Yeah, exactly that. Individuality would be the thing with HS2 scenes, it's so abundant AND similar in certain ways, at one point you just know at a glance its from hs2. But the 3dcg overall less time consuming and skill bound? C'mon, some models take hours on end to sculpt and texture, not to mention backgrounds and miscellaneous items to enchance renders, which you do learn through experience, just like drawing. Long time spent on specific piece really does put it on the same note as drawings or paintings even, not necessairly being less time-consuming. But that is the case really - time and experience making the plesant to watch art, not really the tools or medium. You just see the difference in a piece made under an hour to one worked on throught the whole day.
On the side note - I am checking boosty of the guy making this game, and I see the price of subscription, backing and what not are regularly decreasing: first time it was 5$, then I saw 4,9$, then 4,5$, now it's 4,4$. Curious
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