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passhonQ

Newbie
Game Developer
Sep 15, 2019
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I'm not sure why you didn't implement a way to cop out at the last second though, since that was possible at other points in the story. We did also have the ability to lie in a few choices before, why not go back on your word and cancel the whole thing, when you realise who it is. I guess I don't vibe with the whole "routes" thing, I'd rather make individuell decissions.
I think it would take away from the scene's twist if MC could just opt out. The way I saw it was that MC had already agreed to it, so he was basically at the board's whim at that point, meaning he just had to go with it. Plus, it would add more complexity to the narrative if I were to introduce a third path for that scene.

What I also would like to see more of, is romantism. I feel like you should have the choice, to make the relationships with the girls more lovey-dovey even in the sharing route. Only then, the sharing really hits as hard, I think >.<
I get why you would hold back with it though, since that would be the whole appeal of playing the no sharing route. Then again, this IS a game all about sharing, so I'm unsure if scraping the routes alltogether, wouldn't be the better choice here. But that's your decission, I hope one can follow my though process behind this idea at least.
Not all sharing options will come from the Board. I do intend on having MC be able to romance the girls as well as share them. ;)
 

Shiko200

Active Member
Jun 22, 2019
511
616
136
Nice fun game what more can i say. Hope to see more in the future.

Edit: I believe what i said previously didnt do this game justice. This game has fucking multiple perspectives shit dawg thats a thoughtful dev who deserves support. You got yourself a long term follower. I am only talking like this cause i am excited to find another game to add to my list.
 
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bidoof6969

New Member
Feb 13, 2021
3
1
46
I've got Ayumi's corruption maxxed but when I try to select her NTR option with Soushi it says her corruption is too low. Was there a previous decision I needed to make for that option to be unlocked?
 

passhonQ

Newbie
Game Developer
Sep 15, 2019
78
502
226
I've got Ayumi's corruption maxxed but when I try to select her NTR option with Soushi it says her corruption is too low. Was there a previous decision I needed to make for that option to be unlocked?
She needs 30+ corruption for that option to be available. It can also work if she suggests it beforehand on a previous scene.
 
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Shiko200

Active Member
Jun 22, 2019
511
616
136
There has to be some repeatable events for dates and maybe sprinkled around the game other than punishments, i feel it would only add more things to do than press skip. I mean this game already has plenty to do but i see a lot of games have repeatable stuff at certain areas so that would be nice and afterall it doesnt feels right to skip weekends.

Edit: Finished the game and this was probably one of the most fun of these management type games, It has some humorous moments too and sex scenes are just the hottest and best this art style has to offer. Most content for vanilla players and the balance between vanilla and nts stuff is good. Overall 10/10 I would add it too my list once is expand it.
 
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passhonQ

Newbie
Game Developer
Sep 15, 2019
78
502
226
There has to be some repeatable events for dates and maybe sprinkled around the game other than punishments, i feel it would only add more things to do than press skip. I mean this game already has plenty to do but i see a lot of games have repeatable stuff at certain areas so that would be nice and afterall it doesnt feels right to skip weekends.

Edit: Finished the game and this was probably one of the most fun of these management type games, It has some humorous moments too and sex scenes are just the hottest and best this art style has to offer. Most content for vanilla players and the balance between vanilla and nts stuff is good. Overall 10/10 I would add it too my list once is expand it.
Thank you, glad you liked it! :giggle:

And yeah, the current goal is to add more stuff to do in-between events. I'll expand on it in the upcoming update.
 
Jul 30, 2023
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0.10 Devlog #1

15 hours ago
New

Yo! First devlog since the 0.09a release!
First of all, thanks to everyone for the feedback/support/messages/whatever after the last update. It's been awesome! Now, onto the devlog itself.
The next update will be our 0.10 version. If you've got a keen eye, you'll notice the little 'a' is missing. That's because my goal with this update is to improve and overhaul many of the incomplete features the game has right now. Not all of them, that'd be too much work for one update, but the more important ones first, and we'll see how it goes from there.
The big thing I've been working on these past few weeks is the 'Student Interaction' feature. The one where you call a student to the office to talk about their… 'academic behavior'. My goal is to make it so that there's at least one, if not more, proper interaction with every girl. Not all of these interactions will be unique, I plan to differentiate them according to the girls' personalities, meaning girls with a very similar personality will have the same interaction, with minor changes to dialogue here and there. I've already made a lot of new animations for this feature, and they're looking really nice… ( ͡° ͜ʖ ͡° )
Once that's done, I'll work on the Academy as a whole, and some of the daily interactions and decisions you take, in order to make the gameplay loop feel more complete and in a more playable state. More interesting choices, more repeatable events, decisions that affect the academy stats, the Board becoming more impatient with MC if the Satisfaction drops too low for too long, that type of stuff.
This focus on the gameplay elements and interaction features will mean that the story events will take a little backseat. I will still add some small story events, mainly to tie in nicely some of the things that happened at the end of the last update, but again, they won't be the focus for the 0.10 version. The good news is that this update will probably be done much quicker than previous updates, and the shorter dev cycle will mean we'll be able to go back to the story events soon.
Together with this post, I'll be sharing some of the new animations in the Sneak Peek channel on our Discord server. For some reason, Patreon doesn't allow adult content creators to upload videos in their posts… Oh well…
That's it for now, and as always, thanks!
 
Jul 30, 2023
28
297
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Bringing you the latest dev log like always only late by 21 hours.... i'm sorry... orz





0.10 Devlog? #2
21 hours ago

Hey everyone!
Bit of a less optimistic post this time around. The last few weeks have been a little slow on the dev side. Most of what I've been doing has been repetitive and boring tasks, like taking renders of students in different situations or writing filler dialogue for the student interaction feature. While not an overwhelming work, it sure is annoying at times. I can feel the writer's block creeping in or at least some similar kind of fatigue.
To avoid that, I have been trying to slowly get back into the groove by revisiting some of the more exciting ideas I had saved for later updates. That type of work has helped me get some momentum going at the very least and it's surely better than to burn myself out with the repetitive tasks I mentioned earlier.
I've decided to loosen up the previous plan a little; Focus somewhat less on the management features and add some more cool story events I've been wanting to get done. I'll still work on the management overhaul somewhat, just not laser focus on it as was the plan before. Story events are fun to create and it's what I need right now to get back on track.
Mid-points in dev cycles seem to be the toughest points to be. Enough time has passed since the last update that I feel the pressure to deliver, but at the same time, there's not much new stuff to show yet. The pressure is mostly self-imposed. You guys have been nothing but supportive, which I really appreciate, but it's still there nonetheless.

That's it for now. The TLDR of this little ramble is that I'll pull back a little on the management focus and add some cool story events, because I want/need to. :)

Thanks! I'll get back to the cave to cook up more Haruka lewds. It'll definitely put things back on track… ( ͡° ͜ʖ ͡° )
 

Absurdity

Member
Apr 2, 2021
263
278
115
Very nice game to be honest. Most games with "optional" sharing have a pretty bad non-sharing route. Glad to see this one is an exception. Played very well and lots of content even without it.
 
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Rastafoo

Well-Known Member
Jun 6, 2018
1,914
4,256
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The game recommends playing the prologue but there's so much back and forth chatter ahhh my attention span might be fried or maybe the prologue is just a bit uninteresting.
 
Jul 30, 2023
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better late then never but here's the latest progress update




0.10 Devlog #3 + Goodies

2 days ago
New


What is up, fellaz!
First of all, thanks for the support and the words of encouragement on the latest devlog post. It's always awesome to read that you guys enjoy what I'm doing here.
As for the devlog itself, there's not much to share without spoiling too much. I've added back the writing/rendering progress image as the header for this post, and that's mostly what I've been doing since last time, writing and rendering and trying to get things going. I'm not gonna lie, progress is still a bit slow, but the last few days have been somewhat productive, so I think I'm starting to build a nice rhythm here.
The upcoming update will contain some of Haruka's events (I'm in the middle of rendering a really fun one), the aftermath of Ayumi's latest story events, and a few other secondary story events as well. I'm thinking Kiyomi and Yoko might make some appearances… ( ͡° ͜ʖ ͡° )
I've also attached some goodies with this post! These are mostly commission works that were done through the Render Request benefit. Most of them have already been shared on Discord, but since not all of you guys are there, I figured it'd be cool to post them here as well. Enjoy!~
See you next time! Back to work!
 
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