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MALE NPC ACQUAINTANCES
- We corrected the walk around the district so that current events do not overlap with the men NPCs that you may come across.
- The information about the NPCs encountered is now minimal. Mostly it's age and number of them. We tried to convey the sense of temporality of the event, when you notice only large details and the brain has not yet made a decision to respond to them or not. In fact, if a player is passionate about another process, for example, moves to another part of the city and is not set up to spend time with NPC, he can easily ignore it and everything will remain in the background as a short line of information.
- NPCs can now ignore MC not only in case of low attractiveness, but also if the constructor has defined them as indifferent to the opposite sex. But this does not mean that friendship with them is not possible. It's just that they won't show obvious interest and won't be the initiators of acquaintance. In the course of the game GG still have to face such characters. The outcome is not known to us, you make the story yourself.
- Everything changes as soon as MC reacts and pays attention to NPC. You are already familiar with the single NPC display. Now we have gone even further. We have made a mechanics that, based on the base type of NPC created, generates the number of NPCs that are not available in the group. Now you get complete information about everyone you meet to make a decision to interact with this company. Now everyone in the company has their own individual features. It is up to you to focus your efforts on one person or to have a nice time together with everyone. Here we are looking a little ahead, it has not yet been implemented.
- We worked on the mechanics of dating, now it can be easily used in any location. For example, stores, exhibitions, etc. We have removed pop-up windows and made it more understandable. We removed the phone exchange with the group when MC chose a boyfriend blindly. Now, if MC refuses to interact with the company, the phone will ask NPC, which is the first in the list and introduced itself to MC. If you get acquainted with the company, you can exchange phone numbers with the NPC you liked only as a result of further interaction.
- Redesigned interaction with drunken NPCs on the street.
- Redesigned the interaction with NPCs in the car, which are trying to attract the attention of the MC.
- The number of NPCs in the company for interactions is so far limitedly to five individuals. Here we would like to hear your opinion. How much NPC of the company would you like to meet on the street? And to what size should the number of NPCs for interaction be increased?
- Fixed the error of the end of the date at the cinema with NPC, when after rejecting his offer to continue the date, it continued to be unknown where.
- Fixed the mistake when the company was expelled from the entrance or caught by the police and MC refused the offer of NPC, the date continued in the same location.
- Fixed the mistake when NPC made excessive demands to the attractiveness of MC when starting the first date.
- Made a visualization of acquaintances.
We hope that we have not confused you. If you have any questions or suggestions about this topic, we are waiting for your comments.
Replace the game files.
Replace the "bomj" folder in the game folder.
Put the folder "znakom" in the folder "svidan": proETO 0.91.7/proETO/svidan
Thank you very much for YOUR help and support !!!