- May 7, 2017
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Try a new save file on latest version. I would, however, recommend waiting a few days until the new Egyptian update comes out, a new matriarch always requires a fresh save file - so do many of the other bug-fixes and changes.Is there a trigger I can input into console to force pregnancy on a matriarch? Inanna won't get pregnant for me.
Ahhhhhhhhh, Thanks! The pictures always was the center point of the game - glad its appreciated :FeelsGoodMan:So, I finally got around to playing this (Cause my last version I downloaded got lost in my 400gb folder XD ) and I have to say, it's really good. You have down the important writing and all that, but you also write around the pictures you have access to, which is a huge plus. Turns the pictures from just some flashy extras into actual parts of the story. Keep up the good work
Try a new save file on latest version. I would, however, recommend waiting a few days until the new Egyptian update comes out. Can specify which outpost?So far, even with the high fertility I'm unable to get Lepo pregnant. Inanna and Rheia are able to get pregnant.
Also, I get errors when building a outpost.
Wow, interesting! So with a non-zip file I can added changes to the whole without requireing a full new upload to mega? That would sure be a huge plus. I'll give it a try on the new Egyptian update. Thanks, Sp1key!Heyo Beo -
One suggestion I haven't seen here. When you get 1.5 up and update the torrent, you may want to do the Torrent as a NON zip file.
If, then, you add a whole matriarch to 1.6 (for instance, or elves), you can upload a whole new Torrent, but if people point it at their folder, it will only need to download the pieces that are new or have changed.
The file itself (ie: 1.4.6 .html) can stay separate like you have it.
For Mega I know there's a huge benefit to using Zips.
4Gb is a lot though, especially if someone *cough* *cough* wanted it on all of their devices. And it's avoidable!
Thanks
Was fixed earlier, but first scheduled for release in the Egyptian update. Sorry for the delayPlaying 1.4.6 an error in the mountains picking up a sword Cortain
Error: <<set>>: bad evaluation: State.variables.swordCortana is undefined.
Yeah, I checked your report and the problem consisted in every single house in every single... I would call that a pretty seriously bad bug :closedeyesmile: I've fixed it now - was a minor edit - not sure how it even became implemented in such a foolish fashion to begin with.Seems like an interesting game. I haven't played it long but I just set up my first village in the mountains. I haven't read through the other pages so I don't know if anyone else has had this issue but I went into the house and am receiving an error saying I can't leave. Luckily I have a save just before I found the village but this still seems like a pretty bad bug.
The error code I'm getting is "Error: <<goto>>: passage "house11" does not exist."
Holy shit! Right you are, my good man! And here I just thought it was the bad random generation. I've added all the variables now, but since it's an Init change - it will require a new start. I recommend waiting for such until the new Egyptian update hits the fan. And thanks for the good report Katzies!So, I've been checking why Venus doesn't seem to be able to appear, and in the StoryInit passage, all the human matriarchs have their relevant variables set to 0, except Venus. Maybe that's the problem?
Should be fixed now - see above.i got this error to when i click back to village
I think you figured it out below, but for others - it is indeed made in ye ol' 1.4.2. Why? who knows. Some of us are not good at getting with the times :biggrin:I tried to open it with twine 2.2.1. Did not work. Any suggestions?
All audio had been revised in the new Egyptian update, and will only be released then, though old sound folder must be deleted. That it shows up now is because some of the fixes were built on the next updates code.Okay so the game seems to have an error regarding "audio Calm Music not being found" which is preventing any audio functionality and I also noticed sex and blowjob .mp3's showing up as errors too. Something regarding a snd/ path issue from what I gather. Bit odd considering there isn't a snd file anywhere that I know of.
Edit: Found another. The sword found in the Mountains "Cortain?" has an error when you try and "take it" because of "bad evaluation: Cannot set property of undefined".
Edit: Question, is it normal that we no longer see how many preservatives we have?
Edit: When I go to "search the land" the initial click does not produce any food where as continuing to search does. As is this means you waste energy if you click once and decide to stop. Not sure if it's a bug or not but if it is then now you know. *Shrugs*
Edit: Found this while I was in the Deserts. "Error: <<if>>: bad conditional expression in <<elseif>> clause (#13): Unexpected number"
Curtain sword should be fixed, but first released in next version.
The "Unexpected number" bug continues to elude me, mainly because I can't replicate it at will. Sorry. :'(
Nambi factor was changed later on, and the encounter shouldn't be out until the Egyptian Update. But thanks for the good reports - those details are a life-saver!DesertsEncounters: there is an "is" missing: "elseif $EncounterNumber is 9 and $HumanChildren gte 2 and $nambiDone 1"
Should be "elseif $EncounterNumber is 9 and $HumanChildren gte 2 and $nambiDone is 1",
open the .html with a text editor and replace that.
The sound thing will be fixed in the Egyptian Update - where new sound overall is introduced.Bug(s):
So found this... but I don't know if this was solve. It just pops up after a few clicks. Can't reproduce it because it was by accident. (from version 1.4.5.html.) But since 1.4.6 came out, gonna try not to reproduce this error and move on from there. Thanks Beornwahl
- Error: <<if>>: bad conditional expression in <<elseif>> clause (#13): Unexpected number
- Failed to load resource: net::ERR_FILE_NOT_FOUND snd/GreyGaia.mp3
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I fixed the "the the" on the skin encounter.
But the "Unexpected number" is still at large, mainly because I too can't reproduce it...
And you're welcome XD
I use notepad++, but disable spellcheck or the responsiveness goes down the drain.
You can use the extended searchmode to insert linebreaks. Find "><div tiddler" replace with
">\r <div tiddler"
Edit:
"Error: <<set>>: bad evaluation: State.variables.swordCortana is undefined."
In MountainsEncounters: replace "$swordCortana" with "$swordCurtana"
"Error: <<goto>>: passage "house1" does not exist." or similar for any housenumber.
In Houses: "goto $currentHouse" should be "goto $currentVillage"
Sword and passage fixed. I also tracked down the spelling mistake, you little charmer! There is no such thing as notpicking - only caring <3Found a spelling error:
During the week a deposit of salt was unearthed near the camp, using it on some food near its limit the ladder is quickly filling with the now preserved food.
Sorry for nitpicking.
Thx for the game @Beornwahl
Impressive! Music should be fixed next update though - look for it!So I noticed that were having problem with music not working so the only way to listen to the nice music is to just play in a separate music/video player. Error appearing when you enter any of the houses in the village is still preventing you from exiting, but by pure luck I found out that if you put your daughters in either of the houses and than just lets say talk to them than once you click on the "RETURN" above their picture it will take you outside to the center of the village. Be careful of a weird crash error in red field that might pop out in the desert after establishing the cat and spider places and than when you sometimes try to explore. Hopefully this will be the only problems for this version and if not I will keep an eye on more.
As mention these changes will also be include in the new update, so hopefully ya'all won't have to work as hard as Sp1key here <3Amazing! You found it
I tried to fix this by adding in $VenusQuest = 0, $VenusDone = 0, $VenusDead = 0. Finally the Venus quest will trigger but unfortunately I just get a page with "Venus Quest bug" and have to reload a save.
Hopefully 1.4.7!! Haven't been able to play Venus since she was first released. Looks like these variables were left out of the first bugfix and not put back in.
No, that will actually be done in a separate update that will release before the Elven one. Sadly it will never be Free Cities level, just a bit more of the same as the current :disappointed:Beornwahl for the Elf expansion are you planing to also add the possibility to make improvements to main tent, village buildings and the monster girl's nest's?
Try the latest version and look in the UI menu on your left.Maybe someone can help me, i am a completionist and i feel that i'm missing some of the game's content and its driving me mad. Where is the blessings of gaia system, i have been playing for hours and havent found it(to be honest i didn't even know it existed until i started reading this tread), and i hear some people talking about slaves, is there something of the sorts in the game?
This was one hell of a great bug report! So precise! With own solution! It's like a bugfixer's dream! :heartcoveredeyes: :heartcoveredeyes: :heartcoveredeyes:BUG REPORT (1.4.6):
There is a bug that prevents villages from showing (at least the jungle village, but i guess the code is the same for the others).
JunglesEvents: You go to "JunglesHomes" only if this statement is true: "elseif $JunglesEvent is 3 and $JunglesHomeDone is 0".
In "JunglesHomes" the last if case "if $JunglesPost1 is 1 and $JunglesPost2 is 1 and $JunglesPost3 is 1 and $JunglesPost4 is 1 and $JunglesPost5 is 1" leads to "set $JunglesHomeDone to 1"
but when you never entered "if $JunglesHomes is 1" the value for the village isn't set to 1 and so are locked out.
$JunglesHomeDone should only be set to 1, if that is really the case, so a check for "$village# is 1" has to be added.
And so, naturally, it's been fixed and taken care of, should be out in the Egyptian Update.
Don't think of it as beating into submission! Think of it as physical persuasion!No slaves in the game. Unless you count the wild monstergirls you beat into submission.....
As for the blessing system, if you refer to the option with various bonus stuff, I think it's just an extra help until everything works as intented. A cheat if you will. Purely optional.
A version may come when the Blessings system is removed, changed (perhaps worked into the perks as suggested), but currently it'll remain due to the bug-level and general need for fresh starts.
If you download twine 1.4.6 and import the html you should be able to see all I do.I have a question where is the file that you edit because I can 't find it?
If you want a cleaner import I can send you the .tws file, thinking about I think I'll release it on the front page in the future in case the great people bug testing here gets it easier.
Try a new save file on latest version. I would, however, recommend waiting a few days until the new Egyptian update comes out, a new matriarch always requires a fresh save file - so do many of the other bug-fixes and changes.Having issues myself with 1.4.6 getting Inanna pregnant with Omni. Same with Rehia. Have yet to try any of the other human females though.
It was my mistake, it is fixed in the new update, wait for it! Strange it took a month to fix - the bug reports were few, so I just figured it was the poor random generation on encounters, turns out there was just not a lot of people missing the poor girl :'(someome can help me? venus does not triger in any place, i catch all human matriarchs and the folder of her is in the game
Try a new save file on latest version. I would, however, recommend waiting a few days until the new Egyptian update comes out, a new matriarch always requires a fresh save file - so do many of the other bug-fixes and changes. Sorry for the paste!Can't get Inanna pregnant with max fertility.
I can't do that, since the "Send away" code literally erases the girls from the game (which it's supposed to), so no data remains to be worked with. Still, they are rather simple encounters - not much data in them.I would suggest that the way your daughter greets you if you meet her in the wilds should be dependant on her emotional relationship with you before you sent her away into the wild.