- Feb 21, 2019
- 97
- 90
I'm hoping that we get some meat for the Dom Cassandra and Dom Julia routes in the near future.
in your bedroom do the konami code using WASD, you should hear sparkly noises for each correct button press.so how do you use the cheat code? I played the game some time ago and I dont really want go all the way again with the level up thing
damn thats kinda crazy but cool igin your bedroom do the konami code using WASD, you should hear sparkly noises for each correct button press.
you can go into the menu after and gain xp or make changes iirc.Is it just me or does the cheet code not so anything? I'm entering it in the bedroom and getting the sparkly noises and it aint doing nothing.
Once you've input the code, if you check the menu, you should see that you've gained a few levels, or if you're already ~Level 30+, checking your more detailed stats to see you gained XP and Skill Progress on the various Magic types (as that's what the cheat does, it gives you a big load of XP and Skill Progress on the various Magic types).Is it just me or does the cheet code not so anything? I'm entering it in the bedroom and getting the sparkly noises and it aint doing nothing.
There are currently a few endings in the game so far. Two "main" endings, which are the heroic path, and the faculty control path, and then a few "early" endings, such as bimbo world, The Book, and The Tankard endings. There are though still a fair number of dead ends on the paths in the middle of the two extreme ends of the spectrum of main plot paths that I am working on filling out next.I see the version is 0.94, so is this game expected to have a completion, now or in the near future?
I recall I played it several years ago and it was a chore... So, I wouldn't want to get abrupted again by sudden story end after many efforts and time put into it.
Great! Thank you for letting me know! Good luck and persistence in finishing your projects!two "main" endings, which are the heroic path, and the faculty control path
I feel like the main issue is just how easy it is to break the game, causing out-of-sequence events that make zero sense and points where you just cannot move forward with the story, rather than creating extra content that will still be buggy.There are currently a few endings in the game so far. Two "main" endings, which are the heroic path, and the faculty control path, and then a few "early" endings, such as bimbo world, The Book, and The Tankard endings. There are though still a fair number of dead ends on the paths in the middle of the two extreme ends of the spectrum of main plot paths that I am working on filling out next.
This crap has been in the works for over 10 years now.I see the version is 0.94, so is this game expected to have a completion, now or in the near future?
I recall I played it several years ago and it was a chore... So, I wouldn't want to get abrupted again by sudden story end after many efforts and time put into it.
I am not aware of any game breaking sequence breaks? If you can recall any specific examples I can look into fixing them, as I have been trying to avoid having plotlines break each other.I feel like the main issue is just how easy it is to break the game, causing out-of-sequence events that make zero sense and points where you just cannot move forward with the story, rather than creating extra content that will still be buggy.
I have been working on it for a long time, yeah. But I have been actually working on it all this time. There was a period of time where I couldn't get the game to compile due to the engine having an issue in the middle of that ten years, but aside from that, I've been doing monthly updates with the number of times where I didn't have anything new for a month being countable on one hand.This crap has been in the works for over 10 years now.
Its just that the original concept for the story having as many branching paths as it does was probably a bit overly ambitious for a solo dev. But a lot of people really like the concept, so I want to finish it as it was originally intended, and not just cut it down to something simpler to accomplish.
I hope one day there can be a complete walkthrough that includes every scene I like the game a lot but I am never sure of what I have missed in the game or what all the availiable content is? Thanks for sticking through with it for so long its been a fun ride.I am not aware of any game breaking sequence breaks? If you can recall any specific examples I can look into fixing them, as I have been trying to avoid having plotlines break each other.
I have been working on it for a long time, yeah. But I have been actually working on it all this time. There was a period of time where I couldn't get the game to compile due to the engine having an issue in the middle of that ten years, but aside from that, I've been doing monthly updates with the number of times where I didn't have anything new for a month being countable on one hand.
Its just that the original concept for the story having as many branching paths as it does was probably a bit overly ambitious for a solo dev. But a lot of people really like the concept, so I want to finish it as it was originally intended, and not just cut it down to something simpler to accomplish.
Yeah, I've been trying to slowly chip away at the walkthrough. I got pretty far behind on it because for a while there was a detailed wiki that covered all the plotlines, but the wiki was taken down and now I have to play catchup on the walkthrough while also working on the game it's self.I hope one day there can be a complete walkthrough that includes every scene I like the game a lot but I am never sure of what I have missed in the game or what all the availiable content is? Thanks for sticking through with it for so long its been a fun ride.