nayo304

New Member
Mar 5, 2018
13
27
i like the animation.
The sound can be realy improve.
The game is hard as hell... example if u get grab by dog you should let him finish there is no way to escape then make a moove...
Some combo are impossible to avoid. roll for a trap behind dog and u are fucked ... etc
 
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Ahip

Member
Dec 23, 2017
133
196
All I'm saying is when I see there's a zombie game but I can't fuck a zombie girl, it's disappointing. Where's the logic behind male zombies fucking live women instead of eating them? Grrrr...
 
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omp123

Member
Sep 25, 2017
430
1,067
Dogs stunlock you because the recovery animation is longer for the player than it is for the enemy. Bullshit game, not worth buying.
 
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Sep 12, 2017
251
141
Animations are nice, but gameplay is very unforgiving and frustrating
Mostly having to wait around till a zombie walks to you because you can't just roll past them they will always catch you no matter what so you're just standing there waiting around for the zombie to walk into your kicks while the zombie hoard behind you is faster. The low roll will skip the floor and ceiling vents, but there is almost always a monster after the vent that you have to wait on first. Better to just grab a gallery somewhere and skip the tedious side scrolling.
 

TheJOy

Newbie
Dec 16, 2017
37
37
I remember that game a long ago it was wery stylish school survival quest where teacher shoot in zombies pieces of the chalk.
Protagonist and some girls and animations from there.
And new versons got new artist and he make from this game very cheap and vulgar porn. It is sad
 

Adase

Newbie
Jul 15, 2017
62
51
Quit and exit should have consistent meaning.... Why exit in char profile is back to char selection but exit in option is exiting the program....
 

Alienlighter

Newbie
Nov 21, 2020
18
6
The attacks and hitbox 'defeats' make the game unfun and unwinnable, at times, depending on enemy randomness.
 

FailedOne

New Member
Jul 28, 2018
1
1
doubt dev will see this but there are some adjustments needed made to the game to make it less frustrating:
  1. reduce hurtbox for the running attack or reduce the start up at least.
  2. increase enemy recovery duration, especially the fucking dog, who recovers FASTER than you after escaping.
  3. collision boxes need adjusting especially enemies during struggle animations. let them pass while you're getting screwed, literally.
  4. some low enemies need to have their high hitboxes REMOVED outright. jumping over them makes the most sense.
  5. reset animation timer after being ganged up in an animation, (game resets your struggle bar while not resetting animation timer. ie. how close your character is to losing the struggle.)
there's some more, but I can't remember atm.
 
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Guyin Cognito

Gentleman Pervert
Donor
Feb 23, 2018
899
1,645
Game update, second link
If you like the game at all, please support it, but FEEL FREE to go on itch and tell them what needs to be fixed. They really seem to think the game is "complete" and ready for just "add more girls to play!" It is not finished, in my opinion (sidenote, I'm a bit of a perfectionist). It needs polish. It needs someone who can pay attention to detail and is willing to do trial and error to get the play-control as smooth and fun as possible. I feel like people don't play-test their own games. Like just ... how can you NOT be aware that the basic core of the game needs tweaking. Oh, and a SAVE function. Come on now. :rolleyes:

Video from December update: this is actually a recording of me playing the full (3rd?) level.


You have a very long reach for your attacks, and need to attack from a distance. I'm not a fan of "one handed" game controls, so I'm not thrilled that you can only move with WASD and not the arrow keys while you use Space to attack. My hands feel crowded, and I don't play this sort of thing often enough to use my thumb naturally. I want one hand JUST controlling movement. I'm too used to game controllers, I guess. I also wish there was a separate key for the "dodge-roll," because I keep trying to switch from moving forward to crouching for a low attack and end up rolling by accident. I noticed that the thread was updated, but the game file was not ... felt odd. Everyone's still talking about the October version. Honestly, I'm not sure how much it's changed.

Nevertheless, here's the December update:


Once upon a time, I pointed out to them that most of their kickstarter backers (from original kickstart) were going specifically for the amount at which they got THIS (which was a "side game" at the time), and that they may want to think about what that implies about their potential audience. Now, THIS is all there is (for now). I actually liked the full game. In it's last condition that I saw, it had some issues that resulted in a BIG learning curve, but once I got the hang of it, I quite enjoyed it as a game. I hope they someday get to finish the original project.

In the end, I just feel like the two game concepts needed to come together more. People today are too ... I don't know what to call it, but "mildly sexy humor" without ACTUAL adult content seems to be kind of a thing of the past, in my opinion. People aren't afraid of sex like they used to be, so if you IMPLY sex, you may as well give it to them. I really think they should have incorporated the gameplay modes into one game. Keep the "Area Exploration Mode" and the "Swarm Attack" (Super Chalk-Fighter Turbo!!!) mode, and mix in these levels in-between as you move from one area of the campus to the next.

Also, all the small things. I made ONE SCREEN of an overhead Zelda-like game in Godot before I decided I simply didn't have the free time to make the game I wanted to, but the movement and hit detection on that one screen was FLAWLESS, because game-control is one of--if not THE--most important elements of game design. If the controls don't work smoothly, you could be telling the greatest story ever told and filling it with hot naked babes and unlockable codes for free merch but it will never be very successful, because if people can't play it ... nothing else matters.

For me, this whole thing is still just lingering like an undead in the "unfulfilled potential" zone. I WANT this game to be better than what it is, because I believe it CAN. I just don't know if the devs have the will to make that happen.
 
2.90 star(s) 27 Votes