y'know what? I will write a proper review when this game hits a major milestone (say, ~0.5), and if you don't read every last word of that torrent of word salad, I will come over your house with a spiked bat and aggressively frown at you
Also, here's two questions for the dev. I hope nobody asked them before, but I thread-searched and nothing relevant came up:
1) Is this game going to be VN/RN/Trainer-centric (i.e. RPG-lite), or RPG-centric, or somewhere in between?
I am one of the admittedly few people that prioritize mechanics in porn games (born a gamer, can't help it), so I am really excited about the coming expansions to the RPG side of AdvTrainer. At the same time, I don't want to impose on you to make it complicated for the sake of complication.
Take Haremon for example: it is turn-based, but has real time action commands and stances; it has fetishes in addition to moves, which requires completely separate XP to upgrade. Just layer upon layer of grind that, for me at least, screams bloated, clashing design decisions. I want a porn game, not a timesink that makes me tab out to pornhub.
(also they force you to choose 1 lover, in a game called HAREM-mon, but that's off-topic smh my fucking head)
2) How do you plan to balance the RPG side of the game?
I don' think I've ever played a completed lewd RPG where the balance isn't completely off by end game. On the other hand, I also can't think of a balanced isekai universe. I guess I'm asking how big can we expect the numbers to get, and when does big numbers go woosh.
Also a flavor-type suggestion: allow players to customize Kazuma's (and only his) stat growth.
It's been a while since I watched Konosuba, but I think I remember the universe having a stat point system. Since we're piloting Kazuma, being able to customize him should add to the immersion (dunno if immersion is a thing you are going for though).