4.30 star(s) 26 Votes

Etar

Active Member
Jul 17, 2017
811
1,273
Your project looks very promising. Bravo!
I work in gemdev and do marketing. You can sell this version of your project very well if you add:
- age change so that older models can be generated
- 20+ static poses as for porn photo shoots and 3-5 cyclical movements
- stockings, sexy lingerie, high heels
- vibrators, anal plugs, gags
- pubic hair, sagging breasts, more expressive genitalia
- change backgrounds
The result is a high-quality game about a porn photographer with the ability to make nice photo sets and save them.
Let me translate that;
I want these things, I will now proceed to make up a background for myself that'll convince you to implement features I want.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,040
1,990
This still very much feels like a tech demo, sadly. Was really hoping it'd kick off, but it feels like it's still years away from having any content to speak of. On a technical note, the one-way lighting in character creation makes it difficult to get a sense for the butt sliders, and new characters (in v2.4) are randomly having their values revert to default when saved (hair color, all body sliders...). Attempting to go back to the empty lot "open world" area results in an infinite, black loading screen for me.
 

papragu

Member
Jul 17, 2017
107
157
Not bad but you might want to change the fact that other characters just vanish at certain distance. Specially since it is not even that far away.
Female stance animation would be nice, female MC walks, stand and runs like a dude.
Other characters don't care about me running around butt naked with my shlong hanging out. Which while we are at the topic, would be nice to be able to make it bigger. That wienerslider could use a couple extra factors.
Masturbation button, to be able to do it anywhere at any time.
 

viper217

Member
Apr 18, 2020
237
403
Game breaking bug, caught on a loop to visit neighbours, have done so and went back to landlady, she keeps kicking off the good morning did you sleep well, blah de blah. Game broke straight out starting quest, not a good sign :(
 

videca7801

New Member
Jan 16, 2021
5
3
Game breaking bug, caught on a loop to visit neighbours, have done so and went back to landlady, she keeps kicking off the good morning did you sleep well, blah de blah. Game broke straight out starting quest, not a good sign :(
all the content i found:
interact with your bed to fantasize with one of the women
speak to roommate which kicks off quest to speak to neighbors
speak to the 2 neighbors (father + daughter)

that's everything there is?
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
Just a quick note folks, I posted this over on but I'll post it here as well:

Just a brief reminder that as the game is still considered a Tech Demo, absolutely everything is subject to change. There are inconsistencies with voices. Dialogue is incomplete. NPC outfits and visual appearances will change. Some buttons might not work. Bugs will get fixed. New bugs will be introduced. I am still very much in the phase of establishing workflows and systems for content creation. Your support during this crucial phase means I can afford to do research and polish these systems to the degree needed to bring the game into alpha or beta status, which is still several months away, but getting closer with every update.
The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.

Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
 

foible

Member
Aug 29, 2017
454
474
I could somehow keep putting the slider up and up and up, and she just kept growing. Wasn't sure why but it made me laugh when she could barely fit through a door frame. It took me about 5 minutes to actually get out of the staircase and I eventually just restarted the playthrough lol.

Also - while I remember, during night time - gradually the performance begins to take a huge hit, I'm guessing it's something to do with the lighting as it instantly vanishes and goes back up to 100fps or so when the sun comes up. It's like, night time lag. I don't know.
I'm gonna need you to duplicate that slider bug and let us know how to do it
 

Axyal

Newbie
Nov 24, 2019
65
66
Just a quick note folks, I posted this over on but I'll post it here as well:



The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.

Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
Indeed, first you create base , roots, and game mechanic, then you add content :)
adding content is easy.
Build the base game is the hardiest part, beginner dev usually loose fate at this phase.
Good luck :)
 

TokyoRoaster

Member
Mar 18, 2019
287
167
Just a quick note folks, I posted this over on but I'll post it here as well:



The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.

Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
any idea on main motivation behind the fatal error warning, showed to different users in this forum. Unfortunately so far, I didn't try the game for the same motivation... but the main concept looks like promising.....
 
Mar 28, 2018
41
83
Does not run. No error message. Loading cursor for 5-10 second, then nothing. Nothing in Task Manager. Followed all installation advice on OP + running as administrator. Notta
 

AdmiralHipperBG

Active Member
Apr 12, 2018
781
476
Just a quick note folks, I posted this over on but I'll post it here as well:



The reason I have this game labeled as a Tech Demo, and not in beta or alpha, is because it's not at the beta or alpha phase yet. There will be a point where I can switch to just working on missions and content, but before that happens I need to build all the tools to make content. A game is only as good as the tools used to make it. Right now my development time is split between fixing bugs, working on tools, animations, addressing performance, and if there's time left over starting to implement practical examples of content using those tools. The two new NPCs in the game was a simple test of that, it's not supposed to be a completable quest yet and a big content addition was not the intent.

Just wanted to make people aware of the reality that solo developing a game like this requires immense amounts of time, generally you'd have a single developer to work full time on animations, or writing, or modeling, or multiple programmers etc. More than happy to do all of this myself as I have been doing, but if content seems slow to be added it's due to the reasons I mentioned above, content is not the primary focus yet, tools are. The absolute best thing you can do to speed up development is to sub to the Patreon for $3. It doesn't earn enough yet for me to devote all my time to development, I need to work part time to afford food, rent, etc. But as soon as it does earn enough I won't spend a single minute doing anything other than developing this game, but it's not feasible for me to do that yet.
Hello, I saw some of the tags, do you plan on making an option for male on futa sex scenes ?
 
  • Like
Reactions: skinnywomenmustdie
4.30 star(s) 26 Votes