Wow, this looks really nice already! I love the updating Mina model in the scene with Beth. Having the images change (and being able to move forward and back) feels much more dynamic than scrolling. The 'wall-of-text' style doesn't bother me personally, but I know it's a turn-off for a lot of people. This format will have a much broader appeal. Great work!So. While I was working on a new kind of mechanic for the next update, I realized that I could potentially use what I was doing for improving other aspects of the game.
After a bit of messing about, I think I have a good working prototype!
I've attached two small videos to demonstrate. One shows how an interaction with an NPC will work (ignore the available buttons haha, they're just there for testing purposes)
The other demonstrates how a scene will look, as the intro is effectively just a small scene. It also shows what the new Home screen might look like.
There are of course tweaks to be made, and a LOT of work to get this expanded out to the rest of the game. But I think it will be worth it!
Bottemless MinaSo. While I was working on a new kind of mechanic for the next update, I realized that I could potentially use what I was doing for improving other aspects of the game.
After a bit of messing about, I think I have a good working prototype!
I've attached two small videos to demonstrate. One shows how an interaction with an NPC will work (ignore the available buttons haha, they're just there for testing purposes)
The other demonstrates how a scene will look, as the intro is effectively just a small scene. It also shows what the new Home screen might look like.
There are of course tweaks to be made, and a LOT of work to get this expanded out to the rest of the game. But I think it will be worth it!
Mina can have a three-some with a mother and daughter.What is the incest content?
It's coming!Any updates coming?
Hnnnnng I can't wait.So. While I was working on a new kind of mechanic for the next update, I realized that I could potentially use what I was doing for improving other aspects of the game.
After a bit of messing about, I think I have a good working prototype!
I've attached two small videos to demonstrate. One shows how an interaction with an NPC will work (ignore the available buttons haha, they're just there for testing purposes)
The other demonstrates how a scene will look, as the intro is effectively just a small scene. It also shows what the new Home screen might look like.
There are of course tweaks to be made, and a LOT of work to get this expanded out to the rest of the game. But I think it will be worth it!
- The entire UI has been completely overhauled! The game now plays a lot more like a traditional VN, with a main window screen, a text box and controls to either side. Clicking on the image will expand the image to fill the window.
- As part of this overhaul the normal twine sidebar has been removed. Everything is now in what was the inventory sidebar.
- Gathering locations have been changed drastically. You now no longer randomly search a location, you can go looking specifically for what you want. There are also now options to gather multiple times at once, and it will give you a rough idea of how much stuff you'll gather by doing so.
- The Journal has also been dramatically overhauled. It should now be much more intuitive, and you can even use it to solve recipes without experimenting at the cauldron. Of course, you can also still discover recipes the old way.
- A lot of encounters will now give little hints on how to find a followup scene.
- Events and event notifications have been drastically improved in the back-end.
- Library research is currently in a very, very simplified and not final state. Ideally I would like to come up with some kind of mini-game or something to spruce this up a bit, but that will have to wait for a future update.
- A few images have been redone from the vine and slime scenes.
I have the same problem, is there a solution?Can't gather vine sap anymore, option just went poof. Arrow does nothing. View attachment 5233607