- Sep 7, 2019
- 815
- 965
All zipmods go into the mods sideloader folder.Where do .zipmod files go within the game's folder in order for them to work?
Thanks.
All zipmods go into the mods sideloader folder.Where do .zipmod files go within the game's folder in order for them to work?
Thanks.
latest version R2.3....ok i try later ...Which Version did you get installed? is the initsetting.exe still in your Game Folder? try to start with adminrights?
normal Game start with only game exe is no Problem after initsetting adjusted the Mods /Bepinnex.
I certainly understand where you are coming from... Sorry, as I skim through I see a lot of people ramming against Unity, which as a student of Unity and CSharp, I realize this comes from lack of education in the software. I choose to learn Unity vs. Unreal and others because I seen what people had done in the others and how they improved it in Unity. Then I see people complain about FPS a lot, then say they are getting above 30fps, which should be fine. The game runs exactly as it should at 30fps so anything above is just lag prevention padding.True, Illusion isn't using the most stable build of the engine, which can be a double edged sword. Sure, they have access to the latest improvements over the more stable versions, but at the same time, they have all the bugs in the build they chose to use that haven't been fixed. It wasn't really meant as a complaint, just something to note as far as Illusion's more recent track record.
Seeing as 7 is going out of service in the not too distant future, probably not. That said, games usually still do support it at least for the time being because of how many didn't make the switch to 10 or even 8.
It was just a bad pun... LOL!The actual game... not much. I worked it as a far range sniper as much as I could due to the FPS issues.
It was an impressive tech demo and had the most gorgeous water I'd ever seen at the time. So it was more about drooling over the GFX (naturally I played with all setting cranked except AA) than playing the game (it was just a basic shooter anyway).
No, it made it so that the post processing was being handled much better so that performance was far greater regardless of what settings you use. The higher the settings the more apparent the difference obviously, but the stability improvements are universal. It also added some new building items and outfits.latest version R2.3....ok i try later ...
all that mod just for make max better quality for game right..which mod should i delete for making better performance(boost fps)
No, you're fine. I've got nothing against Unity, it's actually a decent engine when used right. I think most of the complaints actually stem from an expectation with how games have advanced in the refresh rate capability department. I still remember when 30 was as far as a game could go, but now it's doubled or even quadrupled in some cases. With the majority of high profile games running at 60 or even 120, I think people are starting to expect a minimum of 60 without realizing everything that goes into making that happen.I certainly understand where you are coming from... Sorry, as I skim through I see a lot of people ramming against Unity, which as a student of Unity and CSharp, I realize this comes from lack of education in the software. I choose to learn Unity vs. Unreal and others because I seen what people had done in the others and how they improved it in Unity. Then I see people complain about FPS a lot, then say they are getting above 30fps, which should be fine. The game runs exactly as it should at 30fps so anything above is just lag prevention padding.
I realized after I responded it was you I was responding to and figured my mind read it out of context, then figured, ah I'll leave it since there will be someone in the next 48 hours complaining about the same things anyway. LOL!
60 fps used to be the standard back in the old days. It was not until PS3/x360 we started seeing 30 fps in multiplatform titles.I think most of the complaints actually stem from an expectation with how games have advanced in the refresh rate capability department. I still remember when 30 was as far as a game could go, but now it's doubled or even quadrupled in some cases.
With Unity it isn't possible. I mean you CAN have higher hardware frames but it doesn't make anything faster on the Unity side anyway. I was just looking at the game's anims, wrote up a starting point tutorial (spent a few hours with guys in mod chat last night, Anon11 and Enimaroah gave me a lot of seasoned wisdom in a short time), and just as I already knew from my own game, anims are hard locked at 30fps in the H scenes. The game itself, internally is 30fps. So, instead of trying to hit high fps, adjust your graphics up until the frames drop to 30fps -- is the way to look at performance/graphics in this game. LOL!No, you're fine. I've got nothing against Unity, it's actually a decent engine when used right. I think most of the complaints actually stem from an expectation with how games have advanced in the refresh rate capability department. I still remember when 30 was as far as a game could go, but now it's doubled or even quadrupled in some cases. With the majority of high profile games running at 60 or even 120, I think people are starting to expect a minimum of 60 without realizing everything that goes into making that happen.
Again though, this was a hardware side only function -- except with things like Quake or PC Unreal Tournament, because the faster your FPS were, the faster you could move in the game, which gave people an unfair edge on multiplayer online with very high end systems... That was also when 256MB RAM chips were a thing. If you had 4Gb of RAM you were the man! (and likely had a ridiculous 48in tall computer case) Now that's netbook/tablet standards. That was a fluke, which led to the hype, although it was never intended, because then, you had old standard monitors with a 30Hz (or below) refresh rate. Ergo, seeing anything past 30FPS was literally impossible.60 fps used to be the standard back in the old days. It was not until PS3/x360 we started seeing 30 fps in multiplatform titles.
60fps still is the target on PC, it just doesnt seem like Illusion got the message.60 fps used to be the standard back in the old days. It was not until PS3/x360 we started seeing 30 fps in multiplatform titles.
The textures look that way because of the HDRP utilizing a multilevel shader system (R channel = Diffuse or Albedo, G = Normal map, B = combined texture overlay of Edge, Smoothness/Metallic, and AO map) and they only set the Diffuse and Normal channel. That was a total fluke, especially since the basic BB Materialize software is a free download to produce excellent PBR HD textures.60fps still is the target on PC, it just doesnt seem like Illusion got the message.
People dont buy high-end graphics cards to play some unoptimized garbage at 25 fps, just because illusion cant get its things right.
There is no excuse that SBPR or this game run as bad as they do, especially considering that they use textures/materials that look like they belong into a 2001 game - just cruel to look at.
Its not about Unity, its about smooth gameplay experience, aka. "how it looks on your screen".As stated a multitude of times previously, 60FPS would do nothing for play performance on Unity
I completely disagree with this.but that stuff is unnoticeable to the human eye on a 50in monitor at 96in distance.
Thats simply making the game run twice as fast, which has nothing to do with shitty framerates and frametimes.You can also see it if you use the "scale_time.cs" mod to speed up time 2x or 4x and run around, then you can really see a difference in the lack of stutter on a 55in HD monitor in 1080p/2K/4K at 60Hz+ screen refresh on openGL compliant cards with DX11/12 shader support, etc... Otherwise, meh, you really don't see it. It is truly splitting hairs.
Then, how do all the other Games manage to do this, including some big names:Just my two cents on this ongoing subject. Illusion couldn't have made something that utilizes higher FPS using the game engine they used.
Actually, no, if programmed correctly (yeah, i know, we are talking illusion here).If they did, with their 30fps anims, the H scenes would all run faster or slower depending on GPU FPS, which would make that part of the game suck for people on high and low end machines. H would be Fast-forward speeds or super slow-mo. LOL!
I was more shooting at some of the "textures" that are just garbage, like the fountain in the city, its just a blurry mess.EDIT: We could do shader/texture upgrades simple enough, but I mean it looks nothing like a 2001 game... Voted best graphics in 2001: Max Payne LOL!!!