Desty_Nova

New Member
Dec 2, 2025
3
3
3
For now HC has more mods, simply because it come out first and AC is relatively new. And HC has a studio as well (DigitalCraft), AC hasn't. This will probably change over time, and AC might get a studio too eventually. Gameplay-wise similar, but HC has just three scenes with minimal, menu-like dialogs (exactly the same as HS2), while AC has lot more ground, cutscenes and elaborate dialogs (more like KK/KKS).

More importantly, while HC runs smooth and nice (60 or more FPS no probs), AC is so laggish that it's literally unplayable on my computer (the very long loading times make you loose your boner, which kinda counterproductive and an epic fail for a h-game, and even after it's loaded it's about 3-4 FPS only, looking around is a PITA and doing any interaction with a jogging girl is nearly impossible).

Be warned, unless you have a top-shelf gamer PC with superfast disks, cutting-edge top-of-the-line GPU and zillion gigabytes of RAM, don't even bother trying AC, it just won't run properly.
More mods yes, but in regards of the performance I would have to disagree.

Haven't played HC in a while but as far as I'm concerned AC is playing fine on a non top shelf gamer pc.

Perf in those type of games are a touchy subject. I've always had second hand pc and always managed to play Ill-something games mostly without issues while seeing people complaining their top of the line leet gamer pc a xK$ was burning with just the intro.

Is it optimized ? no

Is it more/better optimized than previous product ? debatable.

Loading time is long but not that much longer than for exemple KKS (which is the latest I played).

So far and as far as I'm concerned, I enjoy it much more than HC and more than KK/KKS/SVS.
Mainly du to the village context that I find well done.
 
Last edited:
May 24, 2023
85
84
127
For now HC has more mods, simply because it come out first and AC is relatively new. And HC has a studio as well (DigitalCraft), AC hasn't. This will probably change over time, and AC might get a studio too eventually. Gameplay-wise similar, but HC has just three scenes with minimal, menu-like dialogs (exactly the same as HS2), while AC has lot more ground, cutscenes and elaborate dialogs (more like KK/KKS).

More importantly, while HC runs smooth and nice (60 or more FPS no probs), AC is so laggish that it's literally unplayable on my computer (the very long loading times make you loose your boner, which kinda counterproductive and an epic fail for a h-game, and even after it's loaded it's about 3-4 FPS only, looking around is a PITA and doing any interaction with a jogging girl is nearly impossible).

Be warned, unless you have a top-shelf gamer PC with superfast disks, cutting-edge top-of-the-line GPU and zillion gigabytes of RAM, don't even bother trying AC, it just won't run properly.
AC is now compatible with studio since the 21st of last month, though the process is weird and needs work as not all assets from AC has worked in studio.
Hope there's a solution
 

Someone

Well-Known Member
Jun 3, 2017
1,085
1,324
328
god how i wish someone gifted these ILL folks a one month intership at Nintendo so they can finally learn what FUCKING OPTIMIZATION means.
Indeed... is not as terrible as the release of sexy beach premium resort that was completely unplayable even with the most powerful gaming PC that was available at it's release. But they really need to learn how to smooth their games.

Be warned, unless you have a top-shelf gamer PC with superfast disks, cutting-edge top-of-the-line GPU and zillion gigabytes of RAM, don't even bother trying AC, it just won't run properly.
Not exactly. I do have a mildly decent PC that at the very least allow me to play decently cyberpunk 2077 at 1080p. But is far beyond a 5090 with 128 giga of DDR5 ram and I9. A graphic card in the range of 300/400 bucks can handle it.

The just announced it for release next week.
I hoped for DLCs that add personalities and locations, more gameplay...
I keep saying what i said: this game the way it is have no reason to make me play it instead of koikatsu sunshine. Is literally the same concept, but with less content.
 
Last edited:
Jun 6, 2017
185
136
230
According to their most recent job recruitment their next game might be "realistic". I wonder how Illgames will handle their first "realistic" graphics game.
 

technomage

Member
Sep 19, 2018
404
271
235
According to their most recent job recruitment their next game might be "realistic". I wonder how Illgames will handle their first "realistic" graphics game.
wouldn't that be back to AI-shoujo and the first Honey Select, where the graphics were at least a little more realistic?
 

justaplayer69

Member
Nov 29, 2023
422
502
161
But they really need to learn how to smooth their games.
Yeah, my machine is enough for the latest God of war, GTA V, etc, but has trouble running this?
I do have a mildly decent PC that at the very least allow me to play decently cyberpunk 2077 at 1080p. But is far beyond a 5090 with 128 giga of DDR5 ram and I9.
Dude, I'm happy for you, but that spec is not "mildly decent", it's a power horse. An average gamer PC has 32G RAM only. 64G if you only count the US.
A graphic card in the range of 300/400 bucks can handle it.
Sadly it won't help with the huge load times. The bottleneck mostly isn't the GPU itself, but the size of VRAM on it. (It's not slow because running the shader takes too much time, but because the models and the scene aren't optimized and there are too many vertices/triangles that can't be transferred from CPU RAM to GPU RAM in a single batch. Smaller VRAM means more calls per second needed which means lot more overhead.)
I keep saying what i said: this game the way it is have no reason to make me play it instead of koikatsu sunshine. Is literally the same concept, but with less content.
Yeah.
 

justaplayer69

Member
Nov 29, 2023
422
502
161
Perf in those type of games are a touchy subject. I've always had second hand pc and always managed to play Ill-something games
TL;DR This is not that simple.

For good performance, for example your card supports some compression methods (hardwired in the GPU), that method must be supported by the device driver (nv/amd/etc.), the framework (DX/Vulkan/OpenGL/etc.), and what's more the game that feeds the data to GPU must support it as well. If a game can't use texture compression on your card, then it must fallback to uncompressed textures, so updating them will eat up memory transfer bandwidth and will also eat up available VRAM -> serious performance degradation.

Simply put, if a game is written in a way to only support one particular manufacturer's proprietary compression method and nothing else, then it will run smoothly even on older, slower, second hand GPUs from that manufacturer, but will be laggish on the latest, top-of-the-line GPUs from another manufacturer.

And this is just the texture, the same goes for the shader compiler. It matters how good it's implemented in the device driver (so how up-to-date your driver is), or if the framework supports it or has to do cross-compilation between DX shader, GL shader, SPIR bytecode etc. The more abstraction required, the slower the resulting shader will be. Also some games just have poorly written shaders in the first place.

If you have lots of VRAM and fast bus and high performance shader processing (like most top-of-the-shelf GPUs), then you simply won't notice any these, because it will just brute force push through everything, even without the manufacturer specific optimizations.

All that being said, a well-written shader with optimized, culled number of triangles does not push the hardware to its limits, so that will run just fine even on older models from whatever manufacturer. So by the end of the day, it's the game optimization that can do the most for a good performance.

Like I've said, not that simple.
 
3.20 star(s) 10 Votes