- Mar 7, 2018
- 654
- 1,468
Hi. This looks promising and would be great if you make it possible to work. I did try it last night but was very "quick" try. And ofc like you said it is windows... So what it did it only unpacked patch nothing more. But my game is at desktop and we all know windows think desktop belongs to them not to us... After I finish this current update I'll try move game to D partition and see what happens and if it will work. If you make it work (well As I said I still need to test it more myself) I would so be interested in your work. You may hit me on discord as well so we may discuss there if you wanna and have time. Link is on my patreon and it is open for anyone who wanna join. Thanks for doing this and I hope you will get to results as this would be great for future updates.Hi, i have made those patches whose were discussed here so many times. It took longer than I thought, because of my brothers injury - I had to replace him in family bussiness. Today was lazy day in train, so I have finished patch-generating script (linux side) and patch applying script (for windows, for now).
How to apply?
Place patch into root directory of game (were Adventures Of Willy D xx.exe is located) and double click.
What does it do?
Possible problems?
- self unpacking archive is extracted into patch directory
- patch script is fired
- script checks sha256checksums of game, so it makes sure game is OK before patching
- if checksums fail, user is asked if wants to continue (this error can be caused by config.ini edit for example) by his own responsibility
- delete files whose aren't needed in new version (old launcher for example)
- copy new files into right places
- apply xdelta patches for changed files
- calculate checksums of patched version
- remove patch directory
- wait for user to close window
Before you go - this is brutal alpha version, tested a lot, but still ALPHA. Use at your own risk.
- hey, it's windows and I'm linux guy - I have tried, but some things are hard to elaborate
- spaces, diacritics and unicode chars in path - script was intended to not to break with them, but no quarantee, need to be tested
- Compatibility tested with Windows XP and Windows 10, many times but it doesn't mean it is failproof
- Permissions - another funny thing for windows - patch should not need Administrator's rights, but if you place game in bad directory or there is sun erruption, you are screwed
- No GUI - it's batch script for console.
- Wine compatibility isn't great at all - wine doesn't have implemented all functions for batch (set /p, findstr), so script is more verbose under wine + cannot diagnose if something has messed up
- Linux version of patch is planned, probbably can be compatible for mac
Patches are here:You must be registered to see the links
If it works after some iterations of development, I can send scripts to Nenad/Blup Blup, if they are interested.