Thank you. Hardcore fail by my sideTalk to Aemi. You probeably didn´t scroll through all talking options.
Thank you. Hardcore fail by my sideTalk to Aemi. You probeably didn´t scroll through all talking options.
Heh, finally. ^^ Great Kerni included this. If you like keep me updated, it'd be interesting to find some more about OS X internals. I really don't have so much experience. Anything new info is appreciated. Just drop a pm if you want.... tried activating the alternative save option and it worked. I'll do some research by myself and try to give permissions to the locations you mentioned and see if I can save without the alternative save option enabled. I'll also check the logs to see if something interesting appears. ...
Can you please tell where your game is storing saves (and / or temp files), Kerni? This 'playerprefs' is typical for Unity, what are other dirs you use on a Mac with your games? Guess you had this all set up in the compilation prefs for doing Mac builds?...There is also another method, go into gameplay settings and enable to alternativ save, this will save your game into playerprefs instead of a file.
Ther are two options the normal options just uses this function wit the parameter filename "AATOFL_Save_1.txt"Can you please tell where your game is storing saves (and / or temp files), Kerni? This 'playerprefs' is typical for Unity, what are other dirs you use on a Mac with your games? Guess you had this all set up in the compilation prefs for doing Mac builds?
Really would like to know, it's probably just a nuisance, but some mems with Macs got some weird troubles. You don't have permission to view the spoiler content. Log in or register now.
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function WriteToFile(Filename:String,Contents:String,Override:boolean){
    //Normal windows behaviour.. it just works...
    if(PlayerPrefs.GetInt("SAVE_WORKAROUND",0) == 0){
    
        //WINDOWS system file based
        if (System.IO.File.Exists(Filename) && !Override)
        {
            print(Filename+"Already exists and will NOT be override.");
        }else{
            var sr = System.IO.File.CreateText(Filename);
            //File.AppendAllText(path, appendText); --> für das anfügen von einer datei
            sr.WriteLine(Contents);
            sr.Close();   
            print(Filename+" Has been generated!.");
        }
    };
    //MAC LINUX workaround (maybe breaks when savegames esceeds 1MB data)
    if(PlayerPrefs.GetInt("SAVE_WORKAROUND",0) == 1){
        PlayerPrefs.SetString(Filename,Contents);
        PlayerPrefs.SetString(Filename+"_time",System.DateTime.Now.ToString());
    };
    
};You can use the savegames that comes with the game. One savegame is even AFTER the last chapter.I've noticed another problem. I don't know if it's something related with my OS, but while finishing the game, I talked to Aemi in the hangar bay in order to leave the base, but I decided to choose the option to stay a bit longer in order to make sure I wasn't missing anything. The problem is that when I came back to Aemi, I couldn't interact with her, and neither with Vivian, so I'm stuck and I don't know what can I do because I wouldn't like to start the game from the beginning.
Okay, I'll use the file.You can use the savegames that comes with the game. One savegame is even AFTER the last chapter.
(I attach it just in case you overwrote it)
In case of the bug you found.. well since i am fully into the new game i would like to leave it be like that.
It is just too much work and time to debug for two games.
(The ending is just them flying out of the base and credits roll)
Thanks for the heads up. Will look into it.@Kastieris , You will find that several people have started that process and have not finished it. But @Kerni has provided a way for the process to proceed. When you really look into it, you will find thousands of lines of code to be adjusted. I would reccommend that you hook up with @bshippers here to see how far he has gotten with his work as he has done the most, most recently, and you can go back in this thread and learn how to get his storymod.js into your game, or offer to continue where he left off.
I know >_<Hey Kerni. This game is dang impressive. I want to strongly encourage you to find an editor/proofreader for your text. It's riddled with typos and all sorts of grammar errors. If you had someone with a stronger grasp of these things to do some editing of your text, it would put an extra bit of professional shine on your work, as well as making the story stronger overall.
I'm going to provide some examples of how some edits could impact the tone. I've taken some of your text from the prologue of the game and provided alternate rewrites:
O: Oh my.. Every day the same thing...
E: Oh my. The same thing every day.
...
.
I need help. I've done the Hydroponic deck, did the threesome with the plant, but can't progress the story further. What am I missing? Every time I talk to Aemi she doesn't have any important topics to discuss with me.
Thanks a lot, I didn't realise there were multiple topics not only in the main conversation tree. Definitely not a bug then1.There should be another point in Aemis dialouge under - about the current situation - maybe ou just forgot the scroll up in the list of avaliable topics (use arrows).
2. if this is not the case please make sure you are plaing onthe latest version of the game
3. attch thesave file so i can have a look into it (maybe you found a bug)
The game is complete (AATOFL) but my new game did not reached the front page status yet.Ok, after a quick check of the Dev's Patreon, this game is still in development & shouldn't be marked as Completed.
I don't usually post these but I did want to say awesome job on the game. There are developers actually charging significant amounts of money and delivering far less then what you managed to do as a hobby. Really impressed.The game is complete (AATOFL) but my new game did not reached the front page status yet.
Once my new game -milky way- has a public build i update the page.
Can we get some monster girls in the next game ast some point?The game is complete (AATOFL) but my new game did not reached the front page status yet.
Once my new game -milky way- has a public build i update the page.
 
				
		