'py or Twine?
No problem, it's great to be able to give some feedback and dialog with the dev.Thank you for your feedback, it is a great help to hear what people think could be improved! In this week alone the game has gotten much, much more playable thanks to the feedback from F95.