EroShane Thanks, it is in the right place
Fortunately, I can read instructions and have all the mods in the right place. I found out, that I can open it in the Character Creator. I will try it in game, once I'm done making an Elf Girl.
The translation within Agent Trainer is... Okay, does the setting correlate with the stats in game? Was there a list somewhere here, that stated, which setting did what? Dirty = Perversion, Pheromone = Femininity and so on?
I'll just do a quick translation from Agent Trainer to BR3 wording:
Hearts: Levels 1-4 the progress of your relationship status
Lifestyles: (count the ticks on slider)
1. Getter
2. Baby
3. Driver
4. Controller
5. Excitement Seeker
6. Armchair
Favorite Place:
1. The Sea
2. The Docks
3. Indoors (I think this is Shan's house)
4. The rocky area by the waterfall (near forest base)
5. Flower Garden
6. Waterfalls
7. Dim and Mysterious (I think this is warehouse)
8. Playground
9. Ruins
10. "Calm place because of that interior" (no idea, but I believe this may be the Hidden Lab or the Ruined Diner)
11. "Listen to waves and it's comfortable there (bed overlooking the pier next to boathouse)
The new "clothing" sliders just change the clothing states like in the H-scenes, but for the regular game world.
Agent Trainer > In Game Menu
Temperature > Body Temp
Mood > Mood
Hunger > Satiety
Physical > Fatigue (reverse of bar, in game goes down, in slider opposite 0 = 100%, 100 = 0%)
Life > Unrepresented in UI, was told that it is the level of rest needed to restore fatigue
Motivation > Motivation
Immoral > Naughty Mood
Pheromone > Girl-Power/Femininity
Reliability > Trust
Reason > Humanity (reason IMHO is a better word, it's reaction to the world around her)
Instinct > Instinct
Dirtiness > Perversion
Wariness > Vigilance
Darkness > Darkness
Sociability > Sociability
Toilet > Her need to use the bathroom
Bath > Her need to bathe
Sleep > Her desire to sleep
Eat > Her desire to eat
Break > Her need to take a break
Gift > Her desire to give the player a gift
Want > Her desire to ask an item from the player
Lonely > Her desire to engage conversation with player
H > Her desire for H-interactions
Dummy > "Baka" state, may waste time or do something stupid, haphazard, clumsy, or absent-minded - usually wastes time
Hunt > Desire to work (gather items, dig, mine, fish, catch animals, etc.)
Game > Desire to play
Cook > Desire to cook something, may not eat it though
Animal > Desire to play with animals, chicken coops, fish tanks, pet mats, roaming hens or cats, and bushes with butterflies are all viable options
Location > Desire to visit her favorite place
Drink > Desire to consume fluid refreshments... NO not that kind!
Hope that helps...
By God I wish we could get a sticky for some of this stuff... Once something is asked, I will need to reexplain this again in the next 72 hours and won't be able to find my own post. LOL!