cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,832
Btw... takes around 20h to make this saves cause I HAVE to play whole game from begin 2 times (incest and normal path).
WTF!!!!

Honestly, why don't you move to Unity instead, if you know how to code in C++?? Everything Visionaire engine offers is able to do with Unity too.

If I were you I had abandon this game (and the engine a long time ago)!
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
woow that is indeed crazy and tons of work for you - thanks for that!!
have you found a solution for your next game (i think it was aeon?)
It is EON and I am still testing my "way around" this glitchy save system. So far it works with my way around but I guess we will see true test after 0.01 and then 0.02 updates when players do all possible things that never crossed my mind :D
 
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WillyBoy_94

Newbie
May 23, 2020
35
22
I successfully updated the game to 0.51 but when I start the game on the right side corner of the main menu it still shows 0.50? Is it just for me Screenshot 2020-10-21 184520.jpg 20201021_184343.jpg
 

nakonnako

Member
May 1, 2018
293
163
I successfully updated the game to 0.51 but when I start the game on the right side corner of the main menu it still shows 0.50? Is it just for me
you really should've read the previous posts before posting anything >.> nenad already said something about that.
 
Sep 2, 2020
229
376
If you play from begin (first time) you don't need my saves. But this engine even it's great in everything else, has really screwed up save system where old saves (from previous version of game) can make random glitches. It's however almost impossible to make new save system cause I would need to know source code of engine and would need to be really pro with C++ and Lua script. I do know Lua but C++ is still magic for me. I offered money to several programmers but no one want to do this job cause it's really hard to make this for Visionaire engine. I find it funny that game engine that is so advanced in everything has this glitchy save system that would not be able to support games in Early access or possible future DLC for game without bugging players saves... that is why I make saves every update and players may go on with playing from end of last version of game. Btw... takes around 20h to make this saves cause I HAVE to play whole game from begin 2 times (incest and normal path).
Why not split this project into smaller parts / episodes then.
Its getting to big to download and as a game anyway.
Also you could change or update the engine between episodes or work on your other project without having a hanging game with complains.

Just make something really nice as big finale and then a really hot girl and twist as cliffhanger as they all do and then start a new project.

Also why not contact the visionaere devs directly and ask them to help with your save issues? Since the engine is pretty cheap i guess you own a legal copy. It could be interesting for them as youre probably not the only dev in this position and your input might help to advance this.

Take for example daughter for desert as a series. And that guy is doing well patreon last time i checked so dividing things up doesnt seem to hurt sales.

I kinda liked your game but it was getting a lot tedious and kinda grindy at some point and there were some funny moments but not that many and most sex scenes were getting the same treatment as in same animations cycle / position.
Too many characters i didnt care about and the ones i may wanna see more from are of course the once left behind or were just not done yet. There is also kinda no choices for the player to not doing certain stuff or to not engage with certain characters which i also dont like in games like these especially if themes involve sex with uncounsious people or stuff like that.
 

doe50818

Member
Apr 5, 2020
244
542
Can't you please consider making an updater that only uses the target partition to dump the temp files before applying them to the target folder instead of using appdata? If I wanted to use the system partition for the game, I would have installed it on the system partition... That and another Window just randomly stealing focus (in this case the command prompt) while I'm typing have been my biggest pet peeves in all of Windows the last 20 years.
 

nakonnako

Member
May 1, 2018
293
163
It is EON and I am still testing my "way around" this glitchy save system. So far it works with my way around but I guess we will see true test after 0.01 and then 0.02 updates when players do all possible things that never crossed my mind :D
you probably need to look how milftoon make his game maybe? iirc milftoon drama use vis as well? and have a working save function.
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
WTF!!!!

Honestly, why don't you move to Unity instead, if you know how to code in C++?? Everything Visionaire engine offers is able to do with Unity too.

If I were you I had abandon this game (and the engine a long time ago)!
" C++ is still magic for me. " you missed what I said... It means I almost have no clue about C++ it like someone uses magic to make things work with it :D. Besides Unity has some other things that are... ehm... Not really good. If I would change engine I would probably use Unreal or some other proper engine. Unity is not really good solution for anything if you ask me...
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
you probably need to look how milftoon make his game maybe? iirc milftoon drama use vis as well? and have a working save function.
If I remember correctly they don't have "free roam" like Willy or EON it works more like VN then actual point and click adventure.For that you don't need save to remember "old scene" cause every time you go to new scene. It's different type of gameplay. Besides I tested once and game is glitchy as hell. Characters flickering and other things...
 
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Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
I successfully updated the game to 0.51 but when I start the game on the right side corner of the main menu it still shows 0.50? Is it just for me View attachment 867467 View attachment 867468
I said on previous page. I just forgot to change number on title screen. There are around 60 animation and your game looks updated to me (vis and exe are actual indicators of game version, title screen is just "decorative" that I forgot to change)
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,832
" C++ is still magic for me. " you missed what I said... It means I almost have no clue about C++ it like someone uses magic to make things work with it
Ooops, yeah, I missed that part. :LOL:
Unity is not really good solution for anything if you ask me...
Unity same as Unreal, are good engines if you have good coding skills (C++), and don't use pre-build sub-engines but coded your own one.

Best of luck! (y)
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
Why not split this project into smaller parts / episodes then.
Its getting to big to download and as a game anyway.
Also you could change or update the engine between episodes or work on your other project without having a hanging game with complains.

Just make something really nice as big finale and then a really hot girl and twist as cliffhanger as they all do and then start a new project.

Also why not contact the visionaere devs directly and ask them to help with your save issues? Since the engine is pretty cheap i guess you own a legal copy. It could be interesting for them as youre probably not the only dev in this position and your input might help to advance this.

Take for example daughter for desert as a series. And that guy is doing well patreon last time i checked so dividing things up doesnt seem to hurt sales.

I kinda liked your game but it was getting a lot tedious and kinda grindy at some point and there were some funny moments but not that many and most sex scenes were getting the same treatment as in same animations cycle / position.
Too many characters i didnt care about and the ones i may wanna see more from are of course the once left behind or were just not done yet. There is also kinda no choices for the player to not doing certain stuff or to not engage with certain characters which i also dont like in games like these especially if themes involve sex with uncounsious people or stuff like that.
Visionaire devs also say it's hard to make new save system that would work with older version of game. And yeah it's not only me who asked that. It's probably one of most frequent questions to devs. But it seems no one want to make any changes to that. We will see if my way around this works as I think it should with EON game soon :)
 

redfox74

Newbie
Apr 18, 2020
79
34
Hello everyone, summarizing if a pious soul shares the save of version 0.51 well if not, Nenand expects to replay it and create the save or replay it again hoping not to crash when he comes to talk to lady g .... but I don't think good day
 
Sep 2, 2020
229
376
" C++ is still magic for me. " you missed what I said... It means I almost have no clue about C++ it like someone uses magic to make things work with it :D. Besides Unity has some other things that are... ehm... Not really good. If I would change engine I would probably use Unreal or some other proper engine. Unity is not really good solution for anything if you ask me...
hmm that saddens me to hear i kinda liked you.

Unity isnt perfect but no engine is and it gets a lot more bashing from ignorant people due to the fact that they have no clue what they are talking about and a lot of starter indie devs that werent able to produce a bug free project or wanted the engine to do stuff it wasent really able todo.
Besides you can find very bad and still popular games done with ue4 too just takee pubg which at least was a total shitshow when it came out performance wise and now still is due to hackers.
That dino game was atrocious and its child atlas also is. And im sure that there are a lot more i dont know about since i dont play that much anymore.

I have a programming background and have played around with both. And i can tell you that most things took a lot more time todo in UE than in unity as a programmer and unity is using c# phyton or unity script as scripting languages and ue uses c++ or a visual node programming which the call blueprints. Blueprints can produce a lot of visual spagetti code and are harder to debug and reuse. All C++ classes have to be made into blueprints to be used in a scene. That alone i did find terrible.
In unity you can just attach a script to an object for example.


Sticking to visionaere or renpy for the time being is the right choice if you arent comfortable with another engine but you should respect the limitations of said engines.
Therefore if you have save problems then try to build the game around that.

That would go for unity and ue also since you will always encounter problems of some sort in any project/engine.

Trying to refactor parts of the game into smaller pieces may be the best course of action at this point.
Going forward doing nothing will probably only stress urself and your customers.

Why not ask your patreons?
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,467
hmm that saddens me to hear i kinda liked you.

Unity isnt perfect but no engine is and it gets a lot more bashing from ignorant people due to the fact that they have no clue what they are talking about and a lot of starter indie devs that werent able to produce a bug free project or wanted the engine to do stuff it wasent really able todo.
Besides you can find very bad and still popular games done with ue4 too just takee pubg which at least was a total shitshow when it came out performance wise and now still is due to hackers.
That dino game was atrocious and its child atlas also is. And im sure that there are a lot more i dont know about since i dont play that much anymore.

I have a programming background and have played around with both. And i can tell you that most things took a lot more time todo in UE than in unity as a programmer and unity is using c# phyton or unity script as scripting languages and ue uses c++ or a visual node programming which the call blueprints. Blueprints can produce a lot of visual spagetti code and are harder to debug and reuse. All C++ classes have to be made into blueprints to be used in a scene. That alone i did find terrible.
In unity you can just attach a script to an object for example.


Sticking to visionaere or renpy for the time being is the right choice if you arent comfortable with another engine but you should respect the limitations of said engines.
Therefore if you have save problems then try to build the game around that.

That would go for unity and ue also since you will always encounter problems of some sort in any project/engine.

Trying to refactor parts of the game into smaller pieces may be the best course of action at this point.
Going forward doing nothing will probably only stress urself and your customers.

Why not ask your patreons?
Well yeah. I personally don't like unity... Sorry for wrong statement of it being bad for anything... I know that is not true it's just I personally hate it :D I create and I wish to create point and click adventures with nice graphics. And I really like 2D ones as well. This is why Visionaire is perfect as it is most advanced engine for this type of games. I am doing way around this buggy save system for my next game and will see how that will work. It will use same save system as Willy D do but with some of scripts that I added to try and "read" old saves without major bugs or no bugs at all. So far it does work on my testing but we will know only when many players play it and actually experience it on different platforms etc... I did ask my patreons about splitting Willy in episodes, there was a poll about it and it was like 90% of people did not like that idea so I stick with this 1 huge game. However... I Will make EON more episodic (my new game) it will probably be big episodes but should be smaller in size then Willy is.
And yeah you are completely right about respecting limitations of any engine. As Visionaire is good for p'n'c adventures I don't think it would be possible to make shooter game with it for example :D
I guess I am faster on trigger (keyboard) then on thinking about what I post hehe. My apologies to anyone who found them self offended.
 

alexshyun

Newbie
May 18, 2017
40
24
If you play from begin (first time) you don't need my saves. But this engine even it's great in everything else, has really screwed up save system where old saves (from previous version of game) can make random glitches. It's however almost impossible to make new save system cause I would need to know source code of engine and would need to be really pro with C++ and Lua script. I do know Lua but C++ is still magic for me. I offered money to several programmers but no one want to do this job cause it's really hard to make this for Visionaire engine. I find it funny that game engine that is so advanced in everything has this glitchy save system that would not be able to support games in Early access or possible future DLC for game without bugging players saves... that is why I make saves every update and players may go on with playing from end of last version of game. Btw... takes around 20h to make this saves cause I HAVE to play whole game from begin 2 times (incest and normal path).
Oh my lady gaga ! It sounds crazy! Thank you for your pre version saves, its real a hard work!
 
4.40 star(s) 116 Votes