dddkingddd
Newbie
- Apr 27, 2018
- 40
- 195
i enjoyed the read, i like to hear people's thoughts on these things. its not as if this is a conversation i could have with many, if any, of the people i know irl.I see what you mean but I kind of disagree. I admit, "rival" was a pretty strong word there. It was more like I was just looking for a replacement for BADIK. I didn't like the last two episodes and I was looking for something at least good enough that wasn't going to take 1 year per update. I'm not saying Yuno's writing was great but it was good enough. Some of it didn't make much sense, a good amount of "texting-speak" even though it's supposed to be a story, etc. but I don't think the writing was that bad compared to others I've seen.
- Example 1: Life in Santa County. The best example of some ass-writing. It just needed to be mediocre with its level of renders and couldn't even accomplish that.
- Example 2: Westview Academy. It's good enough but it feels like one big fever dream. Kind of incoherent and you're left to infer 90% of the context.
You're definitely right that BADIK is better but DPC isn't without his weaknesses as a writer. He has some really strong points but also some bad ones. There were inconsistencies with how the MC acts at times, the plot is pretty much just an endless soap opera where conflicts just keep getting kicked further down the road, and relationships are just spinning their wheels in place even AFTER the Crossroads decision. I think given enough time and experience, Yuno could've at least reached an acceptable level. The game had at least somewhat of a coherent plot and as long as no one dies in a house fire (lol) he would've at least been on the right track. Also, there were some others I had high expectations for as well but those didn't really pan out for different reasons. BADIK definitely above mediocre writing but I'd say I liked the renders of this game better. I'd say that rather than it having good writing, it had other qualities that made it all work together. It's just that it could only be maintained if we weren't left to ruminate for an entire year each time on what didn't work.
I'd actually play off your point about there being very few devs who are actually good at writing. There are so few, that I'm honestly never really expecting much in terms of writing. It's fucking fantastic when I do find one but it's not exactly the clincher in what becomes really popular. There are a few other games that others would argue have better writing than BADIK but aren't as popular. Some aren't even close. The sheer number of games with garbage writing has lowered my standards. It just needs to not be horrible writing, have great aesthetics, and not take more than 6 months for an update to be on par with BADIK. But it turns out Yuno took even longer for his only release for this game so ... yea.
Yea, I feel that sentiment about passion. DPC isn't without his faults but that man definitely has passion. (Although, I'm gonna be honest. With Ep 9 and some of the weekly status reports I've seen, he almost seems like he's gotten bored with the game.) With the recent trend, it makes me wonder whether he's one of the unicorns or this small pocket of indie games is just kind of falling off. Also, yea I'm the same way. I've got a list of stuff that's updated but I just don't have the mind to start from the beginning again. Some of it's "gimmicky" stuff I've lost interest in, half of it needs a good proofreader, and the other half is just boring with nothing really memorable.
Anyways, thanks for hearing me out man. You don't have to read all that. I just wanted to cover all my bases on what I thought about *Acquainted compared to BADIK and other VNs.
you mentioned that you weren't a fan of the last 2 episodes of badik and here i am thinking "man i haven't gotten past ep 7". badik may be one of my personal favorites on this site, but it doesn't have all that much replayability since you can unlock everything by being either promiscuous or reserved, going for good girls or baddies (2 routes). not just that, but all the minigames and routine tasks there are to accomplish on the phone in free roam segments makes me just dread replaying it. i'd still say its definitely more fleshed out than most though. that said, all it took was me being preoccupied with college for like a week to start thinking "damn, i really don't feel like getting back into it". the completionist in me wants to unlock, see and experience it all, being so bothered by the "50%" under the scenes in my gallery, but the other side of me can't deny that the game just doesn't draw me back in. this game, however, was a good few tiers lower in terms of substance in my honest opinion. it falls into a place that leaves much to be desired.
i see the quality of writing in these games falling on a spectrum, and most games fall somewhere in the grey area between horrendous and peak fiction, but i personally find enjoyment in both extremes. one of my favorite developers on this site is Lust Fight actually. the dev of Sorrow and Joy, two of the (arguably) worst written games on here. i also get way too much enjoyment out of Life Is Isekai, which is a totally, unarguably horrible game lol. i feel as though those types of games bring a different kind of enjoyment through the short-term, instant gratification you get from all the bs that happens, seemingly at random. the fever dream of an experience makes me laff lol. they're funny bad yk? still, they're more amusing to me than mediocrity.
i have (i think) 3 updates of badik to go through but i can agree with what you've said about it. in terms of the mc's inconsistent behavior, at first i was willing to consider that he was just code switching, treating different types of people to different sides of him, but those wires get crossed and sometimes i would question the language he's using with certain women. then again, i have noticed that your dik rating (which changes often enough early on) affects the way he articulates himself. its pretty obnoxious but creative still.
the problem with games like badik is that they have no real direction. simulating the daily life of a college student might enhance immersion, assuming it remains realistic. thing is, the game is just full of spectacular events ain't it? it really just moves from one thing to another, reason being, there'd be absolutely nothing of substance if it did pursue realism through monotony. ultimately, for the sake of content, the game shapes up into one without direction. where are we going?
to the next event.
that's where.
this game caught my eye, not because of the writing, but because of it's potential direction. there was a mystery, things might've gone somewhere. there was something i wanted to return to and i was willing to deal with the mc's insufferable personality to get to it. it's a bad habit of these game devs to write up a smooth brained mc that thinks about nothing but sex, has 0 personality and has no mf clue how to talk to women. goddam this guy was annoying. the game certainly is pretty enough, even though every female has the same body, many have the same face and most of the differences between them were minor, like blemishes and hair. i still gotta give it to the dev for the way the environments were built and the way the lights were set up. seeing subsurface scattering, a bit of volumetrics and the classic depth of field makes everything easier on the eyes, i can appreciate that. what upsets me is that he seems to really lack the passion that is necessary to put together any meaningful piece of art.
i watched as he posted this game up when his patreon was making double digits. i saw it rise, peaking just under 2k, then fall to 13k. thinking "what the hell happened" i took a closer look and saw that his updates were months apart. he was painfully absent to the community he had managed to build. the fool caught lightning in a bottle and let it loose and it pisses me off. what pisses me off more is the fact that he could probably drop another v.1 title now and get just as much hype again. here i thought the community had a real contender. its just the lack of care that gives me flashbacks to monster girl island's dev that made a life changing sum of money from a game that made no progress in 6 years.
i share in your standards towards the writing in these games. honestly, they only need to not be horrible, and if they're horrible, they have to be really really horrible. bad enough to enjoy if i'm not taking it seriously. bad enough to make me consider that the dev barely speaks a lick of english. those turn out as funny as dramatic vfx in indian soap operas. i've learned a long time ago to lower my standards, though i still struggle to continue to follow most of the lengthy avns i've played. some may have decent writing in certain aspects, but fall flat in others areas. there are times that i've found games that have great organic dialogue, endearing comedic timing but the writing during h-scenes makes me want to turn the game off lol. all the build-up, often for something so unromantic. personally, i'd do it different