I think the dilemma is, if the devs don't respect their own game enough to see it through, how could any random people with no involvement care enough to pay their hard earned money for it? If not even the devs think this game is worth their time, is it really worth any potential Patreon bucks?But I do think people who accuse the devs of having no staying power or not passion or drive to continue the project go too far.
People need to be able to make a living and if currently you try to make that money creating games, what are you supposed to do, when the money to live doesn't materialize?
Starve? Lose your flat? Live under a bridge? As an adult, one should be able to grasp that there is no alternative to making enough money to support yourself.
Not everybody has wealth or a family they can fall back on, or are too proud to do the latter.
I think the dilemma is, if the devs don't respect their own game enough to see it through, how could any random people with no involvement care enough to pay their hard earned money for it? If not even the devs think this game is worth their time, is it really worth any potential Patreon bucks?
It's not like this game got tons of bad feedback, so it's rather the devs themselves telling us that it wasn't good enough from the start. Maybe even more so than if they had just abandoned the game out of spite or shame or what have you.
It has everything to do with respect for your game, though, because everybody has to earn money to live. Why even bother making the game in the first place? If you yourself don't believe your game could make money, what reason would other people have to give up their hard earned money for it?I think you are missing the point on two counts. They didn't end the game because they felt it wasn't good, they had to stop the game, because it wasn't getting the kind of money they needed to live off and that leads to the second point, it has very little to do with respect for your game, or your patrons or anything, if you depend on something to put food on the table and a roof over your head, you don't have the luxury to stick with it until the end if it doesn't make the money you need.
This has nothing to do with ethos or conviction, but with actually earning money to live off. Dedication and good reviews won't feed you, when you don't get enough financial support.
I mean, I didn't force anybody to give up their regular job. Almost everybody would love to pursue their passion as a career and plenty of people with day jobs manage to maintain hobbys on the side.Yes, it sucks, but it's like you expect people to go financially bankrupt and lose everything, just so that they can continue working on a game you like. The writer gave up his regular job to live off his writing, which means somehow he has to earn enough to do that, as there is no real alternative.
I don't think the decision to give up on a game is any more trivial than quitting your day job. So what changed really and where to go from here? A game with a rushed ending doesn't look good on your portfolio and if he decides to quit entirely and get a job again, then finishing the game is a nice gesture, but the question remains that if he didn't think that continuing to work on this game was worth his free time, why should playing this game be worth any potential supporter's free time?By all means, devs should give their games time to grow, most won't get support overnight, but the sad, hard reality is that sometimes people don't have the luxury to stick to their principles.
If you really have to wonder how you are gonna sustain yourself and maybe even a family until the end of the month, don't you think giving up on a game that doesn't earn money becomes a trivial concern?
The dev team had to finish it prematurely, so you will notice lots of juicy content missing. But they manage to give some closure to the story at least and the game is very short at its current state, so you won't lose anything for giving it a try anyway. As I said in my previous message, it is a pity that they lacked the means to continue developing the game as they would have liked. It was promising.Someone can tell me if its worth to play or should keep looking?
Thanks for your answer, ill give it a try tbh pretty sad good games ends this wayThe dev team had to finish it prematurely, so you will notice lots of juicy content missing. But they manage to give some closure to the story at least and the game is very short at its current state, so you won't lose anything for giving it a try anyway. As I said in my previous message, it is a pity that they lacked the means to continue developing the game as they would have liked. It was promising.
Do not be sad cause you will be disappointed how many great games ended or abandoned or on hold for to long time.Thanks for your answer, ill give it a try tbh pretty sad good games ends this way
i cant even imagine how many...sadly im a entire dumbass for make my own games, can't understand when people have talent to do it just abandoned them like was nothing.Do not be sad cause you will be disappointed how many great games ended or abandoned or on hold for to long time.
what game is Yoon from?Do not be sad cause you will be disappointed how many great games ended or abandoned or on hold for to long time.
(Free Pass) as in the Left sign but in the Original Game and may be you check the modified game.what game is Yoon from?
This is one that did seem rushed.Saw complains about the premature end. So theres only 1 ending right?
Cos i there's love points for the other ladies but i keep getting the same ending at the beach.