- Aug 16, 2017
- 49
- 37
Does the game let you know when all the tasks are done? Is the weekend event with the mom the last task?
Asking them to do common sense things..... shhhh they will become self aware.If you would seek to validate your Impression, u might want to hop on the Discord for a second and ask the devs themselfs, cuz they are VERY active on there. Might ask them why they use Unity over Renpy, or ask why stuff took so long, and why developing isnt a 2 hour process. They even do Dev streams.
Fyi the Team as it is now isnt even 3 years old.
But you could ask about that yourself, the Discord doors are wide open.
Its not like the Dev´s ever withheld information.
How many things did you ever Produce to any Quality within that Timeframe?
Do you want to realistically complain with merit or do you just seek to Shit up the thread?
Do you even realize what the smallest of things take if you have to programm them all by scratch?
Bugfixing? Feedback implementation? No?
Though so.
You sound like a whinner, and we all just love thouse.
Cant rush perfection they say, maybe some good o´l Hardcore Porn would gradify your seeking for instant sadisfaction.
Asking them to do common sense things..... shhhh they will become self aware.
Also you are totally using an alt, no way I believe you only just started using f95 this month.
Guys, are there sex scenes in the game already? Thanks for the answer.
I would think that would be obvious lol.This is Fake News, i dont Sin.
Much.
Also what are you doing on F95 yourself huh?
Come on man, it is 2020 no one needs an overpriced Unix system, which offers less features than a normal Linux distro.No mac tho? come one 2020 cant get worse!
I actually disabled that window (was originally in the demo), because it kills late-game exploration. So all the work we do on the NPC schedule can easily be missed by players because we tell them they're nothing else to see in the game.Does the game let you know when all the tasks are done?
We're still introducing the town and the characters so we need to develop the relationships organically and naturally before the sex.Dang i thought we will have sex scenes but only interactions update
As I just said previously, our focus is the late-game state, putting activities in the town, new locations, new NPCs, but working on that while implementing the story/addressing feedback is tricky.This dev has fallen into the same trap many 2d games fall, despite not being one. Trying so hard to stand out aesthetically, that they forget there needs to be a game that players actually enjoy playing for all this to work. You can look at pretty pics in the comics section too.
OMG! i never thought would got reply from the devs actually i kinda guessed the game will not have sex scenes yet on the 1st update but maybe a little tease like peeping (or maybe it already has bcs i haven't played it again but in the changelog there is no scenes yet).I actually disabled that window (was originally in the demo), because it kills late-game exploration. So all the work we do on the NPC schedule can easily be missed by players because we tell them they're nothing else to see in the game.
We are aware that atm there's no late-game state, but we're working toward it.
We're still introducing the town and the characters so we need to develop the relationships organically and naturally before the sex.
Our goal is to have a slow burn rather than instant gratification. We're varying the activities and quests during that time although we focus on the priorities relating to gameplay and crucial upgrades.
As I just said previously, our focus is the late-game state, putting activities in the town, new locations, new NPCs, but working on that while implementing the story/addressing feedback is tricky.
That's a trade we're willing to take to build the city because without a city you can't have a sandbox game.
Thank you all for the support and keep giving us feedback!
Much love - The Afterglow Team
You're game actually have potential then a lot of games out there. You can make a very good rep if you are able to complete this game and might compete with alot of other big games out there. Just dont end up abandoning this game like alot of Developers have in the past when they had so much potential to be on top.I actually disabled that window (was originally in the demo), because it kills late-game exploration. So all the work we do on the NPC schedule can easily be missed by players because we tell them they're nothing else to see in the game.
We are aware that atm there's no late-game state, but we're working toward it.
We're still introducing the town and the characters so we need to develop the relationships organically and naturally before the sex.
Our goal is to have a slow burn rather than instant gratification. We're varying the activities and quests during that time although we focus on the priorities relating to gameplay and crucial upgrades.
As I just said previously, our focus is the late-game state, putting activities in the town, new locations, new NPCs, but working on that while implementing the story/addressing feedback is tricky.
That's a trade we're willing to take to build the city because without a city you can't have a sandbox game.
Thank you all for the support and keep giving us feedback!
Much love - The Afterglow Team
Both how to edit the relationships yourself and an already edited patch are available in the thread if you search a bit. This works for now but the dev. has stated that they are building in options to customize relationships into the game at some point in the future.oke this game needs a incest patch or a choice to name relationships is this going to be added ?
More save slots would be nice. And maybe move the delete button a bit from the load button. It's a bit close for my own tastes.I really hope this game gets more save states, like in renpy games. I usually save at the start of every scene and create my own gallery that way.
Hmmmm I actually just now discovered the expanded save menu. Didn't know you could click SAVE / LOAD and thought you could only have one saveMore save slots would be nice. And maybe move the delete button a bit from the load/save button. It's a bit close for my own tastes.
Hah, missed that myself. It would probably be better if clicking the load/save on the button in the UI would lead there immediately. That small grey button on the pop up feels like it's easy to miss.Hmmmm I actually just now discovered the expanded save menu. Didn't know you could click SAVE / LOAD and thought you could only have one save