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narlicious
This game is probably the best out of HTML-based projects on f95, and the AI art is well done. But, IMO the plot goes to the H-stuff way too fast.
Presence of the "Lewdness" stat would suggest that the fem protag is initially not too keen on f-ing everything but slowly gets more and more comfortable with lewd stuff . It also gives an impression that the game can be played while keeping it at minimum (i.e. "virgin" playthrough)
Yet, the hardcore perverse scenes (monster, tentacles etc) are available from the start and are REQUIRED to progress the plot (slime). Also, the content does not account for the "Lewdness" stat - dialogues are mostly the same whether femprotag has 0 lewd or 999.
As a dev myself, here's my five cents: The main gameplay loop is all about experimentation and slowly discovering something new. Therefore adding gradual progression will really shine.
Example: Handjobs->Blowjobs->Non-penetrative sex->Fucking
Make it so that heroine starts with handjobs out of necessity (i.e to get the alchemy ingridients) The dialogue should reflect that. At some point she could choose to switch to BJs (to increase the "harvest" amount). Eventually she gets curious and wants to try dry humping, after which she will have sex option unlocked, then group sex, then... you get the idea.
As for the ingredients necessary to progress the main plotline - always keep the NON-H option to gather . Easy non-linearity.
You already have this feature (sort of) with the plant scene, but the rest of the content has no gradual progression.