Collection Video Affect3D - miro Collection [2025-12-17] [Affect3D/affect3d_miro/affect3dx/miro]

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Banana183

New Member
Oct 28, 2020
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I'm not sure if I still have the whole script but yes it was finished.. Marie and Pip recorded most of their lines (I think?) And we even played with facial capture at some point with Marie because one of the thing that came back a lot was the lip syncing that was off for Bloodlust 1 and 2
Could you share unreleased stuff from Bloodlust 1? That's my favorite video and I think it's a shame Miro got rid of the straight sex in favor of futa.
 
May 3, 2020
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It's unbelievable to hear that this was about 70% done and he just canceled it, i was a long time supporter of Miro's going back to the A3D forum days, and supported him on patreon for a long time as well but after continuous delays i dropped him years ago, is it possible for you and the other ppl who worked on it to pick up the pieces and release something? Even half done it's way better then the AI shit he's putting out now!
 

EchoDrift47

New Member
Jan 4, 2026
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And you dont fear any consequences from leaking that all? I mean we appreciate that you can finally give parts of what Miro owed his followers the last years, but it was still a project you worked on. Respect for having such big balls and being a true chad here
Maybe I'm just showing my lighting, compositing, camera work, animation, production workflow, modeling, particles etc because I need to find work? or something like that :LOL:

Could you share unreleased stuff from Bloodlust 1? That's my favorite video and I think it's a shame Miro got rid of the straight sex in favor of futa.
I came in a little bit after half way in Bloodlust so I dont have those!

It's unbelievable to hear that this was about 70% done and he just canceled it, i was a long time supporter of Miro's going back to the A3D forum days, and supported him on patreon for a long time as well but after continuous delays i dropped him years ago, is it possible for you and the other ppl who worked on it to pick up the pieces and release something? Even half done it's way better then the AI shit he's putting out now!
It would be 100% doable but selling it would be hard, he'd shut it down instantly. It will also be easily traced back to who leaked and who worked on it since the Maya team consisted of.... one person. And nobody would take on this project for free!

He has always been super great with me so there's no point! There's still a chance he revisit one day with the same story... you never know!
 
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thisiscrap

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Oct 8, 2024
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Maybe I'm just showing my lighting, compositing, camera work, animation, production workflow, modeling, particles etc because I need to find work? or something like that :LOL:



I came in a little bit after half way in Bloodlust so I dont have those!



It would be 100% doable but selling it would be hard, he'd shut it down instantly. It will also be easily traced back to who leaked and who worked on it since the Maya team consisted of.... one person. And nobody would take on this project for free!

He has always been super great with me so there's no point! There's still a chance he revisit one day with the same story... you never know!
How hard is it to learn to do the animations? Something I can learn and get decent at in a couple months? I'd happily do animation as a 2nd job for some extra money.
 
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xxxDreamZzz

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Oct 29, 2022
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How hard is it to learn to do the animations? Something I can learn and get decent at in a couple months? I'd happily do animation as a 2nd job for some extra money.
It's super easy. That's why there's literally hundreds upon hundreds of top creators putting out original content on the wekkly... sometimes daily. /s
 
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EchoDrift47

New Member
Jan 4, 2026
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I mean you could start your own project, be Miro 2.0, in a good sense ofc. Or ask nyl2 :D

I did start something right after Bloodlust 2. I handled most of the heavy lifting on Bloodlust 2, which made me realize I could probably start my own project, especially since there seems to be a large audience for 3DX. I could likely handle everything except the animation, and there are no animators available who would take on a project like this without being paid accordingly.


Someone else joined the team at the very end, but he came on board when Miro had already started transitioning to AI. He was a top VFX industry animator, and I’m confident he could have done great work for Miro.


But yes, maybe one day. I learned a lot from those projects—especially about what people like and don’t like—and a release every eight months isn’t impossible at all, even for a project like Bloodlust.


I also implemented a pretty efficient workflow where animators could work on animation while I handled lighting and post-production. Final scenes were updated almost instantly as animators made revisions. On Bloodlust 1, however, whenever Miro made revisions, we had to jump through a lot of hoops to prep Maya for new animations—it was extremely time-consuming.
 

Banana183

New Member
Oct 28, 2020
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I did start something right after Bloodlust 2. I handled most of the heavy lifting on Bloodlust 2, which made me realize I could probably start my own project, especially since there seems to be a large audience for 3DX. I could likely handle everything except the animation, and there are no animators available who would take on a project like this without being paid accordingly.


Someone else joined the team at the very end, but he came on board when Miro had already started transitioning to AI. He was a top VFX industry animator, and I’m confident he could have done great work for Miro.


But yes, maybe one day. I learned a lot from those projects—especially about what people like and don’t like—and a release every eight months isn’t impossible at all, even for a project like Bloodlust.


I also implemented a pretty efficient workflow where animators could work on animation while I handled lighting and post-production. Final scenes were updated almost instantly as animators made revisions. On Bloodlust 1, however, whenever Miro made revisions, we had to jump through a lot of hoops to prep Maya for new animations—it was extremely time-consuming.
I don't know if it's only me but Bloodlust 1 looks better in every aspect compared to part 2, animation, models, lightning. why is that?
 
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erotic3dart

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May 27, 2023
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I did start something right after Bloodlust 2. I handled most of the heavy lifting on Bloodlust 2, which made me realize I could probably start my own project, especially since there seems to be a large audience for 3DX. I could likely handle everything except the animation, and there are no animators available who would take on a project like this without being paid accordingly.


Someone else joined the team at the very end, but he came on board when Miro had already started transitioning to AI. He was a top VFX industry animator, and I’m confident he could have done great work for Miro.


But yes, maybe one day. I learned a lot from those projects—especially about what people like and don’t like—and a release every eight months isn’t impossible at all, even for a project like Bloodlust.


I also implemented a pretty efficient workflow where animators could work on animation while I handled lighting and post-production. Final scenes were updated almost instantly as animators made revisions. On Bloodlust 1, however, whenever Miro made revisions, we had to jump through a lot of hoops to prep Maya for new animations—it was extremely time-consuming.
Even if u don’t do animations doing 3d comics its pretty good to that is pretty popular too nowadays
 
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EchoDrift47

New Member
Jan 4, 2026
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I don't know if it's only me but Bloodlust 1 looks better in every aspect compared to part 2, animation, models, lightning. why is that?
Couldnt say... it's pretty much the same models for everything! Maybe it was just missing a male presence. I know I prefer Cerene female version

I mean even all the Miro 3dx image sets were decent. Or maybe do something like Nothingmore3D, I think he also uses DAZ and Maya
The early images set were good looking and made completely in Maya like Cypunk and the one in the castle snowy setting with some red haired girl, I forgot the name... was also good looking but then he outsourced things in Daz and Blender and it went down from there (IMO)
 

erotic3dart

Member
May 27, 2023
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Couldnt say... it's pretty much the same models for everything! Maybe it was just missing a male presence. I know I prefer Cerene female version



The early images set were good looking and made completely in Maya like Cypunk and the one in the castle snowy setting with some red haired girl, I forgot the name... was also good looking but then he outsourced things in Daz and Blender and it went down from there (IMO)
Female cerene was the best i wish I would ve seen Tristan and cerene again on that snowy setting not futa cerene with that girl
 

Coffeeslave23

Newbie
May 28, 2024
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I did start something right after Bloodlust 2. I handled most of the heavy lifting on Bloodlust 2, which made me realize I could probably start my own project, especially since there seems to be a large audience for 3DX. I could likely handle everything except the animation, and there are no animators available who would take on a project like this without being paid accordingly.


Someone else joined the team at the very end, but he came on board when Miro had already started transitioning to AI. He was a top VFX industry animator, and I’m confident he could have done great work for Miro.


But yes, maybe one day. I learned a lot from those projects—especially about what people like and don’t like—and a release every eight months isn’t impossible at all, even for a project like Bloodlust.


I also implemented a pretty efficient workflow where animators could work on animation while I handled lighting and post-production. Final scenes were updated almost instantly as animators made revisions. On Bloodlust 1, however, whenever Miro made revisions, we had to jump through a lot of hoops to prep Maya for new animations—it was extremely time-consuming.
I somewhat know how to animate sex loops and I I've just recently learned how to speed up and slow down fucking paste( its not perfect yet ). I wouldn't say im as good as miro but Im probably like two steps behind. If you want to make a quick concept idea I could do two or three when I get back from vacation on Monday.
 
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robjones1234

Member
Feb 27, 2021
314
1,038
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Thanks for all the behind the scenes info.

As a person who commissions art sometimes, it always amazes me how artists can have a good thing going and somehow manage to mess it up for themselves. Or jump to soon into a medium which will take time to learn and may set them back or even lose them their core audience.

I understand that inspiration is important to an artist but if people like how you're doing things, keep going. Take a break, sure, but don't derail something that's already bringing in an paying audience.

It's a pattern that just keeps repeating
 

ertzbert

Newbie
May 12, 2020
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Couldnt say... it's pretty much the same models for everything! Maybe it was just missing a male presence. I know I prefer Cerene female version



The early images set were good looking and made completely in Maya like Cypunk and the one in the castle snowy setting with some red haired girl, I forgot the name... was also good looking but then he outsourced things in Daz and Blender and it went down from there (IMO)
Do you have some more scenes or images that are not yet released?
And do you remember how Miro forgot to make the heels visible in the Lady of the tower animation? That was so weird, it was in the WIP but somehow he didnt notice for the entire rendering time that it was missing the whole time
 
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