Jul 27, 2020
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View attachment 1741543084130.webp

Hello!
I’ve started this week pretty slowly because I was stuck doing additions for animations. On top of that Koikatsu was crashing a lot when rendering them, but after I finally dealt with the issue, I got into a good pace - a lot of code was written this time.
If you’re an SFX enjoyer, you’ll be happy to know I’ve put in a lot of new sounds for 0.3.5 that I think enhance the experience by a big margin.
In the beginning, I lived by the rule "show, don’t tell," but I think in the cinematic experience I was going for, it made the pacing feel rushed. So you need to let me know how bigger focus on narration worked for you. I think it works pretty well.
When I’m done finishing the last scene, I’ll focus on final polish before the release.
Now, when?
Very high probability next week. When it’s up, I’ll let you know on F95, Discord, and of course, here. So please save yourself the pain of checking Patreon without happy news to greet you.
Be pleasantly surprised when it happens. ☺

Anyway...

Here’s what I’ve done this week:
  • 10+ renders
  • 1500+ lines of code written
Thanks for reading, and until next time!

It seems that the update releases next week.
 

netcov

Member
Dec 22, 2018
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358
In the beginning, I lived by the rule "show, don’t tell," but I think in the cinematic experience I was going for, it made the pacing feel rushed. So you need to let me know how bigger focus on narration worked for you. I think it works pretty well.
When I’m done finishing the last scene, I’ll focus on final polish before the release.
MessiahXx
Off the top of my head, I think the way the cinematic experience is usually handled in adaption is somewhat detrimental in comparison to movie scripts made originally for movies. In (A)VNs you have the freedom to express more details and lore and as such give the player a better possibility of understanding your world. I like how you address that you don't want to rush out story milestones for the sake of product quality/player experience.
If I'll rememer it, I'll post some thoughts about the pacing in the latest update.
 
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