4.50 star(s) 4 Votes
Jun 25, 2018
25
5
The first tattered page seems to confuse me greatly. It's entirely possible I'm just a certified dumbass. I'm using: Quartz, Water, Herb, and Slime Jelly and I'm just getting goop. Unless Cuppe of Blue is some other shit that I'm too dumb to understand, then I don't know where I'm going wrong.
 

narlicious

Newbie
May 26, 2018
55
67
How do you make the Strength potion required ?
The strength potion was only an example for one kind of Homunculus. It's meant to convey the idea that other kinds of potions can be used to make other kinds of Homunculi.
There's a potion that Mina uses quite a lot, more than any other potion. That one would probably make the most useful servant for her!
 

OneHandDev

Newbie
Feb 5, 2025
15
18
@narlicious

This game is probably the best out of HTML-based projects on f95, and the AI art is well done. But, IMO the plot goes to the H-stuff way too fast.

Presence of the "Lewdness" stat would suggest that the fem protag is initially not too keen on f-ing everything but slowly gets more and more comfortable with lewd stuff . It also gives an impression that the game can be played while keeping it at minimum (i.e. "virgin" playthrough)

Yet, the hardcore perverse scenes (monster, tentacles etc) are available from the start and are REQUIRED to progress the plot (slime). Also, the content does not account for the "Lewdness" stat - dialogues are mostly the same whether femprotag has 0 lewd or 999.

As a dev myself, here's my five cents: The main gameplay loop is all about experimentation and slowly discovering something new. Therefore adding gradual progression will really shine.

Example: Handjobs->Blowjobs->Non-penetrative sex->Fucking

Make it so that heroine starts with handjobs out of necessity (i.e to get the alchemy ingridients) The dialogue should reflect that. At some point she could choose to switch to BJs (to increase the "harvest" amount). Eventually she gets curious and wants to try dry humping, after which she will have sex option unlocked, then group sex, then... you get the idea.

As for the ingredients necessary to progress the main plotline - always keep the NON-H option to gather . Easy non-linearity.
You already have this feature (sort of) with the plant scene, but the rest of the content has no gradual progression.
 
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narlicious

Newbie
May 26, 2018
55
67
Thank you for the high praise! I certainly don't think I'd consider this little project the best of the HTML games floating around on this site, but I really do appreciate that you think so!

As for the advice, while I do appreciate that as well I think we're just coming at this from two different perspectives. Mina is, unapologetically, a lewd individual. She enjoys fucking and I think if I ever go back and polish the intro I'd like to make that a lot clearer from the start. The Lewd skill isn't there to show that she's progressively getting more lewd, it's there to represent her skill at being lewd, just as the other skills represent her capabilities in those fields.

I don't think I'll ever do a "virgin" route as it were. The non-H options for gathering will probably remain relatively limited. This is why I've implemented the tags and the ability to hide scenes and images in the repeatable actions. If there's a particular brand of depravity a player doesn't like, they don't have to see it.
 

OneHandDev

Newbie
Feb 5, 2025
15
18
while I do appreciate that as well I think we're just coming at this from two different perspectives. Mina is, unapologetically, a lewd individual. She enjoys fucking and I think if I ever go back and polish the intro I'd like to make that a lot clearer from the start. The Lewd skill isn't there to show that she's progressively getting more lewd, it's there to represent her skill at being lewd, just as the other skills represent her capabilities in those fields.
Absolutely fine if this is the vision for the game and characters. Just thought that if that is the case, this game about experimentation would certainly miss out in the character development area and the playability will be reduced (effectively one, very linear way game can be played).

Anyway, this is my (limited) opinion. Keep going with whatever future plans you've got for the game!
 
4.50 star(s) 4 Votes