1.00 star(s) 1 Vote

Dede Kusto

New Member
Game Developer
Nov 23, 2016
14
8
It is a very 21st. century look at the middle ages. The clothes are pretty well tailored. I would like that a bit more historical research was done. The bed looks very modern. It lacks info such as a preamble. A hint system is sorely needed. Maybe a quest system?
Daz content is a little limiting about this. Especially for a newbie like me. Normally I am quite interested in the middle age era but its kind of a hustle to match the "right" clothing for the era with the "right" clothing for the genre, if you know what I mean.

Preamble and quest system will be in.
 

Mirewen

Active Member
Aug 28, 2017
516
641
Thank you so much! I am gonna fix these. Would you like to check my scripts if you have the time? No pressure, I mean you can just fix as much you can. Please let me know if you are interested.
Sure. PM me and we cam discuss how to proceed.
 

Vrijgeest

Engaged Member
Jun 16, 2019
3,332
3,170
Daz content is a little limiting about this. Especially for a newbie like me. Normally I am quite interested in the middle age era but its kind of a hustle to match the "right" clothing for the era with the "right" clothing for the genre, if you know what I mean.

Preamble and quest system will be in.
While understanding your predicament maybe more research is required. Men skirts were not unknown at the time for instance. Not many people had beds as we know it. You are not first to run into these problems.
I wonder why there are not more DAZ creators. It is very tiring seeing the same assets game after game.
 
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str8up

Engaged Member
Jun 4, 2020
3,373
1,528
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 3542, in script
if nightshift == True:
File "game/script.rpy", line 3542, in <module>
if nightshift == True:
NameError: name 'nightshift' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 3542, in script
if nightshift == True:
File "Z:\home\Dave\Downloads\Alfaville-0.03.1-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "Z:\home\Dave\Downloads\Alfaville-0.03.1-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "Z:\home\Dave\Downloads\Alfaville-0.03.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 3542, in <module>
if nightshift == True:
NameError: name 'nightshift' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Alfaville 0.03.1
Tue Aug 04 16:22:51 2020
```
 
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Dede Kusto

New Member
Game Developer
Nov 23, 2016
14
8
While understanding your predicament maybe more research is required. Men skirts were not unknown at the time for instance. Not many people had beds as we know it. You are not first to run into these problems.
I wonder why there are not more DAZ creators. It is very tiring seeing the same assets game after game.
Yes, I agree as I also have the knowledge about those points.

I can use mats instead of beds. I have one product. The reason that I chose beds was mostly I thought it could work better for certain scenes. I mean you can have some extra options regarding posing.

About the clothes, there are some technical issues that sometimes can be bugging or "time-consuming". For instance, when you have a character with a long skirt or with a long big fluffy dress you need to simulate the dress for a better look every time you change the pose.
And some clothes are too "static". You can't really morph them. You can't make them look "shifted", "lowered" etc and this is something important for the nature of the scenes of this genre.

So I have to consider these things too as I will work on this project for some time. But I will try my best to find a nice balance in these matters along the way. (When I have more products and better gear.)

I really hope one day I can work in a team with a talented 2D artist who can fix these issues for good. :)
 

str8up

Engaged Member
Jun 4, 2020
3,373
1,528
wheres all the other people?its funny seeing all the tags and ive been everywhere forrest doing stealth and hunting deer and rabbits and then down by the river fishing for sardines and Karin comes to visit and i flirt with her then she leaves
and other then going to the pub or what ever i havent seen another person yet
 

Pogo123

Engaged Member
Mar 25, 2019
3,417
4,611
male protagonist ... - okay.. young man ... again? >.>

but quite sweet waifus
 

Bailz

Well-Known Member
Mar 3, 2020
1,958
4,159
im on day 70 and have absolutely no idea what im doing because im not getting any scenes or seeing anyone, cant fix the boat it just breaks the game
 

leon02457

Well-Known Member
Dec 3, 2018
1,451
957
Dev please add more scenes with Milf one you know who I mean Tayana specially and please add walkthrough too...that'll be much enjoyable and helpfull
 

caxhub

Engaged Member
Aug 22, 2019
2,418
2,291
Download android v0.4 APK
P/s: Request Link Android Game at my
 
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morpheusahrms

Active Member
Sep 11, 2017
968
1,874
Daz content is a little limiting about this. Especially for a newbie like me. Normally I am quite interested in the middle age era but its kind of a hustle to match the "right" clothing for the era with the "right" clothing for the genre, if you know what I mean.

Preamble and quest system will be in.
I am sure that stuff about Daz is true. Also, clothes in the middle ages were NOT total rags either, just as not everything was NOT covered in manure ;-) They just were very expensive but that meant that people were very careful how they treated them.

Anyway, a very good inspiration of somewhat realistic looks (clothes, dwellings, beds, tools and so on) is the game Medieval Dynasty, available on Steam and elsewhere for people interested in this. Good inspiration.
 

mario911

Newbie
Nov 17, 2017
88
23
got this error

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 5797, in script
call screen grove
ScriptError: could not find label 'river2'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "F:\game\Alfaville-0.04-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "F:\game\Alfaville-0.04-pc\renpy\main.py", line 578, in main
run(restart)
File "F:\game\Alfaville-0.04-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "F:\game\Alfaville-0.04-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/script.rpy", line 5797, in script
call screen grove
File "F:\game\Alfaville-0.04-pc\renpy\script.py", line 898, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'river2'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Alfaville 0.04
Sun Oct 25 18:36:45 2020



and another error ===========


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 5909, in script
call screen river1
ScriptError: could not find label 'fixtheboat'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "F:\game\Alfaville-0.04-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "F:\game\Alfaville-0.04-pc\renpy\main.py", line 578, in main
run(restart)
File "F:\game\Alfaville-0.04-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "F:\game\Alfaville-0.04-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/script.rpy", line 5909, in script
call screen river1
File "F:\game\Alfaville-0.04-pc\renpy\script.py", line 898, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'fixtheboat'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Alfaville 0.04
Sun Oct 25 18:55:52 2020
 
Last edited:
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leon02457

Well-Known Member
Dec 3, 2018
1,451
957
Dev please fix this ...when I try to fix the boat for Tayana...then it get error and the game force to exit...things happen
 
Last edited:

Canto Forte

Post Pro
Jul 10, 2017
21,165
25,947
1611659465433.png

JAN 1, 2021 AT 2:45 AM
Progress Report

Happy new year!
The update is almost ready.
The prelude is done, skill distribution screen is mostly done
and I converted the events into a more linear structure
and made some of them stay on the map as replayable events
where you can play and discover more as you work on the respective skill.
Your duty at the storehouse as a guard is mandatory now
which will regulate the game balance as you will have less time to spent daily.
So instead of walking around the map like a headless chicken
you can get the events and start working on them if you feel like you miss a dialogue option etc.
So the only thing left is the chapter-ending part, polishing and testing the game.
Happy new year once again!
Later.
1611659535037.png
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rooney10

Member
Apr 29, 2018
374
964
Maybe I missed something but isn't moving from v1.0 to v0.4 going in the wrong direction?
 

Canto Forte

Post Pro
Jul 10, 2017
21,165
25,947
1613015269510.png

Version 0.05 is out
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Changelog:
Prelude added.
Chapter-ending added ( 3 new scenes with 120 images in total).
River map fixed.
Fishing event with Tayana (at the river) fixed.
 

PPLayer

Active Member
May 18, 2018
584
945
Dede Kusto ... You are new in development of a game it seems ... good start so far .... buuuuut honestly why *.png???
This is a file format from 1996 !!!
Just a hint: Lossless *.jpg or *.webp ;) ... not really a visible quality loss (only a pro with experience could see a difference) but much smaller file sizes ... also reduces upload/download time, saves HDD/SDD space and helps players with restrictions in data volume download
I hope you consider this for future updates ^^
 
1.00 star(s) 1 Vote