Ebonheart (FR)
Active Member
- May 15, 2018
- 676
- 1,820
- 328
I'm curious whether it's necessary to choose between the two Japanese sisters by confronting Rikako or not, otherwise if it's merely a superficial choice for dramatic effect ?
It appears that only one of the sisters shows interest in the main character, regardless of the decision made, at least at this point. Is this choice only there to make Rikako a possible antogonist, at least temporarily ?
Clearly, some persons will feel frustrated or disappointed at not being able to interact with the two sisters (in one playthrough). Moreover, it seems unreasonable to eliminate a feisty antagonist from a plot. Especially as Rikako's male replacement isn't entirely convincing as a villain, in my opinion, even if there's room for evolution.
Nevertheless, both characters seem to be the types to get carried away a bit quickly over trivial things, which, at least for Rikako, has some (albeit slight) justification.
This choice seems somewhat dubious and superfluous to the plot. In future, however, it would be wise to incorporate more choices (real choices), and to favor decisions with a significant impact and tangible consequences on the evolution of the story.
But the question remains: will the two sisters end up joining the harem (including Rikako in her antagonistic path) ?
I would advise the developer, given its improved PC configuration, to rework the game's rendering. Improvements should be made to the lighting, skin tones, modeling and body details of the characters, as well as to the animations, which are basic but currently serve their purpose (albeit rather infrequently).
It will take practice and time to raise quality to a more professional level. In addition, excessive effort should be avoided, and frequent interjections and long monologues by the cat should be kept to a minimum. If the cat is used as a mascot or comic support, the humor must be carefully balanced to remain effective without becoming repetitive or boring.
It would also be helpful to develop the personalities and background of the protagonist's companions, as interactions and scenes with the main character's peers often seem rushed or incomplete.
Overall, the story and characters are enjoyable, if a little simple and cliched. The scenario isn't really credible or realistic, but it's easy to get carried away by the general atmosphere, the humor of the situations and the rather easy charm of the characters in the story.
I would, however, suggest integrating the protagonist's companions more into the story's important situations, so that they take on significance and evolve as much as the protagonist, while strengthening the bonds that unite them.
The game isn't bad, in any case, and I'm having a good time with it, even if it could do with some welcome changes to make it even more satisfying. I appreciate having a female and lesbian protagonist in a story that more or less holds its own in a game that's quite enjoyable all round, something that's all too rare elsewhere unfortunately.
Finally, I'd recommend adding more memorable musical tracks, or even songs, in a wider variety of styles, to enhance the overall atmosphere and accompany, if not better convey, the mood of the situations.
It appears that only one of the sisters shows interest in the main character, regardless of the decision made, at least at this point. Is this choice only there to make Rikako a possible antogonist, at least temporarily ?
Clearly, some persons will feel frustrated or disappointed at not being able to interact with the two sisters (in one playthrough). Moreover, it seems unreasonable to eliminate a feisty antagonist from a plot. Especially as Rikako's male replacement isn't entirely convincing as a villain, in my opinion, even if there's room for evolution.
Nevertheless, both characters seem to be the types to get carried away a bit quickly over trivial things, which, at least for Rikako, has some (albeit slight) justification.
This choice seems somewhat dubious and superfluous to the plot. In future, however, it would be wise to incorporate more choices (real choices), and to favor decisions with a significant impact and tangible consequences on the evolution of the story.
But the question remains: will the two sisters end up joining the harem (including Rikako in her antagonistic path) ?
I would advise the developer, given its improved PC configuration, to rework the game's rendering. Improvements should be made to the lighting, skin tones, modeling and body details of the characters, as well as to the animations, which are basic but currently serve their purpose (albeit rather infrequently).
It will take practice and time to raise quality to a more professional level. In addition, excessive effort should be avoided, and frequent interjections and long monologues by the cat should be kept to a minimum. If the cat is used as a mascot or comic support, the humor must be carefully balanced to remain effective without becoming repetitive or boring.
It would also be helpful to develop the personalities and background of the protagonist's companions, as interactions and scenes with the main character's peers often seem rushed or incomplete.
Overall, the story and characters are enjoyable, if a little simple and cliched. The scenario isn't really credible or realistic, but it's easy to get carried away by the general atmosphere, the humor of the situations and the rather easy charm of the characters in the story.
I would, however, suggest integrating the protagonist's companions more into the story's important situations, so that they take on significance and evolve as much as the protagonist, while strengthening the bonds that unite them.
The game isn't bad, in any case, and I'm having a good time with it, even if it could do with some welcome changes to make it even more satisfying. I appreciate having a female and lesbian protagonist in a story that more or less holds its own in a game that's quite enjoyable all round, something that's all too rare elsewhere unfortunately.
Finally, I'd recommend adding more memorable musical tracks, or even songs, in a wider variety of styles, to enhance the overall atmosphere and accompany, if not better convey, the mood of the situations.
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