- Mar 18, 2019
- 287
- 167
Let me translate that;Your project looks very promising. Bravo!
I work in gemdev and do marketing. You can sell this version of your project very well if you add:
- age change so that older models can be generated
- 20+ static poses as for porn photo shoots and 3-5 cyclical movements
- stockings, sexy lingerie, high heels
- vibrators, anal plugs, gags
- pubic hair, sagging breasts, more expressive genitalia
- change backgrounds
The result is a high-quality game about a porn photographer with the ability to make nice photo sets and save them.
all the content i found:Game breaking bug, caught on a loop to visit neighbours, have done so and went back to landlady, she keeps kicking off the good morning did you sleep well, blah de blah. Game broke straight out starting quest, not a good sign![]()
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.Just a brief reminder that as the game is still considered a Tech Demo, absolutely everything is subject to change. There are inconsistencies with voices. Dialogue is incomplete. NPC outfits and visual appearances will change. Some buttons might not work. Bugs will get fixed. New bugs will be introduced. I am still very much in the phase of establishing workflows and systems for content creation. Your support during this crucial phase means I can afford to do research and polish these systems to the degree needed to bring the game into alpha or beta status, which is still several months away, but getting closer with every update.
I'm gonna need you to duplicate that slider bug and let us know how to do itI could somehow keep putting the slider up and up and up, and she just kept growing. Wasn't sure why but it made me laugh when she could barely fit through a door frame. It took me about 5 minutes to actually get out of the staircase and I eventually just restarted the playthrough lol.
Also - while I remember, during night time - gradually the performance begins to take a huge hit, I'm guessing it's something to do with the lighting as it instantly vanishes and goes back up to 100fps or so when the sun comes up. It's like, night time lag. I don't know.
Indeed, first you create base , roots, and game mechanic, then you add contentJust a quick note folks, I posted this over onYou must be registered to see the linksbut I'll post it here as well:
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.
Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
So lumen is completely removed now?Yes it's 100% intentional because I thought it would be very silly
Even after a year, my saved game still works for this game, so that is not quite true. It is not easy being a dev on their own; so much work for one person, better than what I can do, so keep it up, and we will see the end result.A year? But I've just released this game today lol
any idea on main motivation behind the fatal error warning, showed to different users in this forum. Unfortunately so far, I didn't try the game for the same motivation... but the main concept looks like promising.....Just a quick note folks, I posted this over onYou must be registered to see the linksbut I'll post it here as well:
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.
Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
Hello, I saw some of the tags, do you plan on making an option for male on futa sex scenes ?Just a quick note folks, I posted this over onYou must be registered to see the linksbut I'll post it here as well:
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.
Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
welcome to the clubi get this every time i start the game after character customization.