I played this on TF Gaming a while ago, and what I remember is that it was a game that felt like it had a lot of effort put into it while also feeling terrible and soulless to play at the same time.
The first thing to address is that this game has nothing in the way of narrative. The game basically tells you to make up the story as you go along. The game gives you no reason to go into the depths other than to "find more relics".
The same could be said for the transformations as well. You're given a large list to choose from, but most of them have very little to no impact on anything at all in the game. Maybe you're giving a vague dialogue here or there that acknowledges a transformation. But nothing of interest. Once again, you're asked to make up all the scenarios and interesting things that happen to your character after the transformation.
But I feel like the worst thing is the gameplay loop. Which is a shame. Because this is where they started to show a lot of effort, it just got placed in all the wrong areas, in my opinion. They put a lot of effort into weight management, supplies, and all that other stuff, but all it really does is make playing the game annoying.
99% of this game was just asking you to fantasize and make up stuff for yourself, and if you're doing almost all of the work, why do you even need the game at that point?
But that was a long time ago. So my question is: has this game improved in any way, shape, or form? Or is it still just a list of transformations that you have to jump through a few annoying hoops to see?