Hello.
I finally found a way to make it work (I just needed to undo the full screen). And since it's abandoned and you made a dev thread for your new game in the same universe, I wanted to share my thoughts, hoping it'll still help you.
The worldbuilding is limited.
The characters are few and different.
The plot is original and interesting.
The artistic side is correct.
After being exiled, the protagonist decides to survive and take back his life.
The prologue is very well thought. It would have been better to know what we were accused of.
The events are varied and informative. Not much to do around the camp but exploring the forest was fun. At least, there's no death after being defeated, useful before finding any weapon. We also aren't forced to kill or have sex after wining.
The MC seems like a nice guy, though we can turn him into a bad one. Vixsya is a good goblin and share many necessary informations about this environment (the names are accurately changed after her encounter).
The images are fine. They are a little blurry but they do the job. The music is nice, though it becomes annoying if we hear it too long since it's the same one that runs in a loop during the introduction.
The sex scenes felt a little too robotic (I do this and she/he reacts like that). Also, the ennemies I met were all herm.
The presentation is ergonomic. The inventory should display more informations about the items (bonus, damages, recovery) : we shouldn't have to use them to learn what and how much they can do. Outside the camp, the time can't be seen.
The battle system is unusual since it's not always the same team that starts each round.
There's only one save slot for the same playthrough.
There are some display errors :
Here, I have been defeated but I have still have health left. No matter how much lust and arousal I have, the fight shouldn't have stopped midway.
When restoring health with the button "wait", what we get isn't always what we see (for example, I lose a fight, I set the time necessary to completely heal but I'm still not full in the end).
The AR, only shown when fighting, never decreases once 100 is reached, even after sex or masturbation.
Some actions, explorations, encounters or explainations felt too short (for example, mastubation it's almost like "you do it and that's it" or exploring around the camp).
Since you used inches instead of meters, I was completely lost when creating my character. What was the utlity of hip width? It's the first time I see that option. Some body hair would have been nice.
Overall, it was a nice experience even if it was almost empty and the foundations of the game are wonderful. Too bad you can't continue further. I would have loved to become the king and change the city how it used to be. It's even more sadening knowing bi games are very scarce.
Good continuation.