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HymnOfSouls

Newbie
Jun 17, 2020
15
3
As the Dev is here, Unless I'm missing the prompt, the Moonwatcher cant be equipped, the Ai Phone removes itself on layer 4 where you get the circuit, don't know if retaking the circuit fixes it, but it shouldn't disappear for no reason. The layer 3 shrine to force curses doesn't seem to work after the first 4 curses. As for "useless relics" you could open a google docs or something and have people submit ideas for relic combos for the work shop. As well as sets that could mash well if you have all of them, like the toothbrush/soap combo could have a neat affect if combined with say another relic.


As for the future I think you should expand on each floors content then add another for now. The Interact with party button just feels useless. Could have at least a talk to option to get their prompt for the floor. Would like to see more options when talking to the party, like break certain talking points on the affection you have with them, like at 5, 10, 15, 20, 30, etc to bond with them rather then reaching certain floors with said companion. Also more things with artifacts and companions like the World Stone and lily, makes things feel more realistic that they'd like to mess with the items too. Don't know what its like for other companions as I've only gotten through with 3 of them so far, but assuming the others are like this too, Id like to see them more fleshed out.
 

Yngling

Well-Known Member
Nov 15, 2020
1,603
3,430
Regarding the uselessness of Relics, I think that's also something that I'd like to address, though it can be somewhat difficult to think of the exact Relic uses that would affect gameplay. Some early Relics are basically made to just be fodder that you sell, but deeper Relics are meant to be more useful. If there's a Relic you'd like to use for something and it doesn't do it, please let me know and we're likely to implement it! This is something where ideas from players are greatly appreciated.
If certain Relics are not intended to be useful for gameplay then I would just change the description.

Right now, there are A LOT which have a description which sound very useful but then you find out it is not really doing much.

Even adding a sentence like "this Relic does not give the user any benefits" would do the trick. That way the player can simply decide whether the doubloons are worth the corruption and the weight. I would suggest that such items should yield more doubloons compared to actually useful items (e.g. weapons).

Thanks for the encouragement! I think the lack of some scenes is a common piece of feedback and is something I'll work on improving. Are there any scenes in particular you wish were in the game, but you found were missing? I know there are a lot, but if you have any preferences, I'll try and get that done sooner.
Thanks for the constructive attitude! ;)

In particular, I would like to have more interaction with companions, also initiable by the player, and also going towards romance / sex paths. Images would be nice but are not even really necessary. If you want to add images, Koikatsu can create anime style images quite easily.

And to distinguish between useful and useless relics, as indicated above. This should be easy to fix.
 

RavenOmega

New Member
Aug 30, 2020
13
3
How do I sex with companions? Other than using layer 5 lust insects? I mean yeah, companion interactions are missing, many relic interactions are missing too.
 
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FloricSpacer

Newbie
Game Developer
Apr 27, 2020
48
187
Thanks everyone for the continued feedback and ideas!

Well, the first idea to pop to mind is simple stuff like quests. Maybe someone up top wants a specific relic and hires you to find it for them or someone else is willing to trade a relic that can help you get past a difficult obstacle in one of the layers if you'll find them a particular relic. Someone in one of the layers is willing to give you some water or whatever if you can do a job for them that requires a relic. The scenario for getting to a useful relic requires you to use one of the earlier ones or else suffer an injury or something.

There's endless ways to work them in. It really ties back to the lack of adventures within the Abyss itself.
Quests are a good idea. I'll try to think of ways they can fit into the balance without being a simple trade. Since just having someone basically buy something for greater value than the shop on the surface doesn't really imply any interesting choices.

But this is definitely an idea I'll think about and consider adding.

I actually created a poll on the Discord server for what people care about in terms of content, and this is one of the options there now!

Took the prosthetic relic.
Lose arm with curse.
No option to use the relic.
Screw this unfinished mess <.<
Actually, you can install the prosthetic arm at the Relic Workshop on the Surface!

But you're correct, that seems like you should be able to install it right after you get the Curse. I just pushed an update the Github that will include that functionality in the next version. You'll be slightly injured due to a lack of surgical expertise, but it's a minor price to get your arm back.

I also did the same thing with the missing eye Curse and the Moonwatcher Relic.

Thanks for the specific feedback! This is great since it gives me something that I can correct and improve for the next version that I might have otherwise missed. :)

you know, you could always offer to help out if you think it's an 'unfinished mess'. it is unfinished, but in the description it literally says this is a conversion of a CYOA, and they aren't the easiest things in the world to convert to a game while also keeping the vibes of the CYOA intact.

so, uh, i'm sure they won't mind people jumping in to help them out.
Yes, help is always welcomed! A few people have helped with doing things like writing scenes that they're interested in or helping with coding, but since there's so much to do, if you're interested in helping at all please join the Discord and send me a message!

Why add an item and not implement it? Also what's the original game?
Obvious: lack of time.
It's partially lack of time, but also partially that I was directly transcribing things from the CYOA, which did not have explicit functions. Therefore, any specific functions are things that I would need to come up with myself. But I'm not able to think of all of the uses for every Relic that people think of, so there are plenty that I haven't added yet, but if someone told me how they used it or what they expected it to do, then I could add that function.

This is why feedback with the arm Relic from above is very helpful, since it specifically mentioned what they expected to happen and contrasted that with what actually happened, so I was then able to add the expected functionality pretty quickly. But yeah, feedback is greatly appreciated!

As the Dev is here, Unless I'm missing the prompt, the Moonwatcher cant be equipped, the Ai Phone removes itself on layer 4 where you get the circuit, don't know if retaking the circuit fixes it, but it shouldn't disappear for no reason. The layer 3 shrine to force curses doesn't seem to work after the first 4 curses. As for "useless relics" you could open a google docs or something and have people submit ideas for relic combos for the work shop. As well as sets that could mash well if you have all of them, like the toothbrush/soap combo could have a neat affect if combined with say another relic.


As for the future I think you should expand on each floors content then add another for now. The Interact with party button just feels useless. Could have at least a talk to option to get their prompt for the floor. Would like to see more options when talking to the party, like break certain talking points on the affection you have with them, like at 5, 10, 15, 20, 30, etc to bond with them rather then reaching certain floors with said companion. Also more things with artifacts and companions like the World Stone and lily, makes things feel more realistic that they'd like to mess with the items too. Don't know what its like for other companions as I've only gotten through with 3 of them so far, but assuming the others are like this too, Id like to see them more fleshed out.
The Moonwatcher has the same issue with Glory's Grasp I described above, you needed to be at the Relic Workshop to properly surgically install it. But I've added the ability to install it on your own when you're missing an eye now. So that should be available in the next version.

The Ai phone removing itself on L4 is a bug, not sure why that is happening, but we'll investigate it.

You can only force 4 Curses with a Shrine before your victim manages to escape, leaving you unable to transfer any more Curses to them.

A Google Doc is a good idea, I'll look into making one of those.

Regarding the interact button, I plan to add many more conversations with party members to the next update, primarily focused on them reacting to the Curses you take, so that should help feel like there are more conversations available.

There are actually conversations that appear at affection breakpoints and give you benefits based on the companion, but current the companions only have 1-2 conversations written each. Those more complex conversations with options are much harder to write, so those are slower to add. But I agree this is a good idea and each of them are planned to have 4 conversations at affections breakpoints (including the introduction conversation).

If certain Relics are not intended to be useful for gameplay then I would just change the description.

Right now, there are A LOT which have a description which sound very useful but then you find out it is not really doing much.

Even adding a sentence like "this Relic does not give the user any benefits" would do the trick. That way the player can simply decide whether the doubloons are worth the corruption and the weight. I would suggest that such items should yield more doubloons compared to actually useful items (e.g. weapons).


Thanks for the constructive attitude! ;)

In particular, I would like to have more interaction with companions, also initiable by the player, and also going towards romance / sex paths. Images would be nice but are not even really necessary. If you want to add images, Koikatsu can create anime style images quite easily.

And to distinguish between useful and useless relics, as indicated above. This should be easy to fix.
Hmm, that's a good point. I guess I want to encourage players to think about potential uses for Relics rather than file them away as "useless" without reading them. I might make a note when you pick it up that says "this Relic currently has no explicit gameplay effects beyond selling it for dubloons" or something like that.

Ideally if someone has a creative use for a Relic, then I'll add that instead, so more and more of the Relic can have at least some gameplay effect, even if it's minor. Like how the animal-talking Relic lets you avoid the scorpions in the trap on L5.

More romance with the companions is a good idea, though probably a bit hard to add as the conversations and buildup seem a bit difficult to add. More interactions with companions is a common request though, so it's something I'll try to work on.

How do I sex with companions? Other than using layer 5 lust insects? I mean yeah, companion interactions are missing, many relic interactions are missing too.
The other sex with companion scenes are available if you take the Semen Demon Curse and have a high enough affection with them. There's also a few brief sex scenes with your Twin if you get them.

But yeah, more interactions with companions are in the process of being added.

What Relic interactions specifically are missing that you expected to be there?
 

Yngling

Well-Known Member
Nov 15, 2020
1,603
3,430
Hmm, that's a good point. I guess I want to encourage players to think about potential uses for Relics rather than file them away as "useless" without reading them. I might make a note when you pick it up that says "this Relic currently has no explicit gameplay effects beyond selling it for dubloons" or something like that.

Ideally if someone has a creative use for a Relic, then I'll add that instead, so more and more of the Relic can have at least some gameplay effect, even if it's minor. Like how the animal-talking Relic lets you avoid the scorpions in the trap on L5.
At the moment I think it's mostly annoying. To lug some bed or bookcase around thinking: "hmm, this might be useful with something" only to find out it's really pointless. The bed for example might aid with healing, the bookcase with solving some mystery, or by automatically writing your memoires could generate a modest but steady income. But had I known they wouldn't be useful, I'd just left them alone or used a cargo balloon.

Another problem with relics is the weight penalty. You want to take stuff with you to be prepared but it's often difficult. Especially to get to the lower levels and back you need a lot of food and water. This means that you have to plan which items you need and what you can leave in the inn. But for that you need to understand what the relics actually do. Or decrease the weight of items which may be useful but not essential.

More romance with the companions is a good idea, though probably a bit hard to add as the conversations and buildup seem a bit difficult to add. More interactions with companions is a common request though, so it's something I'll try to work on.
Companions are a key part of the game and the only way to have more or less wholesome sex without tentacle rape. For an adult game, the last part is really important. For sure there are tentacle rape fetishists here but I'd say a large part (including myself) would rather avoid that.
 

RavenOmega

New Member
Aug 30, 2020
13
3
Curse interactions:

Increased Sensitivity + Refractory Refactorization:
I've seen the event where each one of the fires, but never seen them firing together. Odd, considering the curses page claim they are a combo.

Gender reversal + Sexual Swictheroo:
Maybe I'm dumb, but are they complimentary or conflicting? If you take both, do they combine to make you more "opposite gender", or conflict and make you more "trap/reverse trap"?

Absolute Pregnancy + Omnitool:
1) How does it work with male pcs? So example, in one save file I've been fucking Lily non-stop, but she isn't getting pregnant. She doesn't have birth control.
2) Also, what counts as sex when it comes to Absolute Pregnancy? For females, the L2 wolfmen event and the L3/6 Tentacles can get your preggo, but the L2 and L3 events are written way too vaguely. Even worse for males, as there are very few events, if any at all, that even make use of the combo.

Omnitool:
Speaking of, giving birth to a child as a result of Omnitool doesn't actually describe the child. It kinda be like, "A child is born", and simply leave it as that, no mention of who/what the father is. What?

Absolute Pregnancy + Increased Sensitivity + Refractory Refactorization + (Futa fun/Wacky womb):
Wouldn't the above combo result in self-impregnation?

Absolute Pregnancy + Semen demon:
Wouldn't using this combo always result in pregnancy? What if pc is male? does female companion get preg?

Shared Space + Pheromones:
Actual Rape aura centered and targeted on self? Each half on their own wouldn't do it, but together...

Sexual Hijinks - Comic relief:
In the 400 days of me having it, I've only seen 1 event go off. Huh?
While you would normally take this with comic relief, what if you don't? Become classical harem protag?

Sexual Hijinks + Absolute Pregnancy:
1) Again, what counts as sex when it comes to absolute pregnancy?
2) add Increased Sensitivity and/or Refractory Refactorization to the mix, and again, would it count if the male pc cums?

L2 corrupted water:
Is it not working? Getting pregnant/ Getting companions pregnant always seem to act as if only 1 child is born, not multiple as the curse should make it so.

Hypnosis happytime:
What event even make use of this?

Lightweight:
What event even make use of this?

Dom/Sub/Sadist/Masochist:
What event even make use of this?

Relic Interactions:

Managed Misfortunes:
1) How to let companions use them? It says it is possible, but how to do it?
2) How Managed Misfortunes breaks shit:
2.a) Free abortions: Be pregnant, then using a marble, store and activate switcheroo, then deactivate switcheroo. Pregnancy aborted!
2.b) Temporary amputations: Use and store the curses to lose an eye and an arm. Return back up to surface. Activate both curses, then install Moonwatcher and Glory's Gasp. Deactivate both curses. What happens? Do the limbs now super-impose over the relics, making a bio-magitechnetical hybrid, or does it result in horrendous and painful body horror?
2.c) Transfer and Share Shrines: Using a marble to store and activate a curse, then using transfer shrine to transfer the stored curse, deactivating the curse marble spits out an error. Using the share shrine won't result in an error, and either way gives the pc the ability to transfer curses.
2.d) Wacky womb: This curse is bugged when using this with marble. "You have a womb attached to your ." No option to where the organ shows up, also doesn't show up on appearance tab, because the location never existed.
2.e) Twins: How would this even work with the marbles?
2.f) Conjoined: How?

Vector pipe: The ONLY 2 caveats right now is that the pipe has a 90 deg bend at the end, and objects already fast doesn't get much faster. Therefore:
1) Have you ever seen an industrial waterjet cutter? Have you ever seen an industrial blowtorch? Imagine a system that spews flames (flames are physically plasma) at such high speeds that you now have a 40ft beam of plasma that cuts basically anything (if the plasma pressure doesn't cut it, the heat will, and if the heat can't cut it, it would weaken it enough for the plasma pressure to cut it). This can be achieved with either a sunbeam or simply a torch. Of course, using this combo is awkward, and (might) burn your hands, but it is a powerful combo none the less. Or you know, let the relic workshop handle this.
2) Fus Roh Dah: simply blowing into the pipe could work as a weapon. Does it actually harm others? Maybe not, but the winds you can make by blowing into the pipe is excellent crowd control, a useful weapon. Combine this with Breathless Exhale relic for Galestorm levels attacks that definitely wreck things. Again, the bend does make it awkward to use, but the relic workshop might be able to do something.
3) Speaking of, does anyone else notice the potential here for INFINITE ENERGY? KE=m(v^2), where m is mass and v is velocity. Vector pipe increases velocity of input item (in this case a fluid such as water) at a logarithmic scale. Let us say that s represents the output speed. ke=m(s^2), s>v, thus ke>KE. Insert turbine at output to convert some fraction of ke (the fraction is everchanging due to change of efficiency at different speeds) into electricity. The remaining ke of the fluid can then be fed back into the vector pipe to restart the cycle. The end result is perpetual motion and thus infinite energy.
3.a) You can't really claim that the pipe reduces mass of the object fired to keep the balance, because that opens the can of worms that is converting mass into energy with no method of reversing the process, meaning the world would very quickly end up being a entropic stew of void and star matter.
3.b) Of course, given the size of the pipe, the maximum size of said infinite energy machine will not be large enough to power a city, but it is large enough to be insanely powerful and versatile. Make a powersuit/exoskeleton/mecha suit or at least, a kite shield sized, well, shield, that houses that energy source, and watch the uses unfold:
- Infinite Light source
- Infinite Heat Field to protect team from cold.
- Infinite Cold Field to protect team from heat, using electric compression and generation of cold liquid oxygen/ liquid nitrogen.
- Weaponized Cryogenics.
- Weaponized Electricity, using Tesla coils, Coilguns, Railguns, Lasers, etc
- Weaponized Plasma, creating a wall dome of plasma around yourself and your team. It's not a shield, it can't block attacks, but it will burn any unprotected entity that tries to breach the dome to reach you and your team.
- Plasmathrowers, like flame throwers, without the need for fuel.
- Plasma Cannnons
- Air Compressors, Rope, and a spike/hookhead makes a strong pneumatic grapple hook gun/ harpoon cannon. Usable as both traversal tool and weapon.
- Mini Water purification plant, free purified water.
- Water hydrolysis, oxygen for breathing where oxygen is lacking.
- Weaponized Hydrogen, be it as fuel for an actual flamethrower, or as explosives.
The list can go on and on.
3.c) Duplicate vector pipes for multiplied insanity.

Speaking of, duplicating relics:
1)If I duplicate enough wings for the whole team, Why can't I pass everyone a set of wings, and we all fly together? No moral lost, no leaving anyone behind. Combined with infinite backpack, and the downside is gone.
2)Duplicate Managed Misfortunes for more curse breaking shenanigans.

Side note, How dafuq do I survive L8? The moment I enter that layer, its guaranteed death for me. I always get stuck in a loop of demented horror leading to ego dolls leading to demented horrors leading to ego dolls. Even the threat details doesn't make it clear to me.
 

thelolkat

Newbie
Feb 4, 2019
18
2
The Pipe was in my head whenever I clicked "use some combo of relics to defeat this threat!" Also L8 I had no issues with (though I did have like wings, an admantium skeleton a firesword and an invisibilty cloak so the ratio of dolls I could kill was pretty high). I wonder if you might have been accidentally drinking the water or something? L7 was the death of me because I couldn't get the hypnobots to fuck off and (maybe bc I had hypnohappy) they would bad end me after 25 days spent in layer due to the "ignores you if you have over 500 coins" thing not actually working.
Vector pipe: The ONLY 2 caveats right now is that the pipe has a 90 deg bend at the end, and objects already fast doesn't get much faster. Therefore:
1) Have you ever seen an industrial waterjet cutter? Have you ever seen an industrial blowtorch? Imagine a system that spews flames (flames are physically plasma) at such high speeds that you now have a 40ft beam of plasma that cuts basically anything (if the plasma pressure doesn't cut it, the heat will, and if the heat can't cut it, it would weaken it enough for the plasma pressure to cut it). This can be achieved with either a sunbeam or simply a torch. Of course, using this combo is awkward, and (might) burn your hands, but it is a powerful combo none the less. Or you know, let the relic workshop handle this.
2) Fus Roh Dah: simply blowing into the pipe could work as a weapon. Does it actually harm others? Maybe not, but the winds you can make by blowing into the pipe is excellent crowd control, a useful weapon. Combine this with Breathless Exhale relic for Galestorm levels attacks that definitely wreck things. Again, the bend does make it awkward to use, but the relic workshop might be able to do something.
3) Speaking of, does anyone else notice the potential here for INFINITE ENERGY? KE=m(v^2), where m is mass and v is velocity. Vector pipe increases velocity of input item (in this case a fluid such as water) at a logarithmic scale. Let us say that s represents the output speed. ke=m(s^2), s>v, thus ke>KE. Insert turbine at output to convert some fraction of ke (the fraction is everchanging due to change of efficiency at different speeds) into electricity. The remaining ke of the fluid can then be fed back into the vector pipe to restart the cycle. The end result is perpetual motion and thus infinite energy.
3.a) You can't really claim that the pipe reduces mass of the object fired to keep the balance, because that opens the can of worms that is converting mass into energy with no method of reversing the process, meaning the world would very quickly end up being a entropic stew of void and star matter.
3.b) Of course, given the size of the pipe, the maximum size of said infinite energy machine will not be large enough to power a city, but it is large enough to be insanely powerful and versatile. Make a powersuit/exoskeleton/mecha suit or at least, a kite shield sized, well, shield, that houses that energy source, and watch the uses unfold:
- Infinite Light source
- Infinite Heat Field to protect team from cold.
- Infinite Cold Field to protect team from heat, using electric compression and generation of cold liquid oxygen/ liquid nitrogen.
- Weaponized Cryogenics.
- Weaponized Electricity, using Tesla coils, Coilguns, Railguns, Lasers, etc
- Weaponized Plasma, creating a wall dome of plasma around yourself and your team. It's not a shield, it can't block attacks, but it will burn any unprotected entity that tries to breach the dome to reach you and your team.
- Plasmathrowers, like flame throwers, without the need for fuel.
- Plasma Cannnons
- Air Compressors, Rope, and a spike/hookhead makes a strong pneumatic grapple hook gun/ harpoon cannon. Usable as both traversal tool and weapon.
- Mini Water purification plant, free purified water.
- Water hydrolysis, oxygen for breathing where oxygen is lacking.
- Weaponized Hydrogen, be it as fuel for an actual flamethrower, or as explosives.
The list can go on and on.
3.c) Duplicate vector pipes for multiplied insanity.
 

Tattletale21

Member
Jan 26, 2020
358
451
something to bring up, if we're talking about curses

i don't remember the name, but the curse that increases breasts/dick breasts+dick should be changed into two seperate curses IMO. one that changes breast size, one that changes dick size. i play a futa character but the description puts me off when i have a massive schlong - which is what i wanted - but i also have gigantic tits and, from what i can see, there's no way around this.
 

Kalenz123

Active Member
Dec 13, 2018
580
1,018
Actually, you can install the prosthetic arm at the Relic Workshop on the Surface!

But you're correct, that seems like you should be able to install it right after you get the Curse. I just pushed an update the Github that will include that functionality in the next version. You'll be slightly injured due to a lack of surgical expertise, but it's a minor price to get your arm back.

I also did the same thing with the missing eye Curse and the Moonwatcher Relic.

Thanks for the specific feedback! This is great since it gives me something that I can correct and improve for the next version that I might have otherwise missed. :)
Ok that's neat. It's good to hear such things are being addressed. It's just that I had a really frustrating experience with this game.

After actually reading all the different relics and wonders I came up with an idea:
1: Use the curse to amputate all 4 limbs to gain a good chunk of corruption.
2: Copy Glory's Grasp once with Kin Shifter and twice with Maw of Kimaris to have 4 of em.
3: Use Granted Granite to make all 4 Glory's Grasp indestructible.
4: Use the space wonder to increase the range of one of the Glory's Grasp by x100.

That would give me a very light body, 2.5km gravity control and 4 indestructible limbs.
The problems:
1: Maw of Kimaris won't copy Glory's Grasp.
2: Granted Granite is completely unimplemented
3: Even if you copy Glory's Grasp with Kin Shifter the workshop will only attach ONE of them with no further options.

After going through the trouble of coming up with that combo just to be thwarted at every corner my disappointment was immeasurable. :cry:

The ring that lets you absorb relics also doesn't work. If such unimplemented items are put in the game they should have a clear disclaimer that they are not currently working and are only good for sale.

There is also a gameplay issue with layer 8: Removing all limbs using the curse drops your effectiveness against the dolls EXTREMELY. Even though I had a full party with Sunbeam, the weaponised Joyous Sunder, the weaponised Brave Vector and the Daedalus Mechanism (and more). So my party was loaded with weapons and my char should still be able to easily prevent being kissed by just flying away. But it's basically impossible to escape the layer due to the long travel times. You have to use the Daedalus Mechanism to fly up and leave your party behind. They also take way longer to catch up then it would have taken you to ascend normally which was also weird.
Losing your limbs shouldn't decrease your effectiveness vs the dolls that much when you have a full team to fight and the Daedalus Mechanism for movement. Or at least you should be able to tell your team "I will literally die here if I don't escape right now so I'm flying on ahead" with no morale penalty.
 
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Tattletale21

Member
Jan 26, 2020
358
451
so i just had the single most frustrating experience of my life. i travelled down to layer 5, with the mayflies, right? so i read the description of the flies carefully and it says they come out to mate for a day, and then hide for 7 days. now, here's me thinking that this means all i have to do is rest a single day after entering, and the flies won't bother me.

the flies bother me every. single. time i do anything. sometimes when i deal with them THERES A-FUCKING-NOTHER ONE AFTERWARDS. back to back mayflies that i have to deal with that just eats away at my food and water. and i think it might be a bug or something, but there's this issue i'm having where an injury makes literally anything i do with a time value on it take thrice as long when it only says it adds an extra day. so a BACK TO FUCKING BACK fight with mayflies is killing me. every. single. time. without fail, i will die on ten food and ten water with two flasks as well, and a light injury.

this is, to say the least, p r o b l e m a t i c

see, the thing is, this is fucking compounded by the fact that i have an injury that won't go away FOR 88 DAYS. and that's with Cherry's 'supposed' ability to help with injury recovery. so here i am, with ten water and ten food, trying to retreat into the previous layer, dying constantly because every. single, time i do ANYTHING i get attacked by mayflies. retreat? flies. go forward? flies. rest for two days? flies. try to get a relic? flies.

and as said above, this ALWAYS, without fail, ends with my death of dehydration or starvation. despite having ten food and ten water.

so yeah, needed to vent that. i'm gonna have to start all over again because i think the game's bugged or something. joy.
 

CorinaKresnik

Newbie
Jul 31, 2020
41
9
Good game so far. I'd personally want to implement a time system with activities taking certain amounts of time each (such as foraging) and random encounters when doing things. Definitely needs a bit more enemy variety. And smut variety, along with actions one can take to get scenes. And much more descriptive scenes. It's definitely a great start though

ah, and one other thing. Potentially like a trigger disabler which is funny probably going by what this is based on but would just be nice

dialogue options and actions you can take with party members would be good too
 

Oni-Zero

Member
Sep 22, 2017
393
286
Thanks everyone for the continued feedback and ideas!



Quests are a good idea. I'll try to think of ways they can fit into the balance without being a simple trade. Since just having someone basically buy something for greater value than the shop on the surface doesn't really imply any interesting choices.

But this is definitely an idea I'll think about and consider adding.

I actually created a poll on the Discord server for what people care about in terms of content, and this is one of the options there now!



Actually, you can install the prosthetic arm at the Relic Workshop on the Surface!

But you're correct, that seems like you should be able to install it right after you get the Curse. I just pushed an update the Github that will include that functionality in the next version. You'll be slightly injured due to a lack of surgical expertise, but it's a minor price to get your arm back.

I also did the same thing with the missing eye Curse and the Moonwatcher Relic.

Thanks for the specific feedback! This is great since it gives me something that I can correct and improve for the next version that I might have otherwise missed. :)



Yes, help is always welcomed! A few people have helped with doing things like writing scenes that they're interested in or helping with coding, but since there's so much to do, if you're interested in helping at all please join the Discord and send me a message!




It's partially lack of time, but also partially that I was directly transcribing things from the CYOA, which did not have explicit functions. Therefore, any specific functions are things that I would need to come up with myself. But I'm not able to think of all of the uses for every Relic that people think of, so there are plenty that I haven't added yet, but if someone told me how they used it or what they expected it to do, then I could add that function.

This is why feedback with the arm Relic from above is very helpful, since it specifically mentioned what they expected to happen and contrasted that with what actually happened, so I was then able to add the expected functionality pretty quickly. But yeah, feedback is greatly appreciated!



The Moonwatcher has the same issue with Glory's Grasp I described above, you needed to be at the Relic Workshop to properly surgically install it. But I've added the ability to install it on your own when you're missing an eye now. So that should be available in the next version.

The Ai phone removing itself on L4 is a bug, not sure why that is happening, but we'll investigate it.

You can only force 4 Curses with a Shrine before your victim manages to escape, leaving you unable to transfer any more Curses to them.

A Google Doc is a good idea, I'll look into making one of those.

Regarding the interact button, I plan to add many more conversations with party members to the next update, primarily focused on them reacting to the Curses you take, so that should help feel like there are more conversations available.

There are actually conversations that appear at affection breakpoints and give you benefits based on the companion, but current the companions only have 1-2 conversations written each. Those more complex conversations with options are much harder to write, so those are slower to add. But I agree this is a good idea and each of them are planned to have 4 conversations at affections breakpoints (including the introduction conversation).



Hmm, that's a good point. I guess I want to encourage players to think about potential uses for Relics rather than file them away as "useless" without reading them. I might make a note when you pick it up that says "this Relic currently has no explicit gameplay effects beyond selling it for dubloons" or something like that.

Ideally if someone has a creative use for a Relic, then I'll add that instead, so more and more of the Relic can have at least some gameplay effect, even if it's minor. Like how the animal-talking Relic lets you avoid the scorpions in the trap on L5.

More romance with the companions is a good idea, though probably a bit hard to add as the conversations and buildup seem a bit difficult to add. More interactions with companions is a common request though, so it's something I'll try to work on.



The other sex with companion scenes are available if you take the Semen Demon Curse and have a high enough affection with them. There's also a few brief sex scenes with your Twin if you get them.

But yeah, more interactions with companions are in the process of being added.

What Relic interactions specifically are missing that you expected to be there?
The whole game seems kind of pointless to be honest, the player gets quite the heavy punishment from going back to the surface, there's no reason to go back besides to get the phone

I will give a Spiffing Brit-tier exploit walkthrough to those who have issues going past Layer 4
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But yeah this will allow players reach Layer 9 with tons of points to spare, mind you, this is the bland/straight walkthrough, those who don't care can just get around thrice the points, yet shows that trying to go back is quite expensive.
 

Red Marc

Newbie
May 1, 2022
22
1
I'm having a problem with the moonwhatcher relic, I go to the relic workshop but I don't see any options related to the relic, I don't know if I'm doing something wrong or it's a bug
 

damndatboi

Newbie
Dec 8, 2019
33
19
Honestly this game is GREAT and an unfinished mess and simultaneously a diamond of raw potential and incredibly interesting concepts, additionally the game is just incredibly difficult and surviving is impossible on certain layers long term with no counter play regardless of relics/equipment just food/water limits it frankly needs ALOT of cleaning up to work properly

If I were you id add some basic stats IE STR,DEX,CON,INT,WIS,CHA and add plenty of random events hostile or not to each layer, quests for each settlement for more relics/corruption/food/water and the game needs a home base option to store heavy items/upgrade old ones.
 

Araghast

Newbie
Sep 27, 2018
15
27
One VERY needed change is the way stats are updated. The code makes it so it always resets the companions' bonuses at every move, making the Grimoire useless. For example, if you increase Saeko's corruption cost reduction, the second you click on "Return to exploring" the game sets corRed to 0, and then adds the base reduction.
 

FloricSpacer

Newbie
Game Developer
Apr 27, 2020
48
187
At the moment I think it's mostly annoying. To lug some bed or bookcase around thinking: "hmm, this might be useful with something" only to find out it's really pointless. The bed for example might aid with healing, the bookcase with solving some mystery, or by automatically writing your memoires could generate a modest but steady income. But had I known they wouldn't be useful, I'd just left them alone or used a cargo balloon.

Another problem with relics is the weight penalty. You want to take stuff with you to be prepared but it's often difficult. Especially to get to the lower levels and back you need a lot of food and water. This means that you have to plan which items you need and what you can leave in the inn. But for that you need to understand what the relics actually do. Or decrease the weight of items which may be useful but not essential.


Companions are a key part of the game and the only way to have more or less wholesome sex without tentacle rape. For an adult game, the last part is really important. For sure there are tentacle rape fetishists here but I'd say a large part (including myself) would rather avoid that.
Hmm, I see what you mean regarding weight and stuff like that. I'll add warning to relics that would have clear gameplay effects that aren't implemented and consider doing it for others as well.

And I agree about companions, so I've been especially hard at work in the next update adding content with them! I've written ~40 new short conversations where companions react to the Curses you've taken and 2 new sex scenes with them. One for Lily if you get the spade tail and one for Cloud if you take both submissiveness Curses.

I'll try and get more of them in the game for the next update too, since that's something a lot of people want, and I agree it seems like something important for the game.

Curse interactions:

Increased Sensitivity + Refractory Refactorization:
I've seen the event where each one of the fires, but never seen them firing together. Odd, considering the curses page claim they are a combo.

Gender reversal + Sexual Swictheroo:
Maybe I'm dumb, but are they complimentary or conflicting? If you take both, do they combine to make you more "opposite gender", or conflict and make you more "trap/reverse trap"?

Absolute Pregnancy + Omnitool:
1) How does it work with male pcs? So example, in one save file I've been fucking Lily non-stop, but she isn't getting pregnant. She doesn't have birth control.
2) Also, what counts as sex when it comes to Absolute Pregnancy? For females, the L2 wolfmen event and the L3/6 Tentacles can get your preggo, but the L2 and L3 events are written way too vaguely. Even worse for males, as there are very few events, if any at all, that even make use of the combo.

Omnitool:
Speaking of, giving birth to a child as a result of Omnitool doesn't actually describe the child. It kinda be like, "A child is born", and simply leave it as that, no mention of who/what the father is. What?

Absolute Pregnancy + Increased Sensitivity + Refractory Refactorization + (Futa fun/Wacky womb):
Wouldn't the above combo result in self-impregnation?

Absolute Pregnancy + Semen demon:
Wouldn't using this combo always result in pregnancy? What if pc is male? does female companion get preg?

Shared Space + Pheromones:
Actual Rape aura centered and targeted on self? Each half on their own wouldn't do it, but together...

Sexual Hijinks - Comic relief:
In the 400 days of me having it, I've only seen 1 event go off. Huh?
While you would normally take this with comic relief, what if you don't? Become classical harem protag?

Sexual Hijinks + Absolute Pregnancy:
1) Again, what counts as sex when it comes to absolute pregnancy?
2) add Increased Sensitivity and/or Refractory Refactorization to the mix, and again, would it count if the male pc cums?

L2 corrupted water:
Is it not working? Getting pregnant/ Getting companions pregnant always seem to act as if only 1 child is born, not multiple as the curse should make it so.

Hypnosis happytime:
What event even make use of this?

Lightweight:
What event even make use of this?

Dom/Sub/Sadist/Masochist:
What event even make use of this?

Relic Interactions:

Managed Misfortunes:
1) How to let companions use them? It says it is possible, but how to do it?
2) How Managed Misfortunes breaks shit:
2.a) Free abortions: Be pregnant, then using a marble, store and activate switcheroo, then deactivate switcheroo. Pregnancy aborted!
2.b) Temporary amputations: Use and store the curses to lose an eye and an arm. Return back up to surface. Activate both curses, then install Moonwatcher and Glory's Gasp. Deactivate both curses. What happens? Do the limbs now super-impose over the relics, making a bio-magitechnetical hybrid, or does it result in horrendous and painful body horror?
2.c) Transfer and Share Shrines: Using a marble to store and activate a curse, then using transfer shrine to transfer the stored curse, deactivating the curse marble spits out an error. Using the share shrine won't result in an error, and either way gives the pc the ability to transfer curses.
2.d) Wacky womb: This curse is bugged when using this with marble. "You have a womb attached to your ." No option to where the organ shows up, also doesn't show up on appearance tab, because the location never existed.
2.e) Twins: How would this even work with the marbles?
2.f) Conjoined: How?

Vector pipe: The ONLY 2 caveats right now is that the pipe has a 90 deg bend at the end, and objects already fast doesn't get much faster. Therefore:
1) Have you ever seen an industrial waterjet cutter? Have you ever seen an industrial blowtorch? Imagine a system that spews flames (flames are physically plasma) at such high speeds that you now have a 40ft beam of plasma that cuts basically anything (if the plasma pressure doesn't cut it, the heat will, and if the heat can't cut it, it would weaken it enough for the plasma pressure to cut it). This can be achieved with either a sunbeam or simply a torch. Of course, using this combo is awkward, and (might) burn your hands, but it is a powerful combo none the less. Or you know, let the relic workshop handle this.
2) Fus Roh Dah: simply blowing into the pipe could work as a weapon. Does it actually harm others? Maybe not, but the winds you can make by blowing into the pipe is excellent crowd control, a useful weapon. Combine this with Breathless Exhale relic for Galestorm levels attacks that definitely wreck things. Again, the bend does make it awkward to use, but the relic workshop might be able to do something.
3) Speaking of, does anyone else notice the potential here for INFINITE ENERGY? KE=m(v^2), where m is mass and v is velocity. Vector pipe increases velocity of input item (in this case a fluid such as water) at a logarithmic scale. Let us say that s represents the output speed. ke=m(s^2), s>v, thus ke>KE. Insert turbine at output to convert some fraction of ke (the fraction is everchanging due to change of efficiency at different speeds) into electricity. The remaining ke of the fluid can then be fed back into the vector pipe to restart the cycle. The end result is perpetual motion and thus infinite energy.
3.a) You can't really claim that the pipe reduces mass of the object fired to keep the balance, because that opens the can of worms that is converting mass into energy with no method of reversing the process, meaning the world would very quickly end up being a entropic stew of void and star matter.
3.b) Of course, given the size of the pipe, the maximum size of said infinite energy machine will not be large enough to power a city, but it is large enough to be insanely powerful and versatile. Make a powersuit/exoskeleton/mecha suit or at least, a kite shield sized, well, shield, that houses that energy source, and watch the uses unfold:
- Infinite Light source
- Infinite Heat Field to protect team from cold.
- Infinite Cold Field to protect team from heat, using electric compression and generation of cold liquid oxygen/ liquid nitrogen.
- Weaponized Cryogenics.
- Weaponized Electricity, using Tesla coils, Coilguns, Railguns, Lasers, etc
- Weaponized Plasma, creating a wall dome of plasma around yourself and your team. It's not a shield, it can't block attacks, but it will burn any unprotected entity that tries to breach the dome to reach you and your team.
- Plasmathrowers, like flame throwers, without the need for fuel.
- Plasma Cannnons
- Air Compressors, Rope, and a spike/hookhead makes a strong pneumatic grapple hook gun/ harpoon cannon. Usable as both traversal tool and weapon.
- Mini Water purification plant, free purified water.
- Water hydrolysis, oxygen for breathing where oxygen is lacking.
- Weaponized Hydrogen, be it as fuel for an actual flamethrower, or as explosives.
The list can go on and on.
3.c) Duplicate vector pipes for multiplied insanity.

Speaking of, duplicating relics:
1)If I duplicate enough wings for the whole team, Why can't I pass everyone a set of wings, and we all fly together? No moral lost, no leaving anyone behind. Combined with infinite backpack, and the downside is gone.
2)Duplicate Managed Misfortunes for more curse breaking shenanigans.

Side note, How dafuq do I survive L8? The moment I enter that layer, its guaranteed death for me. I always get stuck in a loop of demented horror leading to ego dolls leading to demented horrors leading to ego dolls. Even the threat details doesn't make it clear to me.
Regarding gender reversal + sex switcheroo, they complement each other. So if you start female, then take 5 levels of gender reversal and sex switcheroo, then you'll look like a typical man.

For the sexual hijinks one, there's currently only 1 event written for it, but a framework to add more. I'll try to add more eventually.

For all of the pregnancy combos, those are good points. I'll try and improve the pregnancy system to incorporate some of those, though it can get a bit complicated to implement haha.

Actually, to start with, I just added the L2 corrupted water, so that now it references the number of babies you have in the birth scene! So that will be present in the next update.

Hypno happytime influences the robot rehabilitation scene on L7.

Lightweight currently doesn't influence any scenes. I might make it cause the tentacle-fucked status to last longer due to increased susceptibility to aphrodisiacs though...

Dom/Sub/Sado/Maso influence how a variety of scenes with companions play out which are gated on being either dom/neutral or sub/neutral. I'm also adding some scenes in the next update that depend specifically on having these Curses, such as a few sex scenes with Cloud if you are submissive enough.

So, Managed Misfortune is really complicated to change haha. I see that it definitely does have some shortcomings, but I'll see what I can do to improve it. You also can't use it with the twin curse for sure. Conjoined also shouldn't work with it.

So, you're kind of correct about the vector pipe. But in practice, you definitely wouldn't be able to build any sort of mech suit like that during your expedition, so that won't have any effect on gameplay. But it is far from the only Relics that would theoretically break physics.

Can you not duplicate Managed Misfortune? You should be able to. And that's a good point about duplicating the Daedalus Mechanism.

Regarding L8, I'm nerfing the difficulty a bit in the next update due to common feedback about the difficulty of the layer I've gotten.

The Pipe was in my head whenever I clicked "use some combo of relics to defeat this threat!" Also L8 I had no issues with (though I did have like wings, an admantium skeleton a firesword and an invisibilty cloak so the ratio of dolls I could kill was pretty high). I wonder if you might have been accidentally drinking the water or something? L7 was the death of me because I couldn't get the hypnobots to fuck off and (maybe bc I had hypnohappy) they would bad end me after 25 days spent in layer due to the "ignores you if you have over 500 coins" thing not actually working.
What version are you playing on? I think I fixed the 500 doubloon robot bug in 0.9.6.2, but I may not have fully fixed it...

something to bring up, if we're talking about curses

i don't remember the name, but the curse that increases breasts/dick breasts+dick should be changed into two seperate curses IMO. one that changes breast size, one that changes dick size. i play a futa character but the description puts me off when i have a massive schlong - which is what i wanted - but i also have gigantic tits and, from what i can see, there's no way around this.
That's a good point, I'll consider adding an option to the Curse to choose one or the other if you have both.

Ok that's neat. It's good to hear such things are being addressed. It's just that I had a really frustrating experience with this game.

After actually reading all the different relics and wonders I came up with an idea:
1: Use the curse to amputate all 4 limbs to gain a good chunk of corruption.
2: Copy Glory's Grasp once with Kin Shifter and twice with Maw of Kimaris to have 4 of em.
3: Use Granted Granite to make all 4 Glory's Grasp indestructible.
4: Use the space wonder to increase the range of one of the Glory's Grasp by x100.

That would give me a very light body, 2.5km gravity control and 4 indestructible limbs.
The problems:
1: Maw of Kimaris won't copy Glory's Grasp.
2: Granted Granite is completely unimplemented
3: Even if you copy Glory's Grasp with Kin Shifter the workshop will only attach ONE of them with no further options.

After going through the trouble of coming up with that combo just to be thwarted at every corner my disappointment was immeasurable. :cry:

The ring that lets you absorb relics also doesn't work. If such unimplemented items are put in the game they should have a clear disclaimer that they are not currently working and are only good for sale.

There is also a gameplay issue with layer 8: Removing all limbs using the curse drops your effectiveness against the dolls EXTREMELY. Even though I had a full party with Sunbeam, the weaponised Joyous Sunder, the weaponised Brave Vector and the Daedalus Mechanism (and more). So my party was loaded with weapons and my char should still be able to easily prevent being kissed by just flying away. But it's basically impossible to escape the layer due to the long travel times. You have to use the Daedalus Mechanism to fly up and leave your party behind. They also take way longer to catch up then it would have taken you to ascend normally which was also weird.
Losing your limbs shouldn't decrease your effectiveness vs the dolls that much when you have a full team to fight and the Daedalus Mechanism for movement. Or at least you should be able to tell your team "I will literally die here if I don't escape right now so I'm flying on ahead" with no morale penalty.
Sorry you had a frustrating experience. :confused: I hope I'm able to address at least some of your concerns in coming updates.

The Maw of Kimaris is an oversight when I initially added it and will require a rework, so I'll add that to my todo list.

I'll try to implement Granted Granite soon.

Hmm, the current check for Glory's Grasp only account for one limb, so that will require a rework too.

I've added a disclaimer to the Ring of the Devourer for the next update!

Even if you have a full team, you're combat effectiveness still suffers if you're totally helpless and need to be protected, but you're right that it should be mitigated by the Daedalus Mechanism, so I've changed that for the next update. The Daedalus mechanism can compensate for both legs being gone and will remove all movement and combat penalties associated with missing legs if you have it equipped in the next update.

so i just had the single most frustrating experience of my life. i travelled down to layer 5, with the mayflies, right? so i read the description of the flies carefully and it says they come out to mate for a day, and then hide for 7 days. now, here's me thinking that this means all i have to do is rest a single day after entering, and the flies won't bother me.

the flies bother me every. single. time i do anything. sometimes when i deal with them THERES A-FUCKING-NOTHER ONE AFTERWARDS. back to back mayflies that i have to deal with that just eats away at my food and water. and i think it might be a bug or something, but there's this issue i'm having where an injury makes literally anything i do with a time value on it take thrice as long when it only says it adds an extra day. so a BACK TO FUCKING BACK fight with mayflies is killing me. every. single. time. without fail, i will die on ten food and ten water with two flasks as well, and a light injury.

this is, to say the least, p r o b l e m a t i c

see, the thing is, this is fucking compounded by the fact that i have an injury that won't go away FOR 88 DAYS. and that's with Cherry's 'supposed' ability to help with injury recovery. so here i am, with ten water and ten food, trying to retreat into the previous layer, dying constantly because every. single, time i do ANYTHING i get attacked by mayflies. retreat? flies. go forward? flies. rest for two days? flies. try to get a relic? flies.

and as said above, this ALWAYS, without fail, ends with my death of dehydration or starvation. despite having ten food and ten water.

so yeah, needed to vent that. i'm gonna have to start all over again because i think the game's bugged or something. joy.
Haha, this is simultaneously hilarious and also unfortunate to hear lol. It sounds like there was either some misunderstanding or something was bugged, since they shouldn't be that much of a problem!

Your injury lasting for 88 days actually isn't a bug I think. The burns caused by the drifting swallower last indefinitely unless you heal them, so you probably want to use a medkit! Rather than making it truly indefinite, I just set the duration to 99, so I'm guessing you traveled 11 times since getting the injury? I'll change the wording of the alert there to say "indefinite injury unless you heal it" or something similar to make that more clear.

I suspect that injury is probably hurting you quite a lot by increasing travel times, so then that causes you to run into more flies, which results in more time wasted...

Or maybe it's a bug? In the programming sense, not the mayfly sense haha. Do you have a save you can share on the Discord server? If you do, we can check it out and see if there's an issue for us to fix.

If it truly gets too frustrating or you believe you've found a gamebreaking bug, you can also add extra food/water to your inventory from the Adjustments menu in the Use Items and Relic page. That way you can at least feel a little less frustrated by compensating for the bug. Though I'm not sure exactly the issue that happened here, so that may not be an appropriate solution.

Good game so far. I'd personally want to implement a time system with activities taking certain amounts of time each (such as foraging) and random encounters when doing things. Definitely needs a bit more enemy variety. And smut variety, along with actions one can take to get scenes. And much more descriptive scenes. It's definitely a great start though

ah, and one other thing. Potentially like a trigger disabler which is funny probably going by what this is based on but would just be nice

dialogue options and actions you can take with party members would be good too
Hmm, foraging currently works as more of a continuous thing you do, except for going to the river on L3/Oasis on L5. Was something like that, when you fill you flasks on L3/L5, more of what you were thinking? I'm not sure I'm picturing exactly what you mean here.

What do you mean by trigger disabler? Do you mean like content warnings?

More dialogue options and actions with party members are coming soon! There should be many more interactions with party members coming in the next update!

The whole game seems kind of pointless to be honest, the player gets quite the heavy punishment from going back to the surface, there's no reason to go back besides to get the phone

I will give a Spiffing Brit-tier exploit walkthrough to those who have issues going past Layer 4
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But yeah this will allow players reach Layer 9 with tons of points to spare, mind you, this is the bland/straight walkthrough, those who don't care can just get around thrice the points, yet shows that trying to go back is quite expensive.
Nice guide! That certainly isn't the only way to play, since I've seen at least 2 other builds that I'd consider just as optimized as that, but it's a nice guide for a easy playthrough.

I'm having a problem with the moonwhatcher relic, I go to the relic workshop but I don't see any options related to the relic, I don't know if I'm doing something wrong or it's a bug
Yeah, actually when I changed things so you could install the Moonwatcher in an empty eye socket, I also noticed a bug with installing it at the workshop. So that's broken in the current release, but should be fixed in the next update.

Honestly this game is GREAT and an unfinished mess and simultaneously a diamond of raw potential and incredibly interesting concepts, additionally the game is just incredibly difficult and surviving is impossible on certain layers long term with no counter play regardless of relics/equipment just food/water limits it frankly needs ALOT of cleaning up to work properly

If I were you id add some basic stats IE STR,DEX,CON,INT,WIS,CHA and add plenty of random events hostile or not to each layer, quests for each settlement for more relics/corruption/food/water and the game needs a home base option to store heavy items/upgrade old ones.
Thanks! I'm glad you see potential haha. I'll try and polish up the diamond to make a great game. I was fortunate enough to start from a good base, but now it's my responsibility to make it into a full game I think.

Which layers is it impossible to survive on? I think every layer has counterplay, and I'm nerfing the Inanis Ego in the next update due to feedback on their difficulty.

How do you think stats like that should be implemented into the game? It doesn't seem like it would quite fit with how the game works now and I'm not inclined to add even more numerical systems haha.

One VERY needed change is the way stats are updated. The code makes it so it always resets the companions' bonuses at every move, making the Grimoire useless. For example, if you increase Saeko's corruption cost reduction, the second you click on "Return to exploring" the game sets corRed to 0, and then adds the base reduction.
Oh! Good catch! That was totally broken and I didn't even realize it! I just fixed that now, so the Grimoire will be totally fixed in the next update!
 
Last edited:

Necrosian

Active Member
Jul 26, 2017
805
1,394
This is very good base for a game, it just needs more content and it will be great.

Also , does creepy doll do anything or is just guaranteed game over?
 

damndatboi

Newbie
Dec 8, 2019
33
19
Thanks! I'm glad you see potential haha. I'll try and polish up the diamond to make a great game. I was fortunate enough to start from a good base, but now it's my responsibility to make it into a full game I think.

Which layers is it impossible to survive on? I think every layer has counterplay, and I'm nerfing the Inanis Ego in the next update due to feedback on their difficulty.

How do you think stats like that should be implemented into the game? It doesn't seem like it would quite fit with how the game works now and I'm not inclined to add even more numerical systems haha.
I Managed to get to the desert layer without cheating only to get locked from going up or down due to how long the travel time was combined with the events it wasn't possible to stockpile enough food or water due to limited carry weight and the inability to discard or drop my items combined with the few companions I had.

You could simply have a single starting trait/choice instead of numbered stats that let you choose a more physically exceptional or mentally powerful/persuasive character or a tanky damage soaking character.

If you plan on adding quests/events your player character could deal with them in different ways depending on relics/starting stats/traits or combinations of both.

The biggest charm of this game is character progression/customization to me personally if i were to suggest any changes it would be letting our player character interact with the environments, items and characters more through curses/traits/training.
 
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RavenOmega

New Member
Aug 30, 2020
13
3
But in practice, you definitely wouldn't be able to build any sort of mech suit like that during your expedition, so that won't have any effect on gameplay. But it is far from the only Relics that would theoretically break physics.
During the expedition? Definitely not. But up on the surface, at the relic workshop? The workshop definitely should.


Speaking of which...

the player gets quite the heavy punishment from going back to the surface, there's no reason to go back besides to get the phone
Replace phone with both vector pipe and romer stones, and you pretty much get how I feel. The corruption cost when going up pretty much means that in most builds, you are never gonna make it back to the surface, nor would you want to. This is even worse for those that want to get some money, since the combined corruption cost of everything means that unless you make yourself into some monstrous abomination that gets killed on sight by other humans, you are either perpetually poor or stuck in the abyss. Not even the build above could make it back to the surface without some additional curses.

Which sucks. Because this waste so much potential content on the surface that its not even funny.
You could:
Stay at the Inn for a couple of days (Why can't I do that? I've got the Inn ticket, and its an Inn...)
Part time jobs (Work at relic workshop, at the Inn, or maybe just helping newer divers get started.)
Go on romantic dates and/or sex with High affection Companions
Wait out the duration of a pregnancy (Yourself or Companions)
Actually interact with your children, or the children of your companions (if their children aren't also yours)

Speaking off, Money. God the relics right now pay so little, that it just exacerbates the issue. Want to live a happy rich life on the surface with your spouse? Too bad, pick either: Suffer horrendous fates of the lower layers, Be a monstrous abomination marked for death by other divers, or live a poor life on the surface. Its just depressing. And I don't actually want depression in my hentai game, I get enough of it IRL.
 

pseudoless

New Member
Jul 10, 2017
1
0
I played the game, and I was impressed.
However, I was frustrated by a bug I had where I couldn't transfer curses to companions using the wonder, as this pop-up appeared:
"Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.playerCurses[State.temporary.j] is undefined."
The same bug also appeared for copying curses in the other wonder later.

I know you said you were going to add more reactions to curses from companions (which would be great), and I was wondering if you could also add specific reactions from transferring or forcing curses as well. I imagine some of them would like specific curses and react accordingly.
 
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