4.20 star(s) 54 Votes

Enigior

Newbie
Feb 18, 2018
40
103
The idea is to give a fallback to gif and the option to an alternative extension for each user. That way there can be alternative and smaller packages for the content af the "img" folder. (The code could be changed to edit the paths as well, there is no problem exchanging the folder names.)
There can be variables $prefImgExt and $prefVidExt you set somewhere and provide the widget with the standard gif and those variables.
Code:
<<image "<path to standard image>.gif" $prefImgExt>> /*for images or*/
<<image "<path to standard vid>.gif" $prefVidExt>> /*for videos*/
This way you can exchanges parts or all of the content without breaking anything. Error handling provides an easy way to use the old gifs.


The different error handling makes sense since there is either a fallback to video or to image. Sure i provide more than is probably needed, but that has next to no effect on parsing and compile time.
Code:
/*this is handled by your quoted code*/
<<image "<path to img/vid>.<imgExt>" "mp4">>/* this needs a fallback to image from video*/
<<image "<path to img/vid>.<vidExt>" "mp4">>/* this needs a fallback to video from video*/
<<image "<path to vid>.mkv" "mp4">> /*example usage: if the standard gif changes in the future to a better video container format, but the user prefers his mp4 content (mkv is currently not supported :'( )*/
The "simplicity" of the widget code isn't really importent, you only call it. The widget itself is easy enough for me. If you prefer to call the widget with just one argument you can do that as well.

The values i set are of type boolean, see . Sorry my knowledge in C++ is better than of this HTML stuff, so I read a bit. Technically for booleans it can even be attributName="whatever" since the presence of a boolean attribute sets it to true. Therefore muted=true is valid, even muted=false would set it to true :)
 

trythisone

Newbie
Nov 1, 2017
55
8
The idea is to give a fallback to gif and the option to an alternative extension for each user. That way there can be alternative and smaller packages for the content af the "img" folder. (The code could be changed to edit the paths as well, there is no problem exchanging the folder names.)
There can be variables $prefImgExt and $prefVidExt you set somewhere and provide the widget with the standard gif and those variables.
Code:
<<image "<path to standard image>.gif" $prefImgExt>> /*for images or*/
<<image "<path to standard vid>.gif" $prefVidExt>> /*for videos*/
This way you can exchanges parts or all of the content without breaking anything. Error handling provides an easy way to use the old gifs.


The different error handling makes sense since there is either a fallback to video or to image. Sure i provide more than is probably needed, but that has next to no effect on parsing and compile time.
Code:
/*this is handled by your quoted code*/
<<image "<path to img/vid>.<imgExt>" "mp4">>/* this needs a fallback to image from video*/
<<image "<path to img/vid>.<vidExt>" "mp4">>/* this needs a fallback to video from video*/
<<image "<path to vid>.mkv" "mp4">> /*example usage: if the standard gif changes in the future to a better video container format, but the user prefers his mp4 content (mkv is currently not supported :'( )*/
The "simplicity" of the widget code isn't really importent, you only call it. The widget itself is easy enough for me. If you prefer to call the widget with just one argument you can do that as well.

The values i set are of type boolean, see . Sorry my knowledge in C++ is better than of this HTML stuff, so I read a bit. Technically for booleans it can even be attributName="whatever" since the presence of a boolean attribute sets it to true. Therefore muted=true is valid, even muted=false would set it to true :)
I'm also a fellow student of ancient arts (C++), however
 

trythisone

Newbie
Nov 1, 2017
55
8
An updated copy of my file loading
- managed make one click loading and some basic data validation.
- added support for video.
- included a json schema for anyone who wants to edit the data with a json editor.
* also added hunters and brewers too the Domain, aswell as some optimising of it

Unless there an error I need to fix this will probably the last version for a while.
 

sp1ker

Newbie
Apr 29, 2017
96
69
The installation given is confusing and I need help
Hey Rick,

1) From page 1, post 1, click and Download the file titled "Download Main". It's big - over 5Gbs.
2) Extract that file (it's called "Adam and Gaia.zip") where you want to have the game installed on your computer.
3) Download "Update 1.9" - It's also a zip - extract so that the folders line up (ie: folder "img" is installed in the same place, etc)
4) From page 1, post 1, download the file called "Adam&Gaia1.9Player.zip" - it's attached to the post, not linked. This is a zip file of an html file. Extract, and put the .html file directly into the main game folder (that you created in step 2).

TO RUN THE GAME: Play the .html file. I use firefox. I think almost any browser works.

Note: If you can't download a 5Gb file, there's a torrent in page 1, post 1. If you want to use torrent, download and run the torrent. The folder it makes is all you need. I think you're now at the end of step 3 and can move to step 4. (Can someone verify? There's a small chance that the Torrent takes you to the end of step 2 and you still need the update).
 

trythisone

Newbie
Nov 1, 2017
55
8
You do want to install updates after downloading the torrent.
I looked inside the torrent recently (whilst looking for missing pictures for the cloth workshop) and its missing pictures added by 1.9 and maybe even earlier.
 
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trythisone

Newbie
Nov 1, 2017
55
8
Turns out I missed a step when combining my loading and reloading passage.
Girl Data loading updated to revision 3
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,061
Adrian Von Ziegler -
2 Hours of Celtic Music -
 

Faldir

Member
Game Developer
May 7, 2017
358
1,070
Just writing to let you charmers know I'm working on the Elven Update.

Currently adding the races that go with exploring the Deep Forest region.
These are seven-tailed foxes, spirits/ghosts, and dullahans. All sort of 'mystic' in my book.

Content for the two elven matriarchs has also been decided upon and prepared.
There'll be a queen and a princess, respectively the wife and daughter of the elven mage that brought the Curse down on the world to begin with. Eventually four other matriarchs of elven decent will be included, but only with minor quests.

There is no fixed date of release, but I should be able to get a lot of work done on the update this month.
 

Muityek

Newbie
Jul 6, 2018
61
48
Those are some interesting new monsters you mentioned. Dullahans are an unusual choice for a monster girl, won't that basically just be a women without a head? Perfect for those people who don't like making eye-contact during sex I suppose. :D

Spirits/Ghost are also a little bit of a strange inclusion in a breeding focused game. Does this mean that these ghosts are born as ghosts? Or do we 'breed' these ghost by summoning the spirits of the dead through sex magic or something?

Regardless I'm super excited to see this next update when it does come out. Keep up the good work.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,805
guys and girls. i present you my very first patch for the game ^^.

Desert Patch (v.1.0)

changelog:

* it basically replaces all duplicated girls with new ones.
* all gifs are made by hand, meaning, by me. no shitty quality!
* no fucking banner ads in the new gifs!
* no black banners!
* all girl portraits are now at least half nude (but mostly even fully nude). no fully clothed girl portraits.
* all girl swaps are listed in the included txt file.


aditional infos:

* our danish pervert only used sex animations for sex3.gifs instead of creampies. i didn't want to break the flow there and therefore kept at it. if you guys want me to use creampie gifs in the future, just let me know (with the approval of our danish viking Harald Bluetooth ofc. ;))
* the newer version of A&G now also shows breasts, butt and pussy - only pics. so far they are coded for each girl and therefore don't fit the shape of the new ones. as far as i can see, i have to change some coding in order to get the right pics for specific girls (?). but i suck balls at coding, so either someone has to show me step by step how to do it or someone else has to do the dirty work ^^.
* the patch is huge, and i mean huge! even with decreasing the length and overall quality of most gifs, the patch is still almost 1 GB big. so make some room for it :p.

------------

i quicktested the patch (version 1.8.1) and i couldn't see any errors, but feel free to tell me if you find any gifs not working as intended.

i uploaded it to my personal dropbox account. it would be awesome if someone can upload it to gdrive, mega or whatever so i can make space for future patches!

how to install:
extract and copy the folder "img" into your game folder. overwrite everything. done!

--

--
 

Faldir

Member
Game Developer
May 7, 2017
358
1,070
guys and girls. i present you my very first patch for the game ^^.

Desert Patch (v.1.0)

changelog:

* it basically replaces all duplicated girls with new ones.
* all gifs are made by hand, meaning, by me. no shitty quality!
* no fucking banner ads in the new gifs!
* no black banners!
* all girl portraits are now at least half nude (but mostly even fully nude). no fully clothed girl portraits.
* all girl swaps are listed in the included txt file.


aditional infos:

* our danish pervert only used sex animations for sex3.gifs instead of creampies. i didn't want to break the flow there and therefore kept at it. if you guys want me to use creampie gifs in the future, just let me know (with the approval of our danish viking Harald Bluetooth ofc. ;))
* the newer version of A&G now also shows breasts, butt and pussy - only pics. so far they are coded for each girl and therefore don't fit the shape of the new ones. as far as i can see, i have to change some coding in order to get the right pics for specific girls (?). but i suck balls at coding, so either someone has to show me step by step how to do it or someone else has to do the dirty work ^^.
* the patch is huge, and i mean huge! even with decreasing the length and overall quality of most gifs, the patch is still almost 1 GB big. so make some room for it :p.

------------

i quicktested the patch (version 1.8.1) and i couldn't see any errors, but feel free to tell me if you find any gifs not working as intended.

i uploaded it to my personal dropbox account. it would be awesome if someone can upload it to gdrive, mega or whatever so i can make space for future patches!

how to install:
extract and copy the folder "img" into your game folder. overwrite everything. done!

--

--
danish pervert approves

*edit I've begun the upload to mega, and will add the link to the front page. It really is some impressive work!
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,805
Thanks for uploading the desert patch to mega so that we can download it.
you were also able to download it from dropbox without having to to log in or so (tested it personally).

i will keep the dropbox link for a week or so and then remove it to make space for the next update.

---

next patch will be fields patch. as far as i can see i have to redo half of the folder. this will take some time. don't expect it within the next two weeks.
 

jmkarlsson

Member
Nov 25, 2017
438
130
Daxter250 Hey you have improved a part of the game through your work and it is approved by Beornwahl so that is not really an issue.

By the way while you are modify the images would it be possible for you to do something about the matriarch along the same lines.
 
4.20 star(s) 54 Votes