KillMePlease760

New Member
May 14, 2020
1
0
136
What happened to the optimization of this game? I haven't played it in a while but this new version runs terribly, the old version that still had the story mode ran perfectly fine. I'm on the low graphics setting, too.
 

Guyin Cognito

Gentleman Pervert
Donor
Feb 23, 2018
975
1,761
348
What happened to the optimization of this game? I haven't played it in a while but this new version runs terribly, the old version that still had the story mode ran perfectly fine. I'm on the low graphics setting, too.
Lord, how I wish there was a way for me to ensure everyone knew what was going on with this thing...

(NOTE: you having played previous versions, I expect you at least sort of know some of this. I am also just taking the opportunity to re-tell everyone the updated version of the whole story.)

So, they're two separate games now, but they didn't start that way. The "chalk" game was the original concept (supposedly based on some much older game they made for phones like a decade earlier), and the side-scroller was a bonus mini-game for kickstarter backers at a certain donation tier ($40+). It was, at one point, incorporated into the main game on the menu screen, but as a separately playable mini-game. It has never been a fully integrated part of the main game (which in retrospect I think would have been good, and it seems I'm not alone).

Once the whole project reached a certain level of completion, they tried to put it on Steam, and Steam said, "That's cool, except for the dog in that mini-game. We can't have that." Now, the dog is there because fans/backers voted for the dog. They couldn't just kick out the dog. So, they decided to fully remove the mini-game and make it a separate thing altogether. They came to the conclusion that the main game was not selling well enough on its own, and they needed a way to provide the now separate mini-game to people. So, they started a subscribestar page. Previous backers did NOT get any kind of free access to the subscribestar. They also cut off our emails with free ongoing updates of the game(s) and polls/questions about feedback.

Now, the original main game (chalk) has been put on indefinite hiatus, because the mini-game (side-scroller) has become the greater money-maker. They hope that if they earn enough from the side-scroller that maybe, someday, they'll be able to go back and finish the chalk game. In the meantime, they are using the money they get to fund adding extra playable characters to the side-scroller.
 

Guyin Cognito

Gentleman Pervert
Donor
Feb 23, 2018
975
1,761
348
After replaying Secret of Mana, one of my all-time favorites and considered one of the best games on the SNES, I was reminded that it had horrible combat issues too, not to mention the AI controlled characters getting stuck around corners, the bizarre 9th weapon orbs you could get but never train up fully, and other stuff. Suddenly, I'm feeling like the hit detection and other issues in this game are ... less unacceptable. I initially was furious at the idea they felt they were "done" with the mechanics. I mean, clearly, there is room for improvement, to the point that it should have been obvious. After playing it a couple times, though, I've gotten used to its quirky defects.

"We know the secrets of the fire swamp. We can live there happily for some time."

I will say, if you are trying to win, it is imperative that you develop a method for the rapid A/D mashing to escape. When you escape, you smash hit all the zombies that have gathered around you, and it's actually quite helpful. When you fail, you have to suffer through a ridiculously long additional animation that can and will get you immediately caught by more enemies, and I am NOT a fan of that meter getting reset when a third party jumps in.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
7,330
2,162
473
well there are alot o nses games with glitches and people getting stuck but all systems had those problems the only game i now were there are none of those is pong lol.
 
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saint751

Newbie
Dec 25, 2017
98
250
278
Hitting the running attack can be quite tricky and it can't be used often, but it works as long as one it is used early enough.
If you can see an enemy on the right come into the screen, that's when you already need to use it.

But yeah, sometimes the vents are positioned unlucky and one can't dodge them.
The problem with the vents is that jumping them is pointless half of the time, because you just wind up jumping into a pack of zombies instead. But my problem has more to do with the fact that the character doesn't control right for this half-assed jump n' run shit. It sorta breaks the game flow. IF you wanted to make the play more complicated, I think there could have been more suitable ways. For instance, zombies that can only be taken down with the right combination of attacks.
 
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CodeSin

Newbie
Mar 23, 2023
98
73
141
So is there a Save progress system in this game? I notice that my progress is never saved even when I just want to stop playing for sometime and come back later.

Is the game design to require players to play the entire game in one session?
 

frostpaw

Member
Jan 11, 2018
465
843
311
So is there a Save progress system in this game? I notice that my progress is never saved even when I just want to stop playing for sometime and come back later.

Is the game design to require players to play the entire game in one session?
You need to complete one run with one character for it to unlock it's gallery. Then it stays unlocked.
(At least it is like that for me)
 

zarqupang

Conversation Conqueror
Nov 2, 2017
7,330
2,162
473
the teacher in the red dress works fine for me the gym teacher is freeze are freezez up sound plays but like it echos lol
 

bluboom60

New Member
Jan 1, 2022
2
0
67
can someone post Esther bad ending? i found all the other scenes on rule34video (unless there are 4 endings and i thought there are only 3)
 
2.90 star(s) 77 Votes