VN Ren'Py Completed Accidental Assignment [v1.0] [Cainito Studio]

3.80 star(s) 17 Votes

botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,402
13,136
I find this a difficult situation and there is no easy answer. Many are basically shitting on the devs, while others go into white knight mode, as usual both extremes are wrong.

Sure, it sucks that the game ended prematurely, but the devs worked on it, even without making money, and that has to count for something.
There are devs for whom creating these games is a pure passion project, any money they earn is a bonus. Then there is the lucky group who might feel the same passion but quickly achieved enough support that they can actually live from this.
Which is amazing, don't we all want to do something we are passionate for AND be able to earn our living with it.
Then there is a third group, those who want to make games, but are dependent on making money with it.
Now, you could argue that maybe you shouldn't quit your day job, BEFORE you know that you can at least make a halfway decent living with it, certainly the more sensible way to go. But I'm not the dev, and I can't presume to make their decision for them.
At least they are willing to take risks for this.

And if you read about the experiences the writer had with his previous projects, I'll be honest, I have got to give kudos to him for sticking to it so long AND to actually go and try to make some sort of ending for this project.

That's definitely not something everybody does, and there are dozens of games showing that.
The ending probably isn't good, it's not what the players wanted, and it also isn't what the devs wanted, but they seem to be sincere in their attempt to make the best they could out of a really bad situation for them.

Yes, you need staying power for this, most projects need time to grow and won't just get hundreds of supporters after one or two updates, not to mention supporters who pay enough so that you can live off it.
That is something you definitely should be aware of, when trying to work in this part of the gaming industry.

But I do think people who accuse the devs of having no staying power or not passion or drive to continue the project go too far.
People need to be able to make a living and if currently you try to make that money creating games, what are you supposed to do, when the money to live doesn't materialize?
Starve? Lose your flat? Live under a bridge? As an adult, one should be able to grasp that there is no alternative to making enough money to support yourself.
Not everybody has wealth or a family they can fall back on, or are too proud to do the latter.

Again, not saying it isn't disappointing, but it is also a decision I can understand, even if it isn't the decision I wanted them to make.
 

Hildegardt

Well-Known Member
Oct 18, 2017
1,070
2,187
But I do think people who accuse the devs of having no staying power or not passion or drive to continue the project go too far.
People need to be able to make a living and if currently you try to make that money creating games, what are you supposed to do, when the money to live doesn't materialize?
Starve? Lose your flat? Live under a bridge? As an adult, one should be able to grasp that there is no alternative to making enough money to support yourself.
Not everybody has wealth or a family they can fall back on, or are too proud to do the latter.
I think the dilemma is, if the devs don't respect their own game enough to see it through, how could any random people with no involvement care enough to pay their hard earned money for it? If not even the devs think this game is worth their time, is it really worth any potential Patreon bucks?
It's not like this game got tons of bad feedback, so it's rather the devs themselves telling us that it wasn't good enough from the start. Maybe even more so than if they had just abandoned the game out of spite or shame or what have you.
 
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botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,402
13,136
I think the dilemma is, if the devs don't respect their own game enough to see it through, how could any random people with no involvement care enough to pay their hard earned money for it? If not even the devs think this game is worth their time, is it really worth any potential Patreon bucks?
It's not like this game got tons of bad feedback, so it's rather the devs themselves telling us that it wasn't good enough from the start. Maybe even more so than if they had just abandoned the game out of spite or shame or what have you.

I think you are missing the point on two counts. They didn't end the game because they felt it wasn't good, they had to stop the game, because it wasn't getting the kind of money they needed to live off and that leads to the second point, it has very little to do with respect for your game, or your patrons or anything, if you depend on something to put food on the table and a roof over your head, you don't have the luxury to stick with it until the end if it doesn't make the money you need.
This has nothing to do with ethos or conviction, but with actually earning money to live off. Dedication and good reviews won't feed you, when you don't get enough financial support.

Yes, it sucks, but it's like you expect people to go financially bankrupt and lose everything, just so that they can continue working on a game you like. The writer gave up his regular job to live off his writing, which means somehow he has to earn enough to do that, as there is no real alternative.
By all means, devs should give their games time to grow, most won't get support overnight, but the sad, hard reality is that sometimes people don't have the luxury to stick to their principles.
If you really have to wonder how you are gonna sustain yourself and maybe even a family until the end of the month, don't you think giving up on a game that doesn't earn money becomes a trivial concern?
 

Hildegardt

Well-Known Member
Oct 18, 2017
1,070
2,187
I think you are missing the point on two counts. They didn't end the game because they felt it wasn't good, they had to stop the game, because it wasn't getting the kind of money they needed to live off and that leads to the second point, it has very little to do with respect for your game, or your patrons or anything, if you depend on something to put food on the table and a roof over your head, you don't have the luxury to stick with it until the end if it doesn't make the money you need.
This has nothing to do with ethos or conviction, but with actually earning money to live off. Dedication and good reviews won't feed you, when you don't get enough financial support.
It has everything to do with respect for your game, though, because everybody has to earn money to live. Why even bother making the game in the first place? If you yourself don't believe your game could make money, what reason would other people have to give up their hard earned money for it?
Yes, it sucks, but it's like you expect people to go financially bankrupt and lose everything, just so that they can continue working on a game you like. The writer gave up his regular job to live off his writing, which means somehow he has to earn enough to do that, as there is no real alternative.
I mean, I didn't force anybody to give up their regular job. Almost everybody would love to pursue their passion as a career and plenty of people with day jobs manage to maintain hobbys on the side.
The writer doesn't owe me anything, but he's also owed nothing in return. So again, why even bother making this game in the first place? And I don't mean to be unsympathetic. As a musician I know this plight too well, because my field is even more saturated than porn games.
By all means, devs should give their games time to grow, most won't get support overnight, but the sad, hard reality is that sometimes people don't have the luxury to stick to their principles.
If you really have to wonder how you are gonna sustain yourself and maybe even a family until the end of the month, don't you think giving up on a game that doesn't earn money becomes a trivial concern?
I don't think the decision to give up on a game is any more trivial than quitting your day job. So what changed really and where to go from here? A game with a rushed ending doesn't look good on your portfolio and if he decides to quit entirely and get a job again, then finishing the game is a nice gesture, but the question remains that if he didn't think that continuing to work on this game was worth his free time, why should playing this game be worth any potential supporter's free time?
 

Jumbi

Well-Known Member
Feb 17, 2020
1,430
3,642
Someone can tell me if its worth to play or should keep looking?
The dev team had to finish it prematurely, so you will notice lots of juicy content missing. But they manage to give some closure to the story at least and the game is very short at its current state, so you won't lose anything for giving it a try anyway. As I said in my previous message, it is a pity that they lacked the means to continue developing the game as they would have liked. It was promising.
 

.-Shiraori-.

Member
Aug 10, 2022
116
55
The dev team had to finish it prematurely, so you will notice lots of juicy content missing. But they manage to give some closure to the story at least and the game is very short at its current state, so you won't lose anything for giving it a try anyway. As I said in my previous message, it is a pity that they lacked the means to continue developing the game as they would have liked. It was promising.
Thanks for your answer, ill give it a try tbh pretty sad good games ends this way
 
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Dole

Well-Known Karen
Apr 28, 2017
2,956
2,464
It looks that the 0.3 is now the 1.0 no new content when I try to play further.
 
3.80 star(s) 17 Votes