Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,217
4,273
You think the comparison is unfair.
Your game currently is 4.77GB in size. Of that 4GB of it is tied up in images. You have several hundred Kb in programming and text.
Leanna's Slice of life has 752MB total in art, programming and text.
The man hours in development time you have in your game exceeds their total man hour time.

Young Elven wife Total game size 295MB of that 146MB is in art.
Again you eclipse their man hours massively

Zefira total 795MB total, 355MB in art, 20KB to 30KB programming and text
Again you easily eclipse the man hours put in the game

Hitozuma Elf no Orusuban 305MB total 56MB art ...

We can remove all the standard files that come with the engines and tiles and so on that aren't custom.
The point is we can reduce it to the files such as maps and scripts and so on.
Then we can look at the amount of code and text the games have and compare the.
Hitozuma is the one that comes out closest to your favor.

This thread started Aug 6, 2016. It's now Oct 18, 2022. Total elapsed time 6 years 2 months approx.
Granted you didn't spend every day working on it. I assume you have or had a regular job.
Maybe, you spent time learning. Well be generous and assume the first 2 years.

Most of your images are very similar with various changes, facial expression, skin tone, clothing.
There are some position changes in sex scenes.
This could have easily been done using a layer system.
I'd assume the reason you didn't use the layer system was early on you felt it was to complex or wasn't sure of the best way to implement it.

You might want to look into the size of the studios and also consider the number of games and projects they are working on at a time. Since you mentioned Acerola they put 3 games out of their own in 2018. That's just he projects we know of. That doesn't include contract work they may be doing for graphics an other stuff.

I'm not sure if you have a family like I do. I've also had to raise a son on my own for the last 16 years.
I'm sure many of those developers and artist also have families.

The point is simply the excuses they are a professional studio only flies so far with me. You are well past that point.
Ok, lets be real, I have never seen so stupid a comparison in my life.
- Comparing games size vs manhours used developing a game is stupid AF.

And IF you wanna compare Acerola games with Heavenstudios games then you can compare Stolen Newlywed Monica to Fleeting Iris which is a better comparison(IF I had to pick a game).
- They have both animated scenes.
- They are both around 5GB in size.... wonder why that is :unsure:(doh)
And not to mention Acerola games have TONS of repeating scenes over and over again like they always have...
Fleeting Iris have close to 0 repeating scenes.

Again you keep mentioning Acerola and comparing it to Heavenstudios, when you find out how many people they have in their work force then we can perhaps to a better comparison.
- Heavenstudios team have been 2 developers + 1 artist for over half the companies life. It's first in the last couple of years the team have grown beyond that.

Again why even mentioning "if the team have family?" ofc they do... don't everybody?!. All on the team have girlfriends / wife's / kids and other family members that require attention and time.
- And yes this is not their main jobs, this is a hobby / freetime related work.

Regarding dialogue and words for Fleeting Iris, I think you would be surprised how much there actually is, but if you actually play the game which have over 20 routes + other content, it's not hard putting 2 and 2 together and find out it have a fuck-ton of words in this game.
- Last year the number of dialogues lines was over 404.000 in Fleeting Iris.
 
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SuperDuper7

Newbie
Jan 23, 2017
54
47
Hi Zellemate
don't let Dionica bother you.
You made a fantastic game. One of the best games i ever played.
Millions of poeople love your game, so it doesn't matter, if there are one or a handful players, who don't like it.
Don't waste your time with them, we need your time & great talent for more wonderful, exciting & erotic content.
I wish you all the best - and all your fans do the same!
SuperDuper
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,217
4,273
Hi Zellemate
don't let Dionica bother you.
You made a fantastic game. One of the best games i ever played.
Millions of poeople love your game, so it doesn't matter, if there are one or a handful players, who don't like it.
Don't waste your time with them, we need your time & great talent for more wonderful, exciting & erotic content.
I wish you all the best - and all your fans do the same!
SuperDuper
Thanks for your kind words! I will bring them forward to Starke the main dev. from Heavenstudios (y)
 

Terix3

Well-Known Member
Aug 2, 2017
1,112
1,657
Oh new version! And it's bugfixes :KEK:
When was beach patch released again ? Last year i think and then it was not finished even and some an ending was delayed. Nonetheless that was last substantial content update and if i recall shota patch was to be released early next year :LOL:.
You guys remember when patch would come out every 1-2 months ? Good old times.
Well it is what it is, i know the support didn't grow as they expected so they had to look for another solution - start working on another project. Still sucks that trust has no gameplay nor dialogue effect and is just there to taunt me.
 
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