- Aug 25, 2018
- 24
- 12
Yeah this happened to me when changing clothes.
Ohh, i do know that! That's why i bring light to the darknessI agree with you 100%, but this forum is the wrong place to say that, since nobody seems to care.
Or to say it better, everyone knows but they have to lie themselves with something like "futa and trans are the same".
Some solid advice here. As I said on my Patreon, my plan after the bug fixing update is to introduce the male character, as that is basically a necessity for designing any sort of sex system (at least if I want it done right, which I do). My goal was to construct it in a way that the base character models are shaped as similarly as possible, so if for example I add a doggy style animation for male/female it would be very easy to just swap in the female (futa) model instead. I don't think this would be too tricky from a technical standpoint, since it would just be a matter of retargeting animations, and when I was experimenting with this some months ago I was able to get this working pretty well. Also I like futa and it's something I like including when possibleI really like how this game does what it does. Feels like a good potential to have an ILLUSION game (good-looking, detailed character/personality creation) with non-japanese content (english voice acting, non-asian anatomy and caucasian/afro-american face characteristics). This is really missed nowadays.
Here are some things that most games do it wrong and but - I think - this dev can stand out quickly if you take these approaches:
- General [advice]: I know that some people are fan of this futa content but I promise you dev, you should create the hetero line first and when it's done correctly, you can add more verbosity to the choices. Otherwise, you'll be facing problems because no matter what you do, you'll always have to consider the "Okay, but what if the MC is a futa?" which slows down the development extremely and might turn into a mess. Later it's alright but at the start it is a huge take.
- Consequences [pregnancy content]: Men using condom or not (their choice but you can deny, condom can break with low probability) MC has a high chance to get pregnant when getting a creampie with no condom (visibly growing stomach, birth shown or not shown, does not matter).
- Consequences [insertion resistance]: Based on the experience that the MC has should have different resistance for throat, vagina and anus (a feature which is very welcomed in all 2D games but unfortunately rarely done - especially well - in a 3D game). This includes deepthroat reactions (not just the sound but hard breathing, closed the eyes after a point, tears running down leaving a messy makeup, simply like real-life).
- Consequences [dirtiness]: In most games, cum disappears after sex which makes the players feel that whatever they do, brings no effect. Having a cum dripping out of the vagina after sex, making it easier next time to slip a member in, being able to wash it off/out to reduce chance of pregnancy is just one very good example of giving the feeling of "I did A which resulted in B." This way even the same action done four times in a row can feel different increasing enjoyable playtime.
- Consequences [facial reactions]: Having a pink bar showing the enjoyment factor of a character during intercourse is an easy choice but the best is definitely when the amount a pleasure is shown by proper (does not have to be super-realistic but some decent ) facial reactions paired english voiced sound.
Dx12 is a hard requirement for features like Nanite to work properly, this is set by the engine itself, so there's nothing I can do in terms of supporting Dx11 without sacrificing those features unfortunately. At the very least I would have to cut Nanite completely out of the game, which is possible but as I'm using it for things like foliage I would also need to ensure everything currently using nanite has proper LODs. So it's just lots of extra workFor the error when the game starts after customizing the girl. There's a fix, I've had that issue in other games. It's a problem with dx12 in AMD graphic cards.
We need the developer to enable the option to run the game with dx11, and then we only need to create a shortcut to the game and adding "-dx11" to use dx11 instead of dx12
Personally my computer, my drivers and my graphics card are compatible with dx12, but when I launch the game it says no, I redownload the game and I try again...Dx12 is a hard requirement for features like Nanite to work properly, this is set by the engine itself, so there's nothing I can do in terms of supporting Dx11 without sacrificing those features unfortunately. At the very least I would have to cut Nanite completely out of the game, which is possible but as I'm using it for things like foliage I would also need to ensure everything currently using nanite has proper LODs. So it's just lots of extra work
Many of the crashes and problems for AMD card users were fixed in Unreal 5.2, which I have not upgraded the game to use yet. This is because I'm using a custom branch that allows for Dual Quaternion skinning. More info here:
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This custom branch has not yet been upgraded to UE 5.2, but I've spoken with the person who maintains the branch about possibly updating it for 5.2 and they were receptive to that idea, but I don't have a timeframe for when that will happen
tl;dr Unreal 5.1 had big problems with AMD cards, this was fixed in 5.2, I'll upgrade to 5.2 as soon as the custom branch I'm using is updated but it hasn't been released yet
I do see how adding similar model shapes can help in swapping models, but you should really add an advanced feature to tweak limb locations, theres a mod for Honey Select 2 that allows you to do so by enabling the IK's to be edited, letting some clipping limbs from odd body proportions to be ironed out by the user (like really long legs or very short models), as well as saves for their respective models.Some solid advice here. As I said on my Patreon, my plan after the bug fixing update is to introduce the male character, as that is basically a necessity for designing any sort of sex system (at least if I want it done right, which I do). My goal was to construct it in a way that the base character models are shaped as similarly as possible, so if for example I add a doggy style animation for male/female it would be very easy to just swap in the female (futa) model instead. I don't think this would be too tricky from a technical standpoint, since it would just be a matter of retargeting animations, and when I was experimenting with this some months ago I was able to get this working pretty well. Also I like futa and it's something I like including when possible
Will take your other suggestions into consideration, can't say yet if or when they will be acted upon until the current roadmap is finished or close to finished.
I don't have the extra files...Hi, I had this issue occur when I was testing the game on my laptop. The first thing I did was install the prerequisites (located at Afterparty\Engine\Extras\Redist\en-us" and run "UEPrereqSetup_x64.exe"). After this I tried updating drivers via Device Manager, which looked like it worked, but it actually didn't. I then went to the website of my card manufacturer and used their auto-update tool. After this I was able to play the game and the message went away.