Just a quick note folks, I posted this over on
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but I'll post it here as well:
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to
just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.
Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.